Viewport.js 17 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel( 'absolute' );
  3. container.setBackgroundColor( '#aaa' );
  4. // settings
  5. var enableHelpersFog = true;
  6. // helpers
  7. var objects = [];
  8. var sceneHelpers = new THREE.Scene();
  9. var size = 500, step = 25;
  10. var geometry = new THREE.Geometry();
  11. var material = new THREE.LineBasicMaterial( { vertexColors: THREE.VertexColors } );
  12. var color1 = new THREE.Color( 0x444444 ), color2 = new THREE.Color( 0x888888 );
  13. for ( var i = - size; i <= size; i += step ) {
  14. geometry.vertices.push( new THREE.Vector3( -size, 0, i ) );
  15. geometry.vertices.push( new THREE.Vector3( size, 0, i ) );
  16. geometry.vertices.push( new THREE.Vector3( i, 0, -size ) );
  17. geometry.vertices.push( new THREE.Vector3( i, 0, size ) );
  18. var color = i === 0 ? color1 : color2;
  19. geometry.colors.push( color, color, color, color );
  20. }
  21. var grid = new THREE.Line( geometry, material, THREE.LinePieces );
  22. sceneHelpers.add( grid );
  23. var selectionBox = new THREE.Mesh( new THREE.CubeGeometry( 1, 1, 1 ), new THREE.MeshBasicMaterial( { color: 0xffff00, wireframe: true, fog: false } ) );
  24. selectionBox.matrixAutoUpdate = false;
  25. selectionBox.visible = false;
  26. sceneHelpers.add( selectionBox );
  27. var selectionAxis = new THREE.AxisHelper( 100 );
  28. selectionAxis.material.depthTest = false;
  29. selectionAxis.material.transparent = true;
  30. selectionAxis.matrixAutoUpdate = false;
  31. selectionAxis.visible = false;
  32. sceneHelpers.add( selectionAxis );
  33. //
  34. var scene = new THREE.Scene();
  35. var camera = new THREE.PerspectiveCamera( 50, 1, 1, 5000 );
  36. camera.position.set( 500, 250, 500 );
  37. camera.lookAt( scene.position );
  38. scene.add( camera );
  39. var light1 = new THREE.DirectionalLight( 0xffffff );
  40. light1.position.set( 1, 0.5, 0 ).multiplyScalar( 400 );
  41. var light2 = new THREE.SpotLight( 0xffffff, 1.5, 500, Math.PI * 0.025 );
  42. light2.position.set( - 1, 0.5, 1 ).multiplyScalar( 300 );
  43. light1.target.properties.targetInverse = light1;
  44. light2.target.properties.targetInverse = light2;
  45. var light3 = new THREE.PointLight( 0xffaa00, 0.75 );
  46. light3.position.set( 0, -200, 0 );
  47. var light4 = new THREE.AmbientLight( 0x111111 );
  48. // fog
  49. var oldFogType = "None";
  50. var oldFogColor = 0xaaaaaa;
  51. var oldFogNear = 1;
  52. var oldFogFar = 5000;
  53. var oldFogDensity = 0.00025;
  54. // default objects names
  55. camera.name = "Camera";
  56. light1.name = "Light 1";
  57. light1.target.name = "Light 1 Target";
  58. light2.name = "Light 2";
  59. light2.target.name = "Light 2 Target";
  60. light3.name = "Light 3";
  61. light4.name = "Light 4";
  62. // active objects
  63. camera.properties.active = true;
  64. // object picking
  65. var intersectionPlane = new THREE.Mesh( new THREE.PlaneGeometry( 2000, 2000, 8, 8 ) );
  66. intersectionPlane.visible = false;
  67. sceneHelpers.add( intersectionPlane );
  68. var ray = new THREE.Ray();
  69. var projector = new THREE.Projector();
  70. var offset = new THREE.Vector3();
  71. var cameraChanged = false;
  72. var helpersVisible = true;
  73. //
  74. var picked = null;
  75. var selected = camera;
  76. // events
  77. var onMouseDown = function ( event ) {
  78. container.dom.focus();
  79. event.preventDefault();
  80. if ( event.button === 0 ) {
  81. var vector = new THREE.Vector3(
  82. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  83. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  84. 0.5
