Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Chris Joel 12d942f97d Track glTF associations for node, material and texture 5 vuotta sitten
.github cbb2005d5e CI: editorial 5 vuotta sitten
build f32e6f1404 Updated builds. 5 vuotta sitten
docs a7b88555ff Merge pull request #19138 from Mugen87/dev43 5 vuotta sitten
editor af09d367d8 Editor: Clean up. 5 vuotta sitten
examples 12d942f97d Track glTF associations for node, material and texture 5 vuotta sitten
files c780cc1b53 Examples: refactor index.html 5 vuotta sitten
src a7b88555ff Merge pull request #19138 from Mugen87/dev43 5 vuotta sitten
test cbb2005d5e CI: editorial 5 vuotta sitten
utils 1c53b24294 TTFLoader: Migrate completely to modules. 5 vuotta sitten
.editorconfig f1ba3a32ed Remove indent size from .editorconfig 6 vuotta sitten
.gitattributes 5446f535d1 git should handle the line endings 7 vuotta sitten
.gitignore 34cc4ef530 fixed some left minimap.js codes 5 vuotta sitten
.npmignore ccd86cc603 Include declaration files in npm package 6 vuotta sitten
LICENSE e122db35fe Update LICENSE 5 vuotta sitten
README.md 0fd627d773 Updated README 5 vuotta sitten
icon.png c69db34ef8 Added icon.png 6 vuotta sitten
package-lock.json 00db388d1b Upgraded some dev dependencies. 5 vuotta sitten
package.json b9a0e625cb Merge pull request #19333 from munrocket/scripts 5 vuotta sitten

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from 'js/three.module.js';

var camera, scene, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Change log

Releases