Mr.doob 1228df6f3d Merge branch 'post-bokeh-pass' of https://github.com/jpweeks/three.js into dev 11 rokov pred
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controls 04a61cf89b Removed unnecessary Vector3 clone's in update loop in TrackballControls. 11 rokov pred
core a6929f1489 Replaced TypedArray experiments. 12 rokov pred
crossfade e20332a8b6 Slowing the animation and using more contrasting colors 11 rokov pred
curves 40cec1eb64 Moving NURBS code to /examples/js/curves for now. 12 rokov pred
effects e1bf2be936 Changed ParallaxBarrier to use rows as it seems to be more common. Fixes #4077. 11 rokov pred
exporters 600c22929c Editor: Added Sprite support. 11 rokov pred
geometries af8c8471c1 Moved ConvexGeometry out of the lib. 12 rokov pred
libs 57869dda2f Editor: Added forgotten system.js. 12 rokov pred
loaders c135af2ec9 Merge branch 'patch-1' of https://github.com/mcauer/three.js into dev 11 rokov pred
math a6929f1489 Replaced TypedArray experiments. 12 rokov pred
modifiers c8781fae6c Fix for Face4-less SubdivisionModifier 12 rokov pred
postprocessing 7eac0a724b Add depth of field post-process with bokeh shader 11 rokov pred
renderers bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 rokov pred
shaders 7dabc9274d More compatible lens flare shader code as suggested by @ajstubbs in #3603. 12 rokov pred
AudioObject.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 rokov pred
BufferGeometryUtils.js dfffcb5f5e BufferGeometryUtils: Return BufferGeometry if it is already the type. 12 rokov pred
Car.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 rokov pred
Cloth.js db6a79a730 Fixed some more sub(a,b) to subVectors(a,b). 12 rokov pred
CurveExtras.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 rokov pred
Detector.js 58e46224b8 Fixed Detector code. See #3871. 12 rokov pred
ImprovedNoise.js 2a8abb5531 Implemented gero3 Rectangle optimisations. 14 rokov pred
MD2Character.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 rokov pred
MD2CharacterComplex.js ae79c901eb Changed MeshPhongMaterial perPixel parameter default to true. 12 rokov pred
MarchingCubes.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. 13 rokov pred
Mirror.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 rokov pred
Octree.js bb31515d6b Vector3.get*FromMatrix() -> Vector3.setFromMatrix*() 11 rokov pred
PRNG.js 041054283a Messing with a new terrain generator demo. 14 rokov pred
ParametricGeometries.js 6660e155d5 More Closure compile warnings / errors fixing in examples/js. 13 rokov pred
ShaderDeferred.js 060b294a12 WebGLDeferredRenderer: added tonemapping. 12 rokov pred
ShaderGodRays.js 774fa4ae04 Added workaround for ANGLE bug in godrays example. 13 rokov pred
ShaderSkin.js 88604b4a0a Testing the impact of normalization of transformed normals in vertex shaders (phong, normal, normalmap, skin simple). 12 rokov pred
ShaderTerrain.js 886ba4de3e Renamed mPosition => worldPosition in shaders. 12 rokov pred
ShaderToon.js 36d2494d59 Renamed nWorld => worldNormal in shaders. 12 rokov pred
SimplexNoise.js 9ad6e5445e fixes for dot operations in SimplexNoise. #1993 13 rokov pred
SimulatorRenderer.js 0441c29058 Examples: Refactoring gpgpu renderer based on @WestLangley suggestion #4069 11 rokov pred
Sparks.js b062fee866 Removed Vector* add() to addVectors() and addSelf() to add(). Same with sub, cross, min, max, lerp... Renamed Matrix* and Quaternion multiply() to multiplyMatrices(), multiplyQuaternions() and multiplySelf() to multiply(). See #2860. 12 rokov pred
TypedArrayUtils.js 21322b785f Added performance improvement ideas 11 rokov pred
UVsUtils.js 602fcd0415 Added wrapping support and canvas size parameter to UVsDebug 12 rokov pred