2
0

Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

David Peicho 119080aea7 typescript: add 'is...' boolean to every texture type 5 жил өмнө
.github f873bb2071 CI: Update node version to 12 5 жил өмнө
build cf0ee8b2a3 Updated builds 5 жил өмнө
docs 68976a1ec5 Merge pull request #20478 from Mugen87/dev44 5 жил өмнө
editor b47af3a31d Merge pull request #20466 from linbingquan/dev-strings 5 жил өмнө
examples 2da766e818 GLTFExporter: Clean up. 5 жил өмнө
files 688117aa7f Examples: Improvements to minimal list mode. 5 жил өмнө
src 119080aea7 typescript: add 'is...' boolean to every texture type 5 жил өмнө
test c5faa7fa9d Object3D: Add removeAll(). 5 жил өмнө
utils 61dee81956 Examples: Remove ExplodeModifier. 5 жил өмнө
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 жил өмнө
.gitattributes 5446f535d1 git should handle the line endings 7 жил өмнө
.gitignore 08bac6a468 cleanup 5 жил өмнө
LICENSE e122db35fe Update LICENSE 5 жил өмнө
README.md 4f36177538 Update README.md 5 жил өмнө
icon.png c69db34ef8 Added icon.png 6 жил өмнө
package-lock.json 63ecf2b5ba Updated package-lock.json 5 жил өмнө
package.json 9ef27d1af7 r121.1 5 жил өмнө

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases