webgl_materials_video.html 6.9 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - video</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. #overlay {
  10. position: absolute;
  11. z-index: 1;
  12. top: 0;
  13. left: 0;
  14. width: 100%;
  15. height:100%;
  16. display: flex;
  17. align-items: center;
  18. justify-content: center;
  19. opacity: 1;
  20. background-color: #000000;
  21. color: #ffffff;
  22. }
  23. #overlay > div {
  24. text-align: center;
  25. }
  26. #overlay > div > button {
  27. height: 20px;
  28. width: 100px;
  29. background: transparent;
  30. color: #ffffff;
  31. outline: 1px solid #ffffff;
  32. border: 0px;
  33. cursor: pointer;
  34. }
  35. #overlay > div > p {
  36. color: #777777;
  37. font-size: 12px;
  38. }
  39. </style>
  40. </head>
  41. <body>
  42. <div id="overlay">
  43. <div>
  44. <button id="startButton">Click to Play</button>
  45. <p>Video playback with audio requires user interaction.</p>
  46. </div>
  47. </div>
  48. <div id="container"></div>
  49. <div id="info">
  50. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl video demo<br/>
  51. playing <a href="http://durian.blender.org/" target="_blank" rel="noopener">sintel</a> trailer
  52. </div>
  53. <video id="video" loop crossOrigin="anonymous" webkit-playsinline style="display:none">
  54. <source src="textures/sintel.ogv" type='video/ogg; codecs="theora, vorbis"'>
  55. <source src="textures/sintel.mp4" type='video/mp4; codecs="avc1.42E01E, mp4a.40.2"'>
  56. </video>
  57. <script type="module">
  58. import {
  59. BoxBufferGeometry,
  60. DirectionalLight,
  61. Mesh,
  62. MeshLambertMaterial,
  63. PerspectiveCamera,
  64. Scene,
  65. VideoTexture,
  66. WebGLRenderer,
  67. } from "../build/three.module.js";
  68. import { EffectComposer } from './jsm/postprocessing/EffectComposer.js';
  69. import { RenderPass } from './jsm/postprocessing/RenderPass.js';
  70. import { ShaderPass } from './jsm/postprocessing/ShaderPass.js';
  71. import { BloomPass } from './jsm/postprocessing/BloomPass.js';
  72. import { CopyShader } from './jsm/shaders/CopyShader.js';
  73. var container;
  74. var camera, scene, renderer;
  75. var video, texture, material, mesh;
  76. var composer;
  77. var mouseX = 0;
  78. var mouseY = 0;
  79. var windowHalfX = window.innerWidth / 2;
  80. var windowHalfY = window.innerHeight / 2;
  81. var cube_count,
  82. meshes = [],
  83. materials = [],
  84. xgrid = 20,
  85. ygrid = 10;
  86. var startButton = document.getElementById( 'startButton' );
  87. startButton.addEventListener( 'click', function () {
  88. init();
  89. animate();
  90. }, false );
  91. function init() {
  92. var overlay = document.getElementById( 'overlay' );
  93. overlay.remove();
  94. container = document.createElement( 'div' );
  95. document.body.appendChild( container );
  96. camera = new PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 10000 );
  97. camera.position.z = 500;
  98. scene = new Scene();
  99. var light = new DirectionalLight( 0xffffff );
  100. light.position.set( 0.5, 1, 1 ).normalize();
  101. scene.add( light );
  102. renderer = new WebGLRenderer();
  103. renderer.setPixelRatio( window.devicePixelRatio );
  104. renderer.setSize( window.innerWidth, window.innerHeight );
  105. container.appendChild( renderer.domElement );
  106. video = document.getElementById( 'video' );
  107. video.play();
  108. texture = new VideoTexture( video );
  109. //
  110. var i, j, ux, uy, ox, oy,
  111. geometry,
  112. xsize, ysize;
  113. ux = 1 / xgrid;
  114. uy = 1 / ygrid;
  115. xsize = 480 / xgrid;
