Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 122a8d550f WebGLProgram: Moved dithering_pars_fragment include logic to glsl preprocessor. See #11076. 8 vuotta sitten
.github 0400ffb01e Improved ISSUE_TEMPLATE.md 8 vuotta sitten
build e557ad2fe4 Updated builds. 8 vuotta sitten
docs d025e4b4d3 Merge pull request #11153 from jostschmithals/docsAnimationMixerOrder 8 vuotta sitten
editor 9cc50359f6 Editor: Removed unused css. 8 vuotta sitten
examples f38b537e04 Merge pull request #11150 from mgreter/feature/adaptive-tone-map-dark-scene 8 vuotta sitten
src 122a8d550f WebGLProgram: Moved dithering_pars_fragment include logic to glsl preprocessor. See #11076. 8 vuotta sitten
test f9f4827a59 fix comparison with -0 in Math.js 8 vuotta sitten
utils 6cb9db1878 Update material.py 8 vuotta sitten
.gitignore ed44fb5012 Added .jshintrc file to .gitignore 8 vuotta sitten
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 vuotta sitten
LICENSE 6c2e03fea6 Update LICENSE 8 vuotta sitten
README.md 09310167c2 Fixed Link to Migration Guide 8 vuotta sitten
bower.json d271add4e8 Added bower.json back. See #10431 8 vuotta sitten
package.json 796431964b Merge pull request #10954 from donmccurdy/feat-dev-sourcemaps 8 vuotta sitten
rollup.config.js 86424d9b31 Added regex comments to rollup.config 8 vuotta sitten

README.md

three.js

Latest NPM release License Dependencies Dev Dependencies

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationWikiMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases