webgl_buffergeometry_lines.html 3.6 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - buffergeometry - lines</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. <style>
  9. a {
  10. color: #08f;
  11. }
  12. </style>
  13. </head>
  14. <body>
  15. <div id="container"></div>
  16. <div id="info"><a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> webgl - buffergeometry - lines</div>
  17. <script type="module">
  18. import * as THREE from '../build/three.module.js';
  19. import Stats from './jsm/libs/stats.module.js';
  20. import { GUI } from './jsm/libs/dat.gui.module.js';
  21. var container, stats, clock;
  22. var camera, scene, renderer;
  23. var line;
  24. var segments = 10000;
  25. var r = 800;
  26. var t = 0;
  27. var params = {
  28. morphTargets: false
  29. };
  30. init();
  31. animate();
  32. function init() {
  33. container = document.getElementById( 'container' );
  34. //
  35. camera = new THREE.PerspectiveCamera( 27, window.innerWidth / window.innerHeight, 1, 4000 );
  36. camera.position.z = 2750;
  37. scene = new THREE.Scene();
  38. clock = new THREE.Clock();
  39. var geometry = new THREE.BufferGeometry();
  40. var material = new THREE.LineBasicMaterial( { vertexColors: true, morphTargets: true } );
  41. var positions = [];
  42. var colors = [];
  43. for ( var i = 0; i < segments; i ++ ) {
  44. var x = Math.random() * r - r / 2;
  45. var y = Math.random() * r - r / 2;
  46. var z = Math.random() * r - r / 2;
  47. // positions
  48. positions.push( x, y, z );
  49. // colors
  50. colors.push( ( x / r ) + 0.5 );
  51. colors.push( ( y / r ) + 0.5 );
  52. colors.push( ( z / r ) + 0.5 );
  53. }
  54. geometry.setAttribute( 'position', new THREE.Float32BufferAttribute( positions, 3 ) );
  55. geometry.setAttribute( 'color', new THREE.Float32BufferAttribute( colors, 3 ) );
  56. generateMorphTargets( geometry );
  57. geometry.computeBoundingSphere();
  58. line = new THREE.Line( geometry, material );
  59. scene.add( line );
  60. //
  61. renderer = new THREE.WebGLRenderer();
  62. renderer.setPixelRatio( window.devicePixelRatio );
  63. renderer.setSize( window.innerWidth, window.innerHeight );
  64. renderer.outputEncoding = THREE.sRGBEncoding;
  65. container.appendChild( renderer.domElement );
  66. //
  67. stats = new Stats();
  68. container.appendChild( stats.dom );
  69. //
  70. var gui = new GUI();
  71. gui.add( params, 'morphTargets' );
  72. gui.open();
  73. //
  74. window.addEventListener( 'resize', onWindowResize, false );
  75. }
  76. function onWindowResize() {
  77. camera.aspect = window.innerWidth / window.innerHeight;
  78. camera.updateProjectionMatrix();
  79. renderer.setSize( window.innerWidth, window.innerHeight );
  80. }
  81. //
  82. function animate() {
  83. requestAnimationFrame( animate );
  84. render();
  85. stats.update();
  86. }
  87. function render() {
  88. var delta = clock.getDelta();
  89. var time = clock.getElapsedTime();
  90. line.rotation.x = time * 0.25;
  91. line.rotation.y = time * 0.5;
  92. if ( params.morphTargets ) {
  93. t += delta * 0.5;
  94. line.morphTargetInfluences[ 0 ] = Math.abs( Math.sin( t ) );
  95. }
  96. renderer.render( scene, camera );
  97. }
  98. function generateMorphTargets( geometry ) {
  99. var data = [];
  100. for ( var i = 0; i < segments; i ++ ) {
  101. var x = Math.random() * r - r / 2;
  102. var y = Math.random() * r - r / 2;
  103. var z = Math.random() * r - r / 2;
  104. data.push( x, y, z );
  105. }
  106. var morphTarget = new THREE.Float32BufferAttribute( data, 3 );
  107. morphTarget.name = 'target1';
  108. geometry.morphAttributes.position = [ morphTarget ];
  109. }
  110. </script>
  111. </body>
  112. </html>