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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - loaders - OBJ loader</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- font-family: Monospace;
- background-color: #000;
- color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #fff;
- position: absolute;
- top: 10px;
- width: 100%;
- text-align: center;
- z-index: 100;
- display:block;
- }
- #info a, .button { color: #f00; font-weight: bold; text-decoration: underline; cursor: pointer }
- </style>
- </head>
- <body>
- <div id="info">
- <a href="http://threejs.org" target="_blank">three.js</a> - TDSLoader 3DS loader test
- <p>Press the mouse right button to rotate the model and use the scroll wheel to zoom.</p>
- </div>
- <script src="../build/three.js"></script>
- <script src="js/loaders/TDSLoader.js"></script>
- <script src="js/libs/syncinput.min.js"></script>
- <script>
- var container;
- var camera, scene, renderer;
- var mouse;
- initialize();
- function initialize()
- {
- container = document.createElement( 'div' );
- document.body.appendChild( container );
- // Mouse
- mouse = new Mouse();
- // Camera
- camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 2000 );
- camera.position.z = 2;
- // Setup scene
- scene = new THREE.Scene();
- var ambient = new THREE.AmbientLight( 0x101030 );
- scene.add( ambient );
- var directionalLight = new THREE.DirectionalLight( 0xffeedd );
- directionalLight.position.set( 0, 0, 2 );
- scene.add( directionalLight );
- // Texture
- var texture = new THREE.Texture();
- var loader = new THREE.ImageLoader();
- loader.load( 'models/3ds/portalgun/textures/color.jpg', function ( image ) {
- texture.image = image;
- texture.needsUpdate = true;
- } );
- // Normal texture
- var normal = new THREE.Texture();
- loader.load( 'models/3ds/portalgun/textures/normal.jpg', function ( image ) {
- normal.image = image;
- normal.needsUpdate = true;
- } );
- // 3DS Model
- var loader = new THREE.TDSLoader( );
- loader.load( 'models/3ds/portalgun/portalgun.3ds', function ( object ) {
- object.traverse( function ( child ) {
- if ( child instanceof THREE.Mesh ) {
- child.material.map = texture;
- child.material.normalMap = normal;
- }
- } );
- scene.add( object );
- });
- // Renderer
- renderer = new THREE.WebGLRenderer();
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.appendChild( renderer.domElement );
- window.addEventListener( 'resize', resize, false );
- update();
- }
- function update() {
- requestAnimationFrame( update );
- mouse.update();
- if ( mouse.buttonPressed( Mouse.LEFT ) ) {
- scene.rotation.y += mouse.delta.x * 0.01;
- }
-
- camera.position.z += mouse.wheel * 0.001;
- renderer.render( scene, camera );
- }
- function resize() {
- camera.aspect = window.innerWidth / window.innerHeight;
- camera.updateProjectionMatrix();
- renderer.setSize( window.innerWidth, window.innerHeight );
- }
- </script>
- </body>
- </html>
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