  116. ysize = 204 / ygrid;
  117. var parameters = { color: 0xffffff, map: texture };
  118. cube_count = 0;
  119. for ( i = 0; i < xgrid; i ++ )
  120. for ( j = 0; j < ygrid; j ++ ) {
  121. ox = i;
  122. oy = j;
  123. geometry = new BoxBufferGeometry( xsize, ysize, xsize );
  124. change_uvs( geometry, ux, uy, ox, oy );
  125. materials[ cube_count ] = new MeshLambertMaterial( parameters );
  126. material = materials[ cube_count ];
  127. material.hue = i / xgrid;
  128. material.saturation = 1 - j / ygrid;
  129. material.color.setHSL( material.hue, material.saturation, 0.5 );
  130. mesh = new Mesh( geometry, material );
  131. mesh.position.x = ( i - xgrid / 2 ) * xsize;
  132. mesh.position.y = ( j - ygrid / 2 ) * ysize;
  133. mesh.position.z = 0;
  134. mesh.scale.x = mesh.scale.y = mesh.scale.z = 1;
  135. scene.add( mesh );
  136. mesh.dx = 0.001 * ( 0.5 - Math.random() );
  137. mesh.dy = 0.001 * ( 0.5 - Math.random() );
  138. meshes[ cube_count ] = mesh;
  139. cube_count += 1;
  140. }
  141. renderer.autoClear = false;
  142. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  143. // postprocessing
  144. var renderModel = new RenderPass( scene, camera );
  145. var effectBloom = new BloomPass( 1.3 );
  146. var effectCopy = new ShaderPass( CopyShader );
  147. composer = new EffectComposer( renderer );
  148. composer.addPass( renderModel );
  149. composer.addPass( effectBloom );
  150. composer.addPass( effectCopy );
  151. //
  152. window.addEventListener( 'resize', onWindowResize, false );
  153. }
  154. function onWindowResize() {
  155. windowHalfX = window.innerWidth / 2;
  156. windowHalfY = window.innerHeight / 2;
  157. camera.aspect = window.innerWidth / window.innerHeight;
  158. camera.updateProjectionMatrix();
  159. renderer.setSize( window.innerWidth, window.innerHeight );
  160. composer.setSize( window.innerWidth, window.innerHeight );
  161. }
  162. function change_uvs( geometry, unitx, unity, offsetx, offsety ) {
  163. var uvs = geometry.attributes.uv.array;
  164. for ( var i = 0; i < uvs.length; i += 2 ) {
  165. uvs[ i ] = ( uvs[ i ] + offsetx ) * unitx;
  166. uvs[ i + 1 ] = ( uvs[ i + 1 ] + offsety ) * unity;
  167. }
  168. }
  169. function onDocumentMouseMove( event ) {
  170. mouseX = ( event.clientX - windowHalfX );
  171. mouseY = ( event.clientY - windowHalfY ) * 0.3;
  172. }
  173. //
  174. function animate() {
  175. requestAnimationFrame( animate );
  176. render();
  177. }
  178. var h, counter = 1;
  179. function render() {
  180. var time = Date.now() * 0.00005;
  181. camera.position.x += ( mouseX - camera.position.x ) * 0.05;
  182. camera.position.y += ( - mouseY - camera.position.y ) * 0.05;
  183. camera.lookAt( scene.position );
  184. for ( var i = 0; i < cube_count; i ++ ) {
  185. material = materials[ i ];
  186. h = ( 360 * ( material.hue + time ) % 360 ) / 360;
  187. material.color.setHSL( h, material.saturation, 0.5 );
  188. }
  189. if ( counter % 1000 > 200 ) {
  190. for ( var i = 0; i < cube_count; i ++ ) {
  191. mesh = meshes[ i ];
  192. mesh.rotation.x += 10 * mesh.dx;
  193. mesh.rotation.y += 10 * mesh.dy;
  194. mesh.position.x += 200 * mesh.dx;
  195. mesh.position.y += 200 * mesh.dy;
  196. mesh.position.z += 400 * mesh.dx;
  197. }
  198. }
  199. if ( counter % 1000 === 0 ) {
  200. for ( var i = 0; i < cube_count; i ++ ) {
  201. mesh = meshes[ i ];
  202. mesh.dx *= - 1;
  203. mesh.dy *= - 1;
  204. }
  205. }
  206. counter ++;
  207. renderer.clear();
  208. composer.render();
  209. }
  210. </script>
  211. </body>
  212. </html>