ColladaLoader.js 76 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author Mugen87 / https://github.com/Mugen87
  4. */
  5. THREE.ColladaLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.ColladaLoader.prototype = {
  9. constructor: THREE.ColladaLoader,
  10. crossOrigin: 'anonymous',
  11. load: function ( url, onLoad, onProgress, onError ) {
  12. var scope = this;
  13. var path = scope.path === undefined ? THREE.LoaderUtils.extractUrlBase( url ) : scope.path;
  14. var loader = new THREE.FileLoader( scope.manager );
  15. loader.load( url, function ( text ) {
  16. onLoad( scope.parse( text, path ) );
  17. }, onProgress, onError );
  18. },
  19. setPath: function ( value ) {
  20. this.path = value;
  21. return this;
  22. },
  23. options: {
  24. set convertUpAxis( value ) {
  25. console.warn( 'THREE.ColladaLoader: options.convertUpAxis() has been removed. Up axis is converted automatically.' );
  26. }
  27. },
  28. setCrossOrigin: function ( value ) {
  29. this.crossOrigin = value;
  30. return this;
  31. },
  32. parse: function ( text, path ) {
  33. function getElementsByTagName( xml, name ) {
  34. // Non recursive xml.getElementsByTagName() ...
  35. var array = [];
  36. var childNodes = xml.childNodes;
  37. for ( var i = 0, l = childNodes.length; i < l; i ++ ) {
  38. var child = childNodes[ i ];
  39. if ( child.nodeName === name ) {
  40. array.push( child );
  41. }
  42. }
  43. return array;
  44. }
  45. function parseStrings( text ) {
  46. if ( text.length === 0 ) return [];
  47. var parts = text.trim().split( /\s+/ );
  48. var array = new Array( parts.length );
  49. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  50. array[ i ] = parts[ i ];
  51. }
  52. return array;
  53. }
  54. function parseFloats( text ) {
  55. if ( text.length === 0 ) return [];
  56. var parts = text.trim().split( /\s+/ );
  57. var array = new Array( parts.length );
  58. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  59. array[ i ] = parseFloat( parts[ i ] );
  60. }
  61. return array;
  62. }
  63. function parseInts( text ) {
  64. if ( text.length === 0 ) return [];
  65. var parts = text.trim().split( /\s+/ );
  66. var array = new Array( parts.length );
  67. for ( var i = 0, l = parts.length; i < l; i ++ ) {
  68. array[ i ] = parseInt( parts[ i ] );
  69. }
  70. return array;
  71. }
  72. function parseId( text ) {
  73. return text.substring( 1 );
  74. }
  75. function generateId() {
  76. return 'three_default_' + ( count ++ );
  77. }
  78. function isEmpty( object ) {
  79. return Object.keys( object ).length === 0;
  80. }
  81. // asset
  82. function parseAsset( xml ) {
  83. return {
  84. unit: parseAssetUnit( getElementsByTagName( xml, 'unit' )[ 0 ] ),
  85. upAxis: parseAssetUpAxis( getElementsByTagName( xml, 'up_axis' )[ 0 ] )
  86. };
  87. }
  88. function parseAssetUnit( xml ) {
  89. if ( ( xml !== undefined ) && ( xml.hasAttribute( 'meter' ) === true ) ) {
  90. return parseFloat( xml.getAttribute( 'meter' ) );
  91. } else {
  92. return 1; // default 1 meter
  93. }
  94. }
  95. function parseAssetUpAxis( xml ) {
  96. return xml !== undefined ? xml.textContent : 'Y_UP';
  97. }
  98. // library
  99. function parseLibrary( xml, libraryName, nodeName, parser ) {
  100. var library = getElementsByTagName( xml, libraryName )[ 0 ];
  101. if ( library !== undefined ) {
  102. var elements = getElementsByTagName( library, nodeName );
  103. for ( var i = 0; i < elements.length; i ++ ) {
  104. parser( elements[ i ] );
  105. }
  106. }
  107. }
  108. function buildLibrary( data, builder ) {
  109. for ( var name in data ) {
  110. var object = data[ name ];
  111. object.build = builder( data[ name ] );
  112. }
  113. }
  114. // get
  115. function getBuild( data, builder ) {
  116. if ( data.build !== undefined ) return data.build;
