webgl_points_sprites.html 5.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - particles - sprites</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background-color: #000000;
  10. margin: 0px;
  11. overflow: hidden;
  12. font-family:Monospace;
  13. font-size:13px;
  14. text-align:center;
  15. font-weight: bold;
  16. text-align:center;
  17. }
  18. a {
  19. color:#0078ff;
  20. }
  21. #info {
  22. color:#fff;
  23. position: absolute;
  24. top: 0px; width: 100%;
  25. padding: 5px;
  26. z-index:100;
  27. }
  28. </style>
  29. </head>
  30. <body>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl particle sprites example -
  33. snowflakes by <a href="http://en.wikipedia.org/wiki/File:Sketch_of_snow_crystal_by_Ren%C3%A9_Descartes.jpg">Ren&eacute; Descartes</a>
  34. </div>
  35. <script src="../build/three.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var camera, scene, renderer, stats, materials = [], parameters;
  41. var mouseX = 0, mouseY = 0;
  42. var windowHalfX = window.innerWidth / 2;
  43. var windowHalfY = window.innerHeight / 2;
  44. init();
  45. animate();
  46. function init() {
  47. camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 2000 );
  48. camera.position.z = 1000;
  49. scene = new THREE.Scene();
  50. scene.fog = new THREE.FogExp2( 0x000000, 0.0008 );
  51. var geometry = new THREE.BufferGeometry();
  52. var vertices = [];
  53. var textureLoader = new THREE.TextureLoader();
  54. var sprite1 = textureLoader.load( 'textures/sprites/snowflake1.png' );
  55. var sprite2 = textureLoader.load( 'textures/sprites/snowflake2.png' );
  56. var sprite3 = textureLoader.load( 'textures/sprites/snowflake3.png' );
  57. var sprite4 = textureLoader.load( 'textures/sprites/snowflake4.png' );
  58. var sprite5 = textureLoader.load( 'textures/sprites/snowflake5.png' );
  59. for ( i = 0; i < 10000; i ++ ) {
  60. var x = Math.random() * 2000 - 1000;
  61. var y = Math.random() * 2000 - 1000;
  62. var z = Math.random() * 2000 - 1000;
  63. vertices.push( x, y, z );
  64. }
  65. geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( vertices, 3 ) );
  66. parameters = [
  67. [ [ 1.0, 0.2, 0.5 ], sprite2, 20 ],
  68. [ [ 0.95, 0.1, 0.5 ], sprite3, 15 ],
  69. [ [ 0.90, 0.05, 0.5 ], sprite1, 10 ],
  70. [ [ 0.85, 0, 0.5 ], sprite5, 8 ],
  71. [ [ 0.80, 0, 0.5 ], sprite4, 5 ]
  72. ];
  73. for ( var i = 0; i < parameters.length; i ++ ) {
  74. var color = parameters[ i ][ 0 ];
  75. var sprite = parameters[ i ][ 1 ];
  76. var size = parameters[ i ][ 2 ];
  77. materials[ i ] = new THREE.PointsMaterial( { size: size, map: sprite, blending: THREE.AdditiveBlending, depthTest: false, transparent : true } );
  78. materials[ i ].color.setHSL( color[ 0 ], color[ 1 ], color[ 2 ] );
  79. var particles = new THREE.Points( geometry, materials[i] );
  80. particles.rotation.x = Math.random() * 6;
  81. particles.rotation.y = Math.random() * 6;
  82. particles.rotation.z = Math.random() * 6;
  83. scene.add( particles );
  84. }
  85. renderer = new THREE.WebGLRenderer();
  86. renderer.setPixelRatio( window.devicePixelRatio );
  87. renderer.setSize( window.innerWidth, window.innerHeight );
  88. document.body.appendChild( renderer.domElement );
  89. stats = new Stats();
  90. document.body.appendChild( stats.dom );
  91. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  92. document.addEventListener( 'touchstart', onDocumentTouchStart, false );
  93. document.addEventListener( 'touchmove', onDocumentTouchMove, false );
  94. //
  95. window.addEventListener( 'resize', onWindowResize, false );
  96. }
  97. function onWindowResize() {
  98. windowHalfX = window.innerWidth / 2;
  99. windowHalfY = window.innerHeight / 2;
  100. camera.aspect = window.innerWidth / window.innerHeight;
  101. camera.updateProjectionMatrix();
  102. renderer.setSize( window.innerWidth, window.innerHeight );
  103. }
  104. function onDocumentMouseMove( event ) {
  105. mouseX = event.clientX - windowHalfX;
  106. mouseY = event.clientY - windowHalfY;
  107. }
  108. function onDocumentTouchStart( event ) {
  109. if ( event.touches.length === 1 ) {
  110. event.preventDefault();
  111. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  112. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  113. }
  114. }
  115. function onDocumentTouchMove( event ) {
  116. if ( event.touches.length === 1 ) {
  117. event.preventDefault();
  118. mouseX = event.touches[ 0 ].pageX - windowHalfX;
  119. mouseY = event.touches[ 0 ].pageY - windowHalfY;
  120. }
  121. }
  122. //
  123. function animate() {
  124. requestAnimationFrame( animate );
  125. render();
  126. stats.update();
  127. }
  128. function render() {
  129. var time = Date.now() * 0.00005;
  130. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  131. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  132. camera.lookAt( scene.position );
  133. for ( var i = 0; i < scene.children.length; i ++ ) {
  134. var object = scene.children[ i ];
  135. if ( object instanceof THREE.Points ) {
  136. object.rotation.y = time * ( i < 4 ? i + 1 : - ( i + 1 ) );
  137. }
  138. }
  139. for ( var i = 0; i < materials.length; i ++ ) {
  140. var color = parameters[ i ][ 0 ];
  141. var h = ( 360 * ( color[ 0 ] + time ) % 360 ) / 360;
  142. materials[ i ].color.setHSL( h, color[ 1 ], color[ 2 ] );
  143. }
  144. renderer.render( scene, camera );
  145. }
  146. </script>
  147. </body>
  148. </html>