NodeMaterial.js 4.7 KB

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  1. /**
  2. * @author sunag / http://www.sunag.com.br/
  3. */
  4. import { NodeBuilder } from '../core/NodeBuilder.js';
  5. import { ColorNode } from '../inputs/ColorNode.js';
  6. import { PositionNode } from '../accessors/PositionNode.js';
  7. import { RawNode } from './nodes/RawNode.js';
  8. function NodeMaterial( vertex, fragment ) {
  9. THREE.ShaderMaterial.call( this );
  10. // prevent code share conflict, remove in future
  11. this.defines.UUID = this.uuid;
  12. this.vertex = vertex || new RawNode( new PositionNode( PositionNode.PROJECTION ) );
  13. this.fragment = fragment || new RawNode( new ColorNode( 0xFF0000 ) );
  14. this.updaters = [];
  15. };
  16. NodeMaterial.prototype = Object.create( THREE.ShaderMaterial.prototype );
  17. NodeMaterial.prototype.constructor = NodeMaterial;
  18. NodeMaterial.prototype.type = "NodeMaterial";
  19. NodeMaterial.prototype.isNodeMaterial = true;
  20. Object.defineProperties( NodeMaterial.prototype, {
  21. properties: {
  22. get: function () {
  23. return this.fragment.properties;
  24. }
  25. }
  26. } );
  27. NodeMaterial.prototype.updateFrame = function ( frame ) {
  28. for ( var i = 0; i < this.updaters.length; ++ i ) {
  29. frame.updateNode( this.updaters[ i ] );
  30. }
  31. };
  32. NodeMaterial.prototype.onBeforeCompile = function ( shader, renderer ) {
  33. if ( this.needsUpdate ) {
  34. this.build( { renderer: renderer } );
  35. shader.uniforms = this.uniforms;
  36. shader.vertexShader = this.vertexShader;
  37. shader.fragmentShader = this.fragmentShader;
  38. }
  39. };
  40. NodeMaterial.prototype.build = function ( params ) {
  41. params = params || {};
  42. var builder = params.builder || new NodeBuilder();
  43. builder.setMaterial( this, params.renderer );
  44. builder.build( this.vertex, this.fragment );
  45. this.vertexShader = builder.getCode('vertex');
  46. this.fragmentShader = builder.getCode('fragment');
  47. this.defines = builder.defines;
  48. this.uniforms = builder.uniforms;
  49. this.extensions = builder.extensions;
  50. this.updaters = builder.updaters;
  51. this.fog = builder.requires.fog;
  52. this.lights = builder.requires.lights;
  53. this.transparent = builder.requires.transparent || this.blending > THREE.NormalBlending;
  54. this.needsUpdate = false;
  55. return this;
  56. };
  57. NodeMaterial.prototype.copy = function ( source ) {
  58. var uuid = this.uuid;
  59. for (var name in source) {
  60. this[name] = source[name];
  61. }
  62. this.uuid = uuid;
  63. if ( source.userData !== undefined) {
  64. this.userData = JSON.parse( JSON.stringify( source.userData ) );
  65. }
  66. };
  67. NodeMaterial.prototype.toJSON = function ( meta ) {
  68. var isRootObject = ( meta === undefined || typeof meta === 'string' );
  69. if ( isRootObject ) {
  70. meta = {
  71. nodes: {}
  72. };
  73. }
  74. if ( meta && ! meta.materials ) meta.materials = {};
  75. if ( ! meta.materials[ this.uuid ] ) {
  76. var data = {};
  77. data.uuid = this.uuid;
  78. data.type = this.type;
  79. meta.materials[ data.uuid ] = data;
  80. if ( this.name !== "" ) data.name = this.name;
  81. if ( this.size !== undefined ) data.size = this.size;
  82. if ( this.sizeAttenuation !== undefined ) data.sizeAttenuation = this.sizeAttenuation;
  83. if ( this.blending !== THREE.NormalBlending ) data.blending = this.blending;
  84. if ( this.flatShading === true ) data.flatShading = this.flatShading;
  85. if ( this.side !== THREE.FrontSide ) data.side = this.side;
  86. if ( this.vertexColors !== THREE.NoColors ) data.vertexColors = this.vertexColors;
  87. if ( this.depthFunc !== THREE.LessEqualDepth ) data.depthFunc = this.depthFunc;
  88. if ( this.depthTest === false ) data.depthTest = this.depthTest;
  89. if ( this.depthWrite === false ) data.depthWrite = this.depthWrite;
  90. if ( this.linewidth !== 1 ) data.linewidth = this.linewidth;
  91. if ( this.dashSize !== undefined ) data.dashSize = this.dashSize;
  92. if ( this.gapSize !== undefined ) data.gapSize = this.gapSize;
  93. if ( this.scale !== undefined ) data.scale = this.scale;
  94. if ( this.dithering === true ) data.dithering = true;
  95. if ( this.wireframe === true ) data.wireframe = this.wireframe;
  96. if ( this.wireframeLinewidth > 1 ) data.wireframeLinewidth = this.wireframeLinewidth;
  97. if ( this.wireframeLinecap !== 'round' ) data.wireframeLinecap = this.wireframeLinecap;
  98. if ( this.wireframeLinejoin !== 'round' ) data.wireframeLinejoin = this.wireframeLinejoin;
  99. if ( this.alphaTest > 0 ) data.alphaTest = this.alphaTest;
  100. if ( this.premultipliedAlpha === true ) data.premultipliedAlpha = this.premultipliedAlpha;
  101. if ( this.morphTargets === true ) data.morphTargets = true;
  102. if ( this.skinning === true ) data.skinning = true;
  103. if ( this.visible === false ) data.visible = false;
  104. if ( JSON.stringify( this.userData ) !== '{}' ) data.userData = this.userData;
  105. data.fog = this.fog;
  106. data.lights = this.lights;
  107. data.vertex = this.vertex.toJSON( meta ).uuid;
  108. data.fragment = this.fragment.toJSON( meta ).uuid;
  109. }
  110. meta.material = this.uuid;
  111. return meta;
  112. };
  113. export { NodeMaterial };