  117. data.build = builder( data );
  118. return data.build;
  119. }
  120. // animation
  121. function parseAnimation( xml ) {
  122. var data = {
  123. sources: {},
  124. samplers: {},
  125. channels: {}
  126. };
  127. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  128. var child = xml.childNodes[ i ];
  129. if ( child.nodeType !== 1 ) continue;
  130. var id;
  131. switch ( child.nodeName ) {
  132. case 'source':
  133. id = child.getAttribute( 'id' );
  134. data.sources[ id ] = parseSource( child );
  135. break;
  136. case 'sampler':
  137. id = child.getAttribute( 'id' );
  138. data.samplers[ id ] = parseAnimationSampler( child );
  139. break;
  140. case 'channel':
  141. id = child.getAttribute( 'target' );
  142. data.channels[ id ] = parseAnimationChannel( child );
  143. break;
  144. default:
  145. console.log( child );
  146. }
  147. }
  148. library.animations[ xml.getAttribute( 'id' ) ] = data;
  149. }
  150. function parseAnimationSampler( xml ) {
  151. var data = {
  152. inputs: {},
  153. };
  154. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  155. var child = xml.childNodes[ i ];
  156. if ( child.nodeType !== 1 ) continue;
  157. switch ( child.nodeName ) {
  158. case 'input':
  159. var id = parseId( child.getAttribute( 'source' ) );
  160. var semantic = child.getAttribute( 'semantic' );
  161. data.inputs[ semantic ] = id;
  162. break;
  163. }
  164. }
  165. return data;
  166. }
  167. function parseAnimationChannel( xml ) {
  168. var data = {};
  169. var target = xml.getAttribute( 'target' );
  170. // parsing SID Addressing Syntax
  171. var parts = target.split( '/' );
  172. var id = parts.shift();
  173. var sid = parts.shift();
  174. // check selection syntax
  175. var arraySyntax = ( sid.indexOf( '(' ) !== - 1 );
  176. var memberSyntax = ( sid.indexOf( '.' ) !== - 1 );
  177. if ( memberSyntax ) {
  178. // member selection access
  179. parts = sid.split( '.' );
  180. sid = parts.shift();
  181. data.member = parts.shift();
  182. } else if ( arraySyntax ) {
  183. // array-access syntax. can be used to express fields in one-dimensional vectors or two-dimensional matrices.
  184. var indices = sid.split( '(' );
  185. sid = indices.shift();
  186. for ( var i = 0; i < indices.length; i ++ ) {
  187. indices[ i ] = parseInt( indices[ i ].replace( /\)/, '' ) );
  188. }
  189. data.indices = indices;
  190. }
  191. data.id = id;
  192. data.sid = sid;
  193. data.arraySyntax = arraySyntax;
  194. data.memberSyntax = memberSyntax;
  195. data.sampler = parseId( xml.getAttribute( 'source' ) );
  196. return data;
  197. }
  198. function buildAnimation( data ) {
  199. var tracks = [];
  200. var channels = data.channels;
  201. var samplers = data.samplers;
  202. var sources = data.sources;
  203. for ( var target in channels ) {
  204. if ( channels.hasOwnProperty( target ) ) {
  205. var channel = channels[ target ];
  206. var sampler = samplers[ channel.sampler ];
  207. var inputId = sampler.inputs.INPUT;
  208. var outputId = sampler.inputs.OUTPUT;
  209. var inputSource = sources[ inputId ];
  210. var outputSource = sources[ outputId ];
  211. var animation = buildAnimationChannel( channel, inputSource, outputSource );
  212. createKeyframeTracks( animation, tracks );
  213. }
  214. }
  215. return tracks;
  216. }
  217. function getAnimation( id ) {
  218. return getBuild( library.animations[ id ], buildAnimation );
  219. }
  220. function buildAnimationChannel( channel, inputSource, outputSource ) {
  221. var node = library.nodes[ channel.id ];
  222. var object3D = getNode( node.id );
  223. var transform = node.transforms[ channel.sid ];
  224. var defaultMatrix = node.matrix.clone().transpose();
  225. var time, stride;
  226. var i, il, j, jl;
  227. var data = {};
  228. // the collada spec allows the animation of data in various ways.
