webvr_daydream.html 5.7 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webvr - daydream</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <!-- Origin Trial Token, feature = WebVR (For Chrome M62+), origin = https://threejs.org, expires = 2018-04-03 -->
  8. <meta http-equiv="origin-trial" data-feature="WebVR (For Chrome M62+)" data-expires="2018-04-03" content="AqIrNtaoJSmDZatgEEW2ehuK9ITIiFk3gZ3/gC6Vp0gF85NDYl7IzVPj4Bh7O6SIcr3ICOm6kocYSaS+BPkazgYAAABQeyJvcmlnaW4iOiJodHRwczovL3RocmVlanMub3JnOjQ0MyIsImZlYXR1cmUiOiJXZWJWUjEuMU02MiIsImV4cGlyeSI6MTUyMjc2MzAwMn0=">
  9. <style>
  10. body {
  11. font-family: Monospace;
  12. background-color: #101010;
  13. color: #fff;
  14. margin: 0px;
  15. overflow: hidden;
  16. }
  17. a {
  18. color: #f00;
  19. }
  20. </style>
  21. </head>
  22. <body>
  23. <script src="../build/three.js"></script>
  24. <script src="js/vr/DaydreamController.js"></script>
  25. <script src="js/vr/WebVR.js"></script>
  26. <script>
  27. var clock = new THREE.Clock();
  28. var container;
  29. var camera, scene, renderer;
  30. var controller;
  31. var room;
  32. init();
  33. animate();
  34. function init() {
  35. container = document.createElement( 'div' );
  36. document.body.appendChild( container );
  37. var info = document.createElement( 'div' );
  38. info.style.position = 'absolute';
  39. info.style.top = '10px';
  40. info.style.width = '100%';
  41. info.style.textAlign = 'center';
  42. info.innerHTML = '<a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webvr - daydream';
  43. container.appendChild( info );
  44. scene = new THREE.Scene();
  45. scene.background = new THREE.Color( 0x505050 );
  46. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.1, 10 );
  47. room = new THREE.Mesh(
  48. new THREE.BoxGeometry( 6, 6, 6, 8, 8, 8 ),
  49. new THREE.MeshBasicMaterial( { color: 0x808080, wireframe: true } )
  50. );
  51. room.position.y = 3;
  52. scene.add( room );
  53. scene.add( new THREE.HemisphereLight( 0x606060, 0x404040 ) );
  54. var light = new THREE.DirectionalLight( 0xffffff );
  55. light.position.set( 1, 1, 1 ).normalize();
  56. scene.add( light );
  57. var geometry = new THREE.IcosahedronGeometry( 0.08, 2 );
  58. for ( var i = 0; i < 200; i ++ ) {
  59. var object = new THREE.Mesh( geometry, new THREE.MeshLambertMaterial( { color: Math.random() * 0xffffff } ) );
  60. object.position.x = Math.random() * 4 - 2;
  61. object.position.y = Math.random() * 4 - 2;
  62. object.position.z = Math.random() * 4 - 2;
  63. object.rotation.x = Math.random() * 2 * Math.PI;
  64. object.rotation.y = Math.random() * 2 * Math.PI;
  65. object.rotation.z = Math.random() * 2 * Math.PI;
  66. object.userData.velocity = new THREE.Vector3();
  67. object.userData.velocity.x = Math.random() * 0.01 - 0.005;
  68. object.userData.velocity.y = Math.random() * 0.01 - 0.005;
  69. object.userData.velocity.z = Math.random() * 0.01 - 0.005;
  70. room.add( object );
  71. }
  72. //
  73. renderer = new THREE.WebGLRenderer( { antialias: true } );
  74. renderer.setPixelRatio( window.devicePixelRatio );
  75. renderer.setSize( window.innerWidth, window.innerHeight );
  76. renderer.vr.enabled = true;
  77. container.appendChild( renderer.domElement );
  78. //
  79. document.body.appendChild( WEBVR.createButton( renderer ) );
  80. //
  81. controller = new THREE.DaydreamController();
  82. controller.position.set( 0.3, 0.75, 0 );
  83. scene.add( controller );
  84. //
  85. var controllerHelper = new THREE.Line( new THREE.BufferGeometry(), new THREE.LineBasicMaterial( { linewidth: 2 } ) );
  86. controllerHelper.geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( [ 0, 0, 0, 0, 0, - 10 ], 3 ) );
  87. controller.add( controllerHelper );
  88. //
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. }
  91. function onWindowResize() {
  92. camera.aspect = window.innerWidth / window.innerHeight;
  93. camera.updateProjectionMatrix();
  94. renderer.setSize( window.innerWidth, window.innerHeight );
  95. }
  96. //
  97. function animate() {
  98. renderer.animate( render );
  99. }
  100. function render() {
  101. var delta = clock.getDelta() * 60;
  102. controller.update();
  103. if ( controller.getTouchpadState() === true ) {
  104. var cube = room.children[ 0 ];
  105. room.remove( cube );
  106. cube.position.copy( controller.position ).sub( room.position );
  107. cube.userData.velocity.x = ( Math.random() - 0.5 ) * 0.02;
  108. cube.userData.velocity.y = ( Math.random() - 0.5 ) * 0.02;
  109. cube.userData.velocity.z = ( Math.random() * 0.02 - 0.1 );
  110. cube.userData.velocity.applyQuaternion( controller.quaternion );
  111. room.add( cube );
  112. }
  113. // keep cubes inside room
  114. var range = 3 - 0.04;
  115. for ( var i = 0; i < room.children.length; i ++ ) {
  116. var cube = room.children[ i ];
  117. cube.position.add( cube.userData.velocity );
  118. if ( cube.position.x < - range || cube.position.x > range ) {
  119. cube.position.x = THREE.Math.clamp( cube.position.x, - range, range );
  120. cube.userData.velocity.x = - cube.userData.velocity.x;
  121. }
  122. if ( cube.position.y < - range ) {
  123. cube.position.y = Math.max( cube.position.y, - range );
  124. cube.userData.velocity.x *= 0.9;
  125. cube.userData.velocity.y = - cube.userData.velocity.y * 0.8;
  126. cube.userData.velocity.z *= 0.9;
  127. }
  128. if ( cube.position.z < - range || cube.position.z > range ) {
  129. cube.position.z = THREE.Math.clamp( cube.position.z, - range, range );
  130. cube.userData.velocity.z = - cube.userData.velocity.z;
  131. }
  132. cube.rotation.x += cube.userData.velocity.x * 2 * delta;
  133. cube.rotation.y += cube.userData.velocity.y * 2 * delta;
  134. cube.rotation.z += cube.userData.velocity.z * 2 * delta;
  135. cube.userData.velocity.y -= 0.00098;
  136. }
  137. renderer.render( scene, camera );
  138. }
  139. </script>
  140. </body>
  141. </html>