  85. );
  86. projector.unprojectVector( vector, camera );
  87. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  88. var intersects = ray.intersectObjects( objects, true );
  89. if ( intersects.length > 0 ) {
  90. controls.enabled = false;
  91. picked = intersects[ 0 ].object;
  92. var root;
  93. if ( picked.properties.isGizmo ) {
  94. root = picked.properties.gizmoRoot;
  95. selected = picked.properties.gizmoSubject;
  96. } else {
  97. root = picked;
  98. selected = picked;
  99. }
  100. intersectionPlane.position.copy( root.position );
  101. intersectionPlane.lookAt( camera.position );
  102. signals.objectSelected.dispatch( selected );
  103. var intersects = ray.intersectObject( intersectionPlane );
  104. offset.copy( intersects[ 0 ].point ).subSelf( intersectionPlane.position );
  105. document.addEventListener( 'mousemove', onMouseMove, false );
  106. document.addEventListener( 'mouseup', onMouseUp, false );
  107. } else {
  108. controls.enabled = true;
  109. }
  110. }
  111. cameraChanged = false;
  112. };
  113. var onMouseMove = function ( event ) {
  114. var vector = new THREE.Vector3(
  115. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  116. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  117. 0.5
  118. );
  119. projector.unprojectVector( vector, camera );
  120. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  121. var intersects = ray.intersectObject( intersectionPlane );
  122. if ( intersects.length > 0 ) {
  123. intersects[ 0 ].point.subSelf( offset );
  124. if ( picked.properties.isGizmo ) {
  125. picked.properties.gizmoRoot.position.copy( intersects[ 0 ].point );
  126. picked.properties.gizmoSubject.position.copy( intersects[ 0 ].point );
  127. signals.objectChanged.dispatch( picked.properties.gizmoSubject );
  128. } else {
  129. picked.position.copy( intersects[ 0 ].point );
  130. signals.objectChanged.dispatch( picked );
  131. }
  132. render();
  133. }
  134. };
  135. var onMouseUp = function ( event ) {
  136. document.removeEventListener( 'mousemove', onMouseMove );
  137. document.removeEventListener( 'mouseup', onMouseUp );
  138. };
  139. var onClick = function ( event ) {
  140. if ( event.button == 0 && cameraChanged === false ) {
  141. var vector = new THREE.Vector3(
  142. ( ( event.clientX - container.dom.offsetLeft ) / container.dom.offsetWidth ) * 2 - 1,
  143. - ( ( event.clientY - container.dom.offsetTop ) / container.dom.offsetHeight ) * 2 + 1,
  144. 0.5
  145. );
  146. projector.unprojectVector( vector, camera );
  147. ray.set( camera.position, vector.subSelf( camera.position ).normalize() );
  148. var intersects = ray.intersectObjects( objects, true );
  149. if ( intersects.length > 0 && ! controls.enabled ) {
  150. selected = intersects[ 0 ].object;
  151. } else {
  152. selected = camera;
  153. }
  154. if ( selected.properties.isGizmo ) {
  155. signals.objectSelected.dispatch( selected.properties.gizmoSubject );
  156. } else {
  157. signals.objectSelected.dispatch( selected );
  158. }
  159. }
  160. controls.enabled = true;
  161. };
  162. var onKeyDown = function ( event ) {
  163. switch ( event.keyCode ) {
  164. case 46: // delete
  165. signals.removeSelectedObject.dispatch();
  166. break;
  167. case 72: // h
  168. signals.toggleHelpers.dispatch();
  169. break;
  170. }
  171. };
  172. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  173. container.dom.addEventListener( 'click', onClick, false );
  174. // controls need to be added *after* main logic,
  175. // otherwise controls.enabled doesn't work.
  176. var controls = new THREE.TrackballControls( camera, container.dom );
  177. controls.rotateSpeed = 1.0;
  178. controls.zoomSpeed = 1.2;
  179. controls.panSpeed = 0.8;
  180. controls.noZoom = false;
  181. controls.noPan = false;
  182. controls.staticMoving = true;
  183. controls.dynamicDampingFactor = 0.3;
  184. controls.addEventListener( 'change', function () {
  185. cameraChanged = true;
  186. signals.cameraChanged.dispatch( camera );
  187. render();
  188. } );
  189. var handleAddition = function ( object ) {
  190. // add to picking list
  191. objects.push( object );
  192. // create helpers for invisible object types (lights, cameras, targets)
  193. if ( object instanceof THREE.DirectionalLight ) {
  194. var sphereSize = 5;
  195. var arrowLength = 30;
  196. var lightGizmo = new THREE.DirectionalLightHelper( object, sphereSize, arrowLength );
  197. sceneHelpers.add( lightGizmo );
  198. sceneHelpers.add( lightGizmo.targetSphere );
  199. sceneHelpers.add( lightGizmo.targetLine );
  200. object.properties.helper = lightGizmo;
  201. object.properties.pickingProxy = lightGizmo.lightSphere;
  202. object.target.properties.pickingProxy = lightGizmo.targetSphere;
  203. objects.push( lightGizmo.lightSphere );
  204. objects.push( lightGizmo.targetSphere );
  205. objects.push( lightGizmo.targetLine );
  206. } else if ( object instanceof THREE.PointLight ) {
  207. var sphereSize = 5;
  208. var lightGizmo = new THREE.PointLightHelper( object, sphereSize );
  209. sceneHelpers.add( lightGizmo );
  210. object.properties.helper = lightGizmo;
  211. object.properties.pickingProxy = lightGizmo.lightSphere;
  212. objects.push( lightGizmo.lightSphere );
  213. } else if ( object instanceof THREE.SpotLight ) {
  214. var sphereSize = 5;
  215. var arrowLength = 30;
  216. var lightGizmo = new THREE.SpotLightHelper( object, sphereSize, arrowLength );
  217. sceneHelpers.add( lightGizmo );
  218. sceneHelpers.add( lightGizmo.targetSphere );
  219. sceneHelpers.add( lightGizmo.targetLine );
  220. object.properties.helper = lightGizmo;
  221. object.properties.pickingProxy = lightGizmo.lightSphere;
  222. object.target.properties.pickingProxy = lightGizmo.targetSphere;
  223. objects.push( lightGizmo.lightSphere );
  224. objects.push( lightGizmo.targetSphere );
  225. objects.push( lightGizmo.targetLine );
  226. } else if ( object instanceof THREE.HemisphereLight ) {
  227. //var lightGizmo = new THREE.HemisphereLightHelper( object );
  228. //sceneHelpers.add( lightGizmo );
  229. }
  230. };
  231. // signals
  232. signals.objectAdded.add( function ( object ) {
  233. object.traverse( handleAddition );
  234. scene.add( object );
  235. render();
  236. signals.sceneChanged.dispatch( scene );
  237. } );
  238. signals.objectChanged.add( function ( object ) {
  239. if ( object instanceof THREE.Camera ) {
  240. object.updateProjectionMatrix();
  241. } else if ( object instanceof THREE.DirectionalLight ||
  242. object instanceof THREE.PointLight ||
  243. object instanceof THREE.SpotLight ) {
  244. object.properties.helper.update();
  245. } else if ( object instanceof THREE.HemisphereLight ) {
  246. } else if ( object.properties.targetInverse ) {
  247. object.properties.targetInverse.properties.helper.update();
  248. }
  249. render();
  250. } );
  251. signals.removeSelectedObject.add( function () {
  252. if ( selected === camera ) return;
  253. var name = selected.name ? '"' + selected.name + '"': "selected object";
  254. if ( ! confirm( 'Delete ' + name + '?' ) ) {
  255. return;
  256. }
  257. // remove from picking list
  258. var toRemove = {};
  259. selected.traverse( function ( child ) {
  260. toRemove[ child.id ] = true;
  261. } );
  262. var newObjects = [];
  263. for ( var i = 0; i < objects.length; i ++ ) {
  264. var object = objects[ i ];
  265. if ( ! ( object.id in toRemove ) ) {
  266. newObjects.push( object );
  267. }
  268. }
  269. objects = newObjects;
  270. //