  229. // depending on the transform type (matrix, translate, rotate, scale), we execute different logic
  230. switch ( transform ) {
  231. case 'matrix':
  232. for ( i = 0, il = inputSource.array.length; i < il; i ++ ) {
  233. time = inputSource.array[ i ];
  234. stride = i * outputSource.stride;
  235. if ( data[ time ] === undefined ) data[ time ] = {};
  236. if ( channel.arraySyntax === true ) {
  237. var value = outputSource.array[ stride ];
  238. var index = channel.indices[ 0 ] + 4 * channel.indices[ 1 ];
  239. data[ time ][ index ] = value;
  240. } else {
  241. for ( j = 0, jl = outputSource.stride; j < jl; j ++ ) {
  242. data[ time ][ j ] = outputSource.array[ stride + j ];
  243. }
  244. }
  245. }
  246. break;
  247. case 'translate':
  248. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  249. break;
  250. case 'rotate':
  251. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  252. break;
  253. case 'scale':
  254. console.warn( 'THREE.ColladaLoader: Animation transform type "%s" not yet implemented.', transform );
  255. break;
  256. }
  257. var keyframes = prepareAnimationData( data, defaultMatrix );
  258. var animation = {
  259. name: object3D.uuid,
  260. keyframes: keyframes
  261. };
  262. return animation;
  263. }
  264. function prepareAnimationData( data, defaultMatrix ) {
  265. var keyframes = [];
  266. // transfer data into a sortable array
  267. for ( var time in data ) {
  268. keyframes.push( { time: parseFloat( time ), value: data[ time ] } );
  269. }
  270. // ensure keyframes are sorted by time
  271. keyframes.sort( ascending );
  272. // now we clean up all animation data, so we can use them for keyframe tracks
  273. for ( var i = 0; i < 16; i ++ ) {
  274. transformAnimationData( keyframes, i, defaultMatrix.elements[ i ] );
  275. }
  276. return keyframes;
  277. // array sort function
  278. function ascending( a, b ) {
  279. return a.time - b.time;
  280. }
  281. }
  282. var position = new THREE.Vector3();
  283. var scale = new THREE.Vector3();
  284. var quaternion = new THREE.Quaternion();
  285. function createKeyframeTracks( animation, tracks ) {
  286. var keyframes = animation.keyframes;
  287. var name = animation.name;
  288. var times = [];
  289. var positionData = [];
  290. var quaternionData = [];
  291. var scaleData = [];
  292. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  293. var keyframe = keyframes[ i ];
  294. var time = keyframe.time;
  295. var value = keyframe.value;
  296. matrix.fromArray( value ).transpose();
  297. matrix.decompose( position, quaternion, scale );
  298. times.push( time );
  299. positionData.push( position.x, position.y, position.z );
  300. quaternionData.push( quaternion.x, quaternion.y, quaternion.z, quaternion.w );
  301. scaleData.push( scale.x, scale.y, scale.z );
  302. }
  303. if ( positionData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.position', times, positionData ) );
  304. if ( quaternionData.length > 0 ) tracks.push( new THREE.QuaternionKeyframeTrack( name + '.quaternion', times, quaternionData ) );
  305. if ( scaleData.length > 0 ) tracks.push( new THREE.VectorKeyframeTrack( name + '.scale', times, scaleData ) );
  306. return tracks;
  307. }
  308. function transformAnimationData( keyframes, property, defaultValue ) {
  309. var keyframe;
  310. var empty = true;
  311. var i, l;
  312. // check, if values of a property are missing in our keyframes
  313. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  314. keyframe = keyframes[ i ];
  315. if ( keyframe.value[ property ] === undefined ) {
  316. keyframe.value[ property ] = null; // mark as missing
  317. } else {
  318. empty = false;
  319. }
  320. }
  321. if ( empty === true ) {
  322. // no values at all, so we set a default value
  323. for ( i = 0, l = keyframes.length; i < l; i ++ ) {
  324. keyframe = keyframes[ i ];
  325. keyframe.value[ property ] = defaultValue;
  326. }
  327. } else {
  328. // filling gaps
  329. createMissingKeyframes( keyframes, property );
  330. }
  331. }
  332. function createMissingKeyframes( keyframes, property ) {
  333. var prev, next;
  334. for ( var i = 0, l = keyframes.length; i < l; i ++ ) {
  335. var keyframe = keyframes[ i ];
  336. if ( keyframe.value[ property ] === null ) {
  337. prev = getPrev( keyframes, i, property );
  338. next = getNext( keyframes, i, property );
  339. if ( prev === null ) {
  340. keyframe.value[ property ] = next.value[ property ];
  341. continue;
  342. }
  343. if ( next === null ) {
  344. keyframe.value[ property ] = prev.value[ property ];
  345. continue;
