EnvironmentNode.js 2.8 KB

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  1. import LightingNode from './LightingNode.js';
  2. import { cache } from '../core/CacheNode.js';
  3. import { context } from '../core/ContextNode.js';
  4. import { roughness, clearcoatRoughness } from '../core/PropertyNode.js';
  5. import { cameraViewMatrix } from '../accessors/CameraNode.js';
  6. import { transformedClearcoatNormalView, transformedNormalView, transformedNormalWorld } from '../accessors/NormalNode.js';
  7. import { positionViewDirection } from '../accessors/PositionNode.js';
  8. import { addNodeClass } from '../core/Node.js';
  9. import { float } from '../shadernode/ShaderNode.js';
  10. import { reference } from '../accessors/ReferenceNode.js';
  11. import { pmremTexture } from '../pmrem/PMREMNode.js';
  12. const envNodeCache = new WeakMap();
  13. class EnvironmentNode extends LightingNode {
  14. constructor( envNode = null ) {
  15. super();
  16. this.envNode = envNode;
  17. }
  18. setup( builder ) {
  19. let envNode = this.envNode;
  20. if ( envNode.isTextureNode ) {
  21. let cacheEnvNode = envNodeCache.get( envNode.value );
  22. if ( cacheEnvNode === undefined ) {
  23. cacheEnvNode = pmremTexture( envNode.value );
  24. envNodeCache.set( envNode.value, cacheEnvNode );
  25. }
  26. envNode = cacheEnvNode;
  27. }
  28. //
  29. const intensity = reference( 'envMapIntensity', 'float', builder.material ); // @TODO: Add materialEnvIntensity in MaterialNode
  30. const radiance = context( envNode, createRadianceContext( roughness, transformedNormalView ) ).mul( intensity );
  31. const irradiance = context( envNode, createIrradianceContext( transformedNormalWorld ) ).mul( Math.PI ).mul( intensity );
  32. const isolateRadiance = cache( radiance );
  33. //
  34. builder.context.radiance.addAssign( isolateRadiance );
  35. builder.context.iblIrradiance.addAssign( irradiance );
  36. //
  37. const clearcoatRadiance = builder.context.lightingModel.clearcoatRadiance;
  38. if ( clearcoatRadiance ) {
  39. const clearcoatRadianceContext = context( envNode, createRadianceContext( clearcoatRoughness, transformedClearcoatNormalView ) ).mul( intensity );
  40. const isolateClearcoatRadiance = cache( clearcoatRadianceContext );
  41. clearcoatRadiance.addAssign( isolateClearcoatRadiance );
  42. }
  43. }
  44. }
  45. const createRadianceContext = ( roughnessNode, normalViewNode ) => {
  46. let reflectVec = null;
  47. return {
  48. getUV: () => {
  49. if ( reflectVec === null ) {
  50. reflectVec = positionViewDirection.negate().reflect( normalViewNode );
  51. reflectVec = roughnessNode.mul( roughnessNode ).mix( reflectVec, normalViewNode ).normalize();
  52. reflectVec = reflectVec.transformDirection( cameraViewMatrix );
  53. }
  54. return reflectVec;
  55. },
  56. getTextureLevel: () => {
  57. return roughnessNode;
  58. }
  59. };
  60. };
  61. const createIrradianceContext = ( normalWorldNode ) => {
  62. return {
  63. getUV: () => {
  64. return normalWorldNode;
  65. },
  66. getTextureLevel: () => {
  67. return float( 1.0 );
  68. }
  69. };
  70. };
  71. export default EnvironmentNode;
  72. addNodeClass( 'EnvironmentNode', EnvironmentNode );