  271. selectionBox.visible = false;
  272. selectionAxis.visible = false;
  273. scene.traverse( function( node ) {
  274. node.remove( selected );
  275. } );
  276. render();
  277. signals.sceneChanged.dispatch( scene );
  278. signals.objectSelected.dispatch( null );
  279. } );
  280. signals.objectSelected.add( function ( object ) {
  281. selectionBox.visible = false;
  282. selectionAxis.visible = false;
  283. var geometry;
  284. var hasRotation;
  285. if ( object !== null ) {
  286. selected = object;
  287. if ( object.geometry ) {
  288. geometry = object.geometry;
  289. hasRotation = true;
  290. } else if ( object.properties.pickingProxy ) {
  291. geometry = object.properties.pickingProxy.geometry;
  292. hasRotation = false;
  293. }
  294. }
  295. if ( geometry ) {
  296. if ( geometry.boundingBox === null ) {
  297. geometry.computeBoundingBox();
  298. }
  299. var vertices = selectionBox.geometry.vertices;
  300. vertices[ 0 ].x = geometry.boundingBox.max.x;
  301. vertices[ 0 ].y = geometry.boundingBox.max.y;
  302. vertices[ 0 ].z = geometry.boundingBox.max.z;
  303. vertices[ 1 ].x = geometry.boundingBox.max.x;
  304. vertices[ 1 ].y = geometry.boundingBox.max.y;
  305. vertices[ 1 ].z = geometry.boundingBox.min.z;
  306. vertices[ 2 ].x = geometry.boundingBox.max.x;
  307. vertices[ 2 ].y = geometry.boundingBox.min.y;
  308. vertices[ 2 ].z = geometry.boundingBox.max.z;
  309. vertices[ 3 ].x = geometry.boundingBox.max.x;
  310. vertices[ 3 ].y = geometry.boundingBox.min.y;
  311. vertices[ 3 ].z = geometry.boundingBox.min.z;
  312. vertices[ 4 ].x = geometry.boundingBox.min.x;
  313. vertices[ 4 ].y = geometry.boundingBox.max.y;
  314. vertices[ 4 ].z = geometry.boundingBox.min.z;
  315. vertices[ 5 ].x = geometry.boundingBox.min.x;
  316. vertices[ 5 ].y = geometry.boundingBox.max.y;
  317. vertices[ 5 ].z = geometry.boundingBox.max.z;
  318. vertices[ 6 ].x = geometry.boundingBox.min.x;
  319. vertices[ 6 ].y = geometry.boundingBox.min.y;
  320. vertices[ 6 ].z = geometry.boundingBox.min.z;
  321. vertices[ 7 ].x = geometry.boundingBox.min.x;
  322. vertices[ 7 ].y = geometry.boundingBox.min.y;
  323. vertices[ 7 ].z = geometry.boundingBox.max.z;
  324. selectionBox.geometry.computeBoundingSphere();
  325. selectionBox.geometry.verticesNeedUpdate = true;
  326. selectionBox.matrixWorld = object.matrixWorld;
  327. selectionAxis.matrixWorld = object.matrixWorld;
  328. selectionBox.visible = true;
  329. }
  330. if ( hasRotation ) {
  331. selectionAxis.visible = true;
  332. }
  333. render();
  334. } );
  335. signals.materialChanged.add( function ( material ) {
  336. render();
  337. } );
  338. signals.clearColorChanged.add( function ( color ) {
  339. renderer.setClearColorHex( color, 1 );
  340. render();
  341. } );
  342. signals.fogTypeChanged.add( function ( fogType ) {
  343. if ( fogType !== oldFogType ) {
  344. if ( fogType === "None" ) {
  345. scene.fog = null;
  346. } else if ( fogType === "Fog" ) {
  347. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  348. } else if ( fogType === "FogExp2" ) {
  349. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  350. }
  351. updateMaterials( scene );
  352. if ( enableHelpersFog ) {
  353. sceneHelpers.fog = scene.fog;
  354. updateMaterials( sceneHelpers );
  355. }
  356. oldFogType = fogType;
  357. }
  358. render();
  359. } );
  360. signals.fogColorChanged.add( function ( fogColor ) {
  361. oldFogColor = fogColor;
  362. updateFog( scene );
  363. render();
  364. } );
  365. signals.fogParametersChanged.add( function ( near, far, density ) {
  366. oldFogNear = near;
  367. oldFogFar = far;
  368. oldFogDensity = density;
  369. updateFog( scene );
  370. render();
  371. } );
  372. signals.windowResize.add( function () {
  373. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  374. camera.updateProjectionMatrix();
  375. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  376. render();
  377. } );
  378. signals.exportScene.add( function ( root ) {
  379. var clearColor = renderer.getClearColor();
  380. var clearAlpha = renderer.getClearAlpha();
  381. var output = new THREE.SceneExporter().parse( root, clearColor, clearAlpha );
  382. var blob = new Blob( [ output ], { type: 'text/plain' } );
  383. var objectURL = URL.createObjectURL( blob );
  384. window.open( objectURL, '_blank' );
  385. window.focus();
  386. } );
  387. signals.toggleHelpers.add( function () {
  388. helpersVisible = !helpersVisible;
  389. render();
  390. } );
  391. signals.resetScene.add( function ( newScene, newCamera, newClearColor ) {
  392. scene = newScene;
  393. // remove old gizmos
  394. var toRemove = {};
  395. sceneHelpers.traverse( function ( child ) {
  396. if ( child.properties.isGizmo ) {
  397. toRemove[ child.id ] = child;
  398. }
  399. } );
  400. for ( var id in toRemove ) {
  401. sceneHelpers.remove( toRemove[ id ] );
  402. }
  403. // reset picking list
  404. objects = [];
  405. // add new gizmos and fill picking list
  406. scene.traverse( handleAddition );
  407. //
  408. if ( newCamera ) {
  409. camera = newCamera;
  410. camera.properties.active = true;
  411. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  412. camera.updateProjectionMatrix();
  413. controls.object = camera;
  414. controls.update();
  415. }
  416. if ( newClearColor ) {
  417. signals.clearColorChanged.dispatch( newClearColor.getHex() );
  418. }
  419. if ( newScene.fog ) {
  420. oldFogColor = newScene.fog.color.getHex();
  421. if ( newScene.fog instanceof THREE.Fog ) {
  422. oldFogType = "Fog";
  423. oldFogNear = newScene.fog.near;
  424. oldFogFar = newScene.fog.far;
  425. } else if ( newScene.fog instanceof THREE.FogExp2 ) {
  426. oldFogType = "FogExp2";
  427. oldFogDensity = newScene.fog.density;
  428. }
  429. } else {
  430. oldFogType = "None";
  431. }
  432. if ( enableHelpersFog ) {
  433. sceneHelpers.fog = scene.fog;
  434. updateMaterials( sceneHelpers );
  435. }
  436. signals.sceneChanged.dispatch( scene );
  437. signals.objectSelected.dispatch( null );
  438. } );
  439. //
  440. var renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false, clearColor: 0xaaaaaa, clearAlpha: 1 } );
  441. renderer.autoClear = false;
  442. renderer.autoUpdateScene = false;
  443. container.dom.appendChild( renderer.domElement );
  444. animate();
  445. // set up for hotkeys
  446. // must be done here, otherwise it doesn't work
  447. container.dom.tabIndex = 1;
  448. container.dom.style.outline = 'transparent';
  449. container.dom.addEventListener( 'keydown', onKeyDown, false );
  450. // must come after listeners are registered
  451. signals.sceneChanged.dispatch( scene );
  452. signals.objectAdded.dispatch( light1 );
  453. signals.objectAdded.dispatch( light2 );
  454. signals.objectAdded.dispatch( light3 );
  455. signals.objectAdded.dispatch( light4 );
  456. //
  457. function updateMaterials( root ) {
  458. root.traverse( function ( node ) {
  459. if ( node.material ) {
  460. node.material.needsUpdate = true;
  461. }
  462. if ( node.geometry && node.geometry.materials ) {
  463. for ( var i = 0; i < node.geometry.materials.length; i ++ ) {
  464. node.geometry.materials[ i ].needsUpdate = true;
  465. }
  466. }
  467. } );
  468. }
  469. function updateFog( root ) {
  470. if ( root.fog ) {
  471. root.fog.color.setHex( oldFogColor );
  472. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  473. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  474. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  475. }
  476. }
  477. function animate() {
  478. requestAnimationFrame( animate );
  479. controls.update();
  480. }
  481. function render() {
  482. sceneHelpers.updateMatrixWorld();
  483. scene.updateMatrixWorld();
  484. renderer.clear();
  485. renderer.render( scene, camera );
  486. if ( helpersVisible ) {
  487. renderer.render( sceneHelpers, camera );
  488. }
  489. }
  490. return container;
  491. }