  346. }
  347. interpolate( keyframe, prev, next, property );
  348. }
  349. }
  350. }
  351. function getPrev( keyframes, i, property ) {
  352. while ( i >= 0 ) {
  353. var keyframe = keyframes[ i ];
  354. if ( keyframe.value[ property ] !== null ) return keyframe;
  355. i --;
  356. }
  357. return null;
  358. }
  359. function getNext( keyframes, i, property ) {
  360. while ( i < keyframes.length ) {
  361. var keyframe = keyframes[ i ];
  362. if ( keyframe.value[ property ] !== null ) return keyframe;
  363. i ++;
  364. }
  365. return null;
  366. }
  367. function interpolate( key, prev, next, property ) {
  368. if ( ( next.time - prev.time ) === 0 ) {
  369. key.value[ property ] = prev.value[ property ];
  370. return;
  371. }
  372. key.value[ property ] = ( ( key.time - prev.time ) * ( next.value[ property ] - prev.value[ property ] ) / ( next.time - prev.time ) ) + prev.value[ property ];
  373. }
  374. // animation clips
  375. function parseAnimationClip( xml ) {
  376. var data = {
  377. name: xml.getAttribute( 'id' ) || 'default',
  378. start: parseFloat( xml.getAttribute( 'start' ) || 0 ),
  379. end: parseFloat( xml.getAttribute( 'end' ) || 0 ),
  380. animations: []
  381. };
  382. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  383. var child = xml.childNodes[ i ];
  384. if ( child.nodeType !== 1 ) continue;
  385. switch ( child.nodeName ) {
  386. case 'instance_animation':
  387. data.animations.push( parseId( child.getAttribute( 'url' ) ) );
  388. break;
  389. }
  390. }
  391. library.clips[ xml.getAttribute( 'id' ) ] = data;
  392. }
  393. function buildAnimationClip( data ) {
  394. var tracks = [];
  395. var name = data.name;
  396. var duration = ( data.end - data.start ) || - 1;
  397. var animations = data.animations;
  398. for ( var i = 0, il = animations.length; i < il; i ++ ) {
  399. var animationTracks = getAnimation( animations[ i ] );
  400. for ( var j = 0, jl = animationTracks.length; j < jl; j ++ ) {
  401. tracks.push( animationTracks[ j ] );
  402. }
  403. }
  404. return new THREE.AnimationClip( name, duration, tracks );
  405. }
  406. function getAnimationClip( id ) {
  407. return getBuild( library.clips[ id ], buildAnimationClip );
  408. }
  409. // controller
  410. function parseController( xml ) {
  411. var data = {};
  412. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  413. var child = xml.childNodes[ i ];
  414. if ( child.nodeType !== 1 ) continue;
  415. switch ( child.nodeName ) {
  416. case 'skin':
  417. // there is exactly one skin per controller
  418. data.id = parseId( child.getAttribute( 'source' ) );
  419. data.skin = parseSkin( child );
  420. break;
  421. case 'morph':
  422. data.id = parseId( child.getAttribute( 'source' ) );
  423. console.warn( 'THREE.ColladaLoader: Morph target animation not supported yet.' );
  424. break;
  425. }
  426. }
  427. library.controllers[ xml.getAttribute( 'id' ) ] = data;
  428. }
  429. function parseSkin( xml ) {
  430. var data = {
  431. sources: {}
  432. };
  433. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  434. var child = xml.childNodes[ i ];
  435. if ( child.nodeType !== 1 ) continue;
  436. switch ( child.nodeName ) {
  437. case 'bind_shape_matrix':
  438. data.bindShapeMatrix = parseFloats( child.textContent );
  439. break;
  440. case 'source':
  441. var id = child.getAttribute( 'id' );
  442. data.sources[ id ] = parseSource( child );
  443. break;
  444. case 'joints':
  445. data.joints = parseJoints( child );
  446. break;
  447. case 'vertex_weights':
  448. data.vertexWeights = parseVertexWeights( child );
  449. break;
  450. }
  451. }
  452. return data;
  453. }
  454. function parseJoints( xml ) {
  455. var data = {
  456. inputs: {}
  457. };
  458. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  459. var child = xml.childNodes[ i ];
  460. if ( child.nodeType !== 1 ) continue;
  461. switch ( child.nodeName ) {
  462. case 'input':
  463. var semantic = child.getAttribute( 'semantic' );
  464. var id = parseId( child.getAttribute( 'source' ) );
  465. data.inputs[ semantic ] = id;
  466. break;
  467. }
  468. }
  469. return data;
  470. }
  471. function parseVertexWeights( xml ) {
  472. var data = {
  473. inputs: {}
  474. };
  475. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  476. var child = xml.childNodes[ i ];
  477. if ( child.nodeType !== 1 ) continue;
  478. switch ( child.nodeName ) {
  479. case 'input':
  480. var semantic = child.getAttribute( 'semantic' );
  481. var id = parseId( child.getAttribute( 'source' ) );
