Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 11e81cb908 Merge pull request #18962 from donmccurdy/feat-sh-addScaledSH 5 tahun lalu
.github b11f897812 r114 5 tahun lalu
build eeb3487f07 Updated builds. 5 tahun lalu
docs 073439a5f5 Add quaternion.fromBufferAttribute 5 tahun lalu
editor 70b81dd4f0 Merge pull request #18864 from makc/lgtm-fixes 5 tahun lalu
examples eeceed9e8d Merge pull request #18961 from Mugen87/dev48 5 tahun lalu
files 3536f494e0 Docs: Fixed language selector. 5 tahun lalu
src 11e81cb908 Merge pull request #18962 from donmccurdy/feat-sh-addScaledSH 5 tahun lalu
test 073439a5f5 Add quaternion.fromBufferAttribute 5 tahun lalu
utils ac222a9dd9 Added hello_lgtm.py. See #14681 5 tahun lalu
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 tahun lalu
.gitattributes 5446f535d1 git should handle the line endings 7 tahun lalu
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 tahun lalu
.npmignore ccd86cc603 Include declaration files in npm package 6 tahun lalu
.travis.yml df5d3385f5 Tests: clean travis.yml 5 tahun lalu
LICENSE e122db35fe Update LICENSE 5 tahun lalu
README.md a682eea80a Update README.md 5 tahun lalu
icon.png c69db34ef8 Added icon.png 6 tahun lalu
package-lock.json ea849a38a9 Bump acorn from 6.3.0 to 6.4.1 5 tahun lalu
package.json d64351575a Upgrade dev dependencies. 5 tahun lalu

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

Releases