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renderables
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a6e358e6ec
Fixed bug in CanvasRenderer where it would try to render a smooth shaded face even if mesh had no vertex normals.
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%!s(int64=13) %!d(string=hai) anos |
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CanvasRenderer.js
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a23ddd1def
Minor clean up in CanvasRenderer.
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%!s(int64=13) %!d(string=hai) anos |
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WebGLRenderTarget.js
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9049567301
Added anisotropy to WebGLRenderTarget. Also fixed clone for Texture and WebGLRenderTarget.
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%!s(int64=13) %!d(string=hai) anos |
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WebGLRenderTargetCube.js
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cdfc4f3b8a
Implemented Object.create( *.prototype ) pattern as per discussion in #2080.
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%!s(int64=13) %!d(string=hai) anos |
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WebGLRenderer.js
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9acd1debff
Skinning can now cooperate with MorphTargets and MorphNormals.
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%!s(int64=13) %!d(string=hai) anos |
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WebGLShaders.js
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13c4aa323a
Fixed standard materials shaders to use properly transformed positions and normals with skinning and morphing.
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%!s(int64=13) %!d(string=hai) anos |