  482. var offset = parseInt( child.getAttribute( 'offset' ) );
  483. data.inputs[ semantic ] = { id: id, offset: offset };
  484. break;
  485. case 'vcount':
  486. data.vcount = parseInts( child.textContent );
  487. break;
  488. case 'v':
  489. data.v = parseInts( child.textContent );
  490. break;
  491. }
  492. }
  493. return data;
  494. }
  495. function buildController( data ) {
  496. var build = {
  497. id: data.id
  498. };
  499. var geometry = library.geometries[ build.id ];
  500. if ( data.skin !== undefined ) {
  501. build.skin = buildSkin( data.skin );
  502. // we enhance the 'sources' property of the corresponding geometry with our skin data
  503. geometry.sources.skinIndices = build.skin.indices;
  504. geometry.sources.skinWeights = build.skin.weights;
  505. }
  506. return build;
  507. }
  508. function buildSkin( data ) {
  509. var BONE_LIMIT = 4;
  510. var build = {
  511. joints: [], // this must be an array to preserve the joint order
  512. indices: {
  513. array: [],
  514. stride: BONE_LIMIT
  515. },
  516. weights: {
  517. array: [],
  518. stride: BONE_LIMIT
  519. }
  520. };
  521. var sources = data.sources;
  522. var vertexWeights = data.vertexWeights;
  523. var vcount = vertexWeights.vcount;
  524. var v = vertexWeights.v;
  525. var jointOffset = vertexWeights.inputs.JOINT.offset;
  526. var weightOffset = vertexWeights.inputs.WEIGHT.offset;
  527. var jointSource = data.sources[ data.joints.inputs.JOINT ];
  528. var inverseSource = data.sources[ data.joints.inputs.INV_BIND_MATRIX ];
  529. var weights = sources[ vertexWeights.inputs.WEIGHT.id ].array;
  530. var stride = 0;
  531. var i, j, l;
  532. // procces skin data for each vertex
  533. for ( i = 0, l = vcount.length; i < l; i ++ ) {
  534. var jointCount = vcount[ i ]; // this is the amount of joints that affect a single vertex
  535. var vertexSkinData = [];
  536. for ( j = 0; j < jointCount; j ++ ) {
  537. var skinIndex = v[ stride + jointOffset ];
  538. var weightId = v[ stride + weightOffset ];
  539. var skinWeight = weights[ weightId ];
  540. vertexSkinData.push( { index: skinIndex, weight: skinWeight } );
  541. stride += 2;
  542. }
  543. // we sort the joints in descending order based on the weights.
  544. // this ensures, we only procced the most important joints of the vertex
  545. vertexSkinData.sort( descending );
  546. // now we provide for each vertex a set of four index and weight values.
  547. // the order of the skin data matches the order of vertices
  548. for ( j = 0; j < BONE_LIMIT; j ++ ) {
  549. var d = vertexSkinData[ j ];
  550. if ( d !== undefined ) {
  551. build.indices.array.push( d.index );
  552. build.weights.array.push( d.weight );
  553. } else {
  554. build.indices.array.push( 0 );
  555. build.weights.array.push( 0 );
  556. }
  557. }
  558. }
  559. // setup bind matrix
  560. if ( data.bindShapeMatrix ) {
  561. build.bindMatrix = new THREE.Matrix4().fromArray( data.bindShapeMatrix ).transpose();
  562. } else {
  563. build.bindMatrix = new THREE.Matrix4().transpose();
  564. }
  565. // process bones and inverse bind matrix data
  566. for ( i = 0, l = jointSource.array.length; i < l; i ++ ) {
  567. var name = jointSource.array[ i ];
  568. var boneInverse = new THREE.Matrix4().fromArray( inverseSource.array, i * inverseSource.stride ).transpose();
  569. build.joints.push( { name: name, boneInverse: boneInverse } );
  570. }
  571. return build;
  572. // array sort function
  573. function descending( a, b ) {
  574. return b.weight - a.weight;
  575. }
  576. }
  577. function getController( id ) {
  578. return getBuild( library.controllers[ id ], buildController );
  579. }
  580. // image
  581. function parseImage( xml ) {
  582. var data = {
  583. init_from: getElementsByTagName( xml, 'init_from' )[ 0 ].textContent
  584. };
  585. library.images[ xml.getAttribute( 'id' ) ] = data;
  586. }
  587. function buildImage( data ) {
  588. if ( data.build !== undefined ) return data.build;
  589. return data.init_from;
  590. }
  591. function getImage( id ) {
  592. var data = library.images[ id ];
  593. if ( data !== undefined ) {
  594. return getBuild( data, buildImage );
  595. }
  596. console.warn( 'THREE.ColladaLoader: Couldn\'t find image with ID:', id );
  597. return null;
  598. }
  599. // effect
  600. function parseEffect( xml ) {
  601. var data = {};
  602. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  603. var child = xml.childNodes[ i ];
  604. if ( child.nodeType !== 1 ) continue;
  605. switch ( child.nodeName ) {
  606. case 'profile_COMMON':
  607. data.profile = parseEffectProfileCOMMON( child );
  608. break;
  609. }
  610. }
  611. library.effects[ xml.getAttribute( 'id' ) ] = data;
  612. }
  613. function parseEffectProfileCOMMON( xml ) {
  614. var data = {
  615. surfaces: {},
  616. samplers: {}
  617. };
  618. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  619. var child = xml.childNodes[ i ];
  620. if ( child.nodeType !== 1 ) continue;
  621. switch ( child.nodeName ) {
  622. case 'newparam':
  623. parseEffectNewparam( child, data );
  624. break;
  625. case 'technique':
  626. data.technique = parseEffectTechnique( child );
  627. break;
  628. case 'extra':
  629. data.extra = parseEffectExtra( child );
  630. break;
  631. }
  632. }
  633. return data;
  634. }
  635. function parseEffectNewparam( xml, data ) {
  636. var sid = xml.getAttribute( 'sid' );
  637. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  638. var child = xml.childNodes[ i ];
  639. if ( child.nodeType !== 1 ) continue;
  640. switch ( child.nodeName ) {
  641. case 'surface':
  642. data.surfaces[ sid ] = parseEffectSurface( child );
  643. break;
  644. case 'sampler2D':
  645. data.samplers[ sid ] = parseEffectSampler( child );
  646. break;
  647. }
  648. }
  649. }
  650. function parseEffectSurface( xml ) {
  651. var data = {};
  652. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  653. var child = xml.childNodes[ i ];
  654. if ( child.nodeType !== 1 ) continue;
  655. switch ( child.nodeName ) {
  656. case 'init_from':
  657. data.init_from = child.textContent;
  658. break;
  659. }
  660. }
  661. return data;
  662. }
  663. function parseEffectSampler( xml ) {
  664. var data = {};
  665. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  666. var child = xml.childNodes[ i ];
  667. if ( child.nodeType !== 1 ) continue;
  668. switch ( child.nodeName ) {
  669. case 'source':
  670. data.source = child.textContent;
  671. break;
  672. }
  673. }
  674. return data;
  675. }
  676. function parseEffectTechnique( xml ) {
  677. var data = {};
  678. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  679. var child = xml.childNodes[ i ];
  680. if ( child.nodeType !== 1 ) continue;
  681. switch ( child.nodeName ) {
  682. case 'constant':
  683. case 'lambert':
  684. case 'blinn':
  685. case 'phong':
  686. data.type = child.nodeName;
  687. data.parameters = parseEffectParameters( child );
  688. break;
  689. }
  690. }
  691. return data;
  692. }
  693. function parseEffectParameters( xml ) {
  694. var data = {};
  695. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  696. var child = xml.childNodes[ i ];
  697. if ( child.nodeType !== 1 ) continue;
  698. switch ( child.nodeName ) {
  699. case 'emission':
  700. case 'diffuse':
  701. case 'specular':
  702. case 'shininess':
  703. case 'transparency':
  704. data[ child.nodeName ] = parseEffectParameter( child );
  705. break;
  706. case 'transparent':
  707. data[ child.nodeName ] = {
  708. opaque: child.getAttribute( 'opaque' ),
  709. data: parseEffectParameter( child )
  710. };
  711. break;
  712. }
  713. }
  714. return data;
  715. }
  716. function parseEffectParameter( xml ) {
  717. var data = {};
  718. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  719. var child = xml.childNodes[ i ];
  720. if ( child.nodeType !== 1 ) continue;
  721. switch ( child.nodeName ) {
  722. case 'color':
  723. data[ child.nodeName ] = parseFloats( child.textContent );
  724. break;
  725. case 'float':
  726. data[ child.nodeName ] = parseFloat( child.textContent );
  727. break;
  728. case 'texture':
  729. data[ child.nodeName ] = { id: child.getAttribute( 'texture' ), extra: parseEffectParameterTexture( child ) };
  730. break;
  731. }
  732. }
  733. return data;
  734. }
  735. function parseEffectParameterTexture( xml ) {
  736. var data = {
  737. technique: {}
  738. };
  739. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  740. var child = xml.childNodes[ i ];
  741. if ( child.nodeType !== 1 ) continue;
  742. switch ( child.nodeName ) {
  743. case 'extra':
  744. parseEffectParameterTextureExtra( child, data );
  745. break;
  746. }
  747. }
  748. return data;
  749. }
  750. function parseEffectParameterTextureExtra( xml, data ) {
  751. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  752. var child = xml.childNodes[ i ];
  753. if ( child.nodeType !== 1 ) continue;
  754. switch ( child.nodeName ) {
  755. case 'technique':
  756. parseEffectParameterTextureExtraTechnique( child, data );
  757. break;
  758. }
  759. }
  760. }
  761. function parseEffectParameterTextureExtraTechnique( xml, data ) {
  762. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  763. var child = xml.childNodes[ i ];
  764. if ( child.nodeType !== 1 ) continue;
  765. switch ( child.nodeName ) {
  766. case 'repeatU':
  767. case 'repeatV':
  768. case 'offsetU':
  769. case 'offsetV':
  770. data.technique[ child.nodeName ] = parseFloat( child.textContent );
  771. break;
  772. case 'wrapU':
  773. case 'wrapV':
  774. // some files have values for wrapU/wrapV which become NaN via parseInt
  775. if ( child.textContent.toUpperCase() === 'TRUE' ) {
  776. data.technique[ child.nodeName ] = 1;
  777. } else if ( child.textContent.toUpperCase() === 'FALSE' ) {
  778. data.technique[ child.nodeName ] = 0;
  779. } else {
  780. data.technique[ child.nodeName ] = parseInt( child.textContent );
  781. }
  782. break;
  783. }
  784. }
  785. }
  786. function parseEffectExtra( xml ) {
  787. var data = {};
  788. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  789. var child = xml.childNodes[ i ];
  790. if ( child.nodeType !== 1 ) continue;
  791. switch ( child.nodeName ) {
  792. case 'technique':
  793. data.technique = parseEffectExtraTechnique( child );
  794. break;
  795. }
  796. }
  797. return data;
  798. }
  799. function parseEffectExtraTechnique( xml ) {
  800. var data = {};
  801. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  802. var child = xml.childNodes[ i ];
  803. if ( child.nodeType !== 1 ) continue;
  804. switch ( child.nodeName ) {
  805. case 'double_sided':
  806. data[ child.nodeName ] = parseInt( child.textContent );
  807. break;
  808. }
  809. }
  810. return data;
  811. }
  812. function buildEffect( data ) {
  813. return data;
  814. }
  815. function getEffect( id ) {
  816. return getBuild( library.effects[ id ], buildEffect );
  817. }
  818. // material
  819. function parseMaterial( xml ) {
  820. var data = {
  821. name: xml.getAttribute( 'name' )
  822. };
  823. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  824. var child = xml.childNodes[ i ];
  825. if ( child.nodeType !== 1 ) continue;
  826. switch ( child.nodeName ) {
  827. case 'instance_effect':
  828. data.url = parseId( child.getAttribute( 'url' ) );
  829. break;
  830. }
  831. }
  832. library.materials[ xml.getAttribute( 'id' ) ] = data;
  833. }
  834. function buildMaterial( data ) {
  835. var effect = getEffect( data.url );
  836. var technique = effect.profile.technique;
  837. var extra = effect.profile.extra;
  838. var material;
  839. switch ( technique.type ) {
  840. case 'phong':
  841. case 'blinn':
  842. material = new THREE.MeshPhongMaterial();
  843. break;
  844. case 'lambert':
  845. material = new THREE.MeshLambertMaterial();
  846. break;
  847. default:
  848. material = new THREE.MeshBasicMaterial();
  849. break;
  850. }
  851. material.name = data.name;
  852. function getTexture( textureObject ) {
  853. var sampler = effect.profile.samplers[ textureObject.id ];
  854. var image = null;
  855. // get image
  856. if ( sampler !== undefined ) {
  857. var surface = effect.profile.surfaces[ sampler.source ];
  858. image = getImage( surface.init_from );
  859. } else {
  860. console.warn( 'THREE.ColladaLoader: Undefined sampler. Access image directly (see #12530).' );
  861. image = getImage( textureObject.id );
  862. }
  863. // create texture if image is avaiable
  864. if ( image !== null ) {
  865. var texture = textureLoader.load( image );
  866. var extra = textureObject.extra;
  867. if ( extra !== undefined && extra.technique !== undefined && isEmpty( extra.technique ) === false ) {
  868. var technique = extra.technique;
  869. texture.wrapS = technique.wrapU ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  870. texture.wrapT = technique.wrapV ? THREE.RepeatWrapping : THREE.ClampToEdgeWrapping;
  871. texture.offset.set( technique.offsetU || 0, technique.offsetV || 0 );
  872. texture.repeat.set( technique.repeatU || 1, technique.repeatV || 1 );
  873. } else {
  874. texture.wrapS = THREE.RepeatWrapping;
  875. texture.wrapT = THREE.RepeatWrapping;
  876. }
  877. return texture;
  878. } else {
  879. console.warn( 'THREE.ColladaLoader: Couldn\'t create texture with ID:', textureObject.id );
  880. return null;
  881. }
  882. }
  883. var parameters = technique.parameters;
  884. for ( var key in parameters ) {
  885. var parameter = parameters[ key ];
  886. switch ( key ) {
  887. case 'diffuse':
  888. if ( parameter.color ) material.color.fromArray( parameter.color );
  889. if ( parameter.texture ) material.map = getTexture( parameter.texture );
  890. break;
  891. case 'specular':
  892. if ( parameter.color && material.specular ) material.specular.fromArray( parameter.color );
  893. if ( parameter.texture ) material.specularMap = getTexture( parameter.texture );
  894. break;
  895. case 'shininess':
  896. if ( parameter.float && material.shininess ) material.shininess = parameter.float;
  897. break;
  898. case 'emission':
  899. if ( parameter.color && material.emissive ) material.emissive.fromArray( parameter.color );
  900. if ( parameter.texture ) material.emissiveMap = getTexture( parameter.texture );
  901. break;
  902. }
  903. }
  904. //
  905. var transparent = parameters[ 'transparent' ];
  906. var transparency = parameters[ 'transparency' ];
  907. // <transparency> does not exist but <transparent>
  908. if ( transparency === undefined && transparent ) {
  909. transparency = {
  910. float: 1
  911. };
  912. }
  913. // <transparent> does not exist but <transparency>
  914. if ( transparent === undefined && transparency ) {
  915. transparent = {
  916. opaque: 'A_ONE',
  917. data: {
  918. color: [ 1, 1, 1, 1 ]
  919. } };
  920. }
  921. if ( transparent && transparency ) {
  922. // handle case if a texture exists but no color
  923. if ( transparent.data.texture ) {
  924. // we do not set an alpha map (see #13792)
  925. material.transparent = true;
  926. } else {
  927. var color = transparent.data.color;
  928. switch ( transparent.opaque ) {
  929. case 'A_ONE':
  930. material.opacity = color[ 3 ] * transparency.float;
  931. break;
  932. case 'RGB_ZERO':
  933. material.opacity = 1 - ( color[ 0 ] * transparency.float );
  934. break;
  935. case 'A_ZERO':
  936. material.opacity = 1 - ( color[ 3 ] * transparency.float );
  937. break;
  938. case 'RGB_ONE':
  939. material.opacity = color[ 0 ] * transparency.float;
  940. break;
  941. default:
  942. console.warn( 'THREE.ColladaLoader: Invalid opaque type "%s" of transparent tag.', transparent.opaque );
  943. }
  944. if ( material.opacity < 1 ) material.transparent = true;
  945. }
  946. }
  947. //
  948. if ( extra !== undefined && extra.technique !== undefined && extra.technique.double_sided === 1 ) {
  949. material.side = THREE.DoubleSide;
  950. }
  951. return material;
  952. }
  953. function getMaterial( id ) {
  954. return getBuild( library.materials[ id ], buildMaterial );
  955. }
  956. // camera
  957. function parseCamera( xml ) {
  958. var data = {
  959. name: xml.getAttribute( 'name' )
  960. };
  961. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  962. var child = xml.childNodes[ i ];
  963. if ( child.nodeType !== 1 ) continue;
  964. switch ( child.nodeName ) {
  965. case 'optics':
  966. data.optics = parseCameraOptics( child );
  967. break;
  968. }
  969. }
  970. library.cameras[ xml.getAttribute( 'id' ) ] = data;
  971. }
  972. function parseCameraOptics( xml ) {
  973. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  974. var child = xml.childNodes[ i ];
  975. switch ( child.nodeName ) {
  976. case 'technique_common':
  977. return parseCameraTechnique( child );
  978. }
  979. }
  980. return {};
  981. }
  982. function parseCameraTechnique( xml ) {
  983. var data = {};
  984. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  985. var child = xml.childNodes[ i ];
  986. switch ( child.nodeName ) {
  987. case 'perspective':
  988. case 'orthographic':
  989. data.technique = child.nodeName;
  990. data.parameters = parseCameraParameters( child );
  991. break;
  992. }
  993. }
  994. return data;
  995. }
  996. function parseCameraParameters( xml ) {
  997. var data = {};
  998. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  999. var child = xml.childNodes[ i ];
  1000. switch ( child.nodeName ) {
  1001. case 'xfov':
  1002. case 'yfov':
  1003. case 'xmag':
  1004. case 'ymag':
  1005. case 'znear':
  1006. case 'zfar':
  1007. case 'aspect_ratio':
  1008. data[ child.nodeName ] = parseFloat( child.textContent );
  1009. break;
  1010. }
  1011. }
  1012. return data;
  1013. }
  1014. function buildCamera( data ) {
  1015. var camera;
  1016. switch ( data.optics.technique ) {
  1017. case 'perspective':
  1018. camera = new THREE.PerspectiveCamera(
  1019. data.optics.parameters.yfov,
  1020. data.optics.parameters.aspect_ratio,
  1021. data.optics.parameters.znear,
  1022. data.optics.parameters.zfar
  1023. );
  1024. break;
  1025. case 'orthographic':
  1026. var ymag = data.optics.parameters.ymag;
  1027. var xmag = data.optics.parameters.xmag;
  1028. var aspectRatio = data.optics.parameters.aspect_ratio;
  1029. xmag = ( xmag === undefined ) ? ( ymag * aspectRatio ) : xmag;
  1030. ymag = ( ