alteredq 13c4aa323a Fixed standard materials shaders to use properly transformed positions and normals with skinning and morphing. %!s(int64=13) %!d(string=hai) anos
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renderables a6e358e6ec Fixed bug in CanvasRenderer where it would try to render a smooth shaded face even if mesh had no vertex normals. %!s(int64=13) %!d(string=hai) anos
CanvasRenderer.js a23ddd1def Minor clean up in CanvasRenderer. %!s(int64=13) %!d(string=hai) anos
WebGLRenderTarget.js 9049567301 Added anisotropy to WebGLRenderTarget. Also fixed clone for Texture and WebGLRenderTarget. %!s(int64=13) %!d(string=hai) anos
WebGLRenderTargetCube.js cdfc4f3b8a Implemented Object.create( *.prototype ) pattern as per discussion in #2080. %!s(int64=13) %!d(string=hai) anos
WebGLRenderer.js 9acd1debff Skinning can now cooperate with MorphTargets and MorphNormals. %!s(int64=13) %!d(string=hai) anos
WebGLShaders.js 13c4aa323a Fixed standard materials shaders to use properly transformed positions and normals with skinning and morphing. %!s(int64=13) %!d(string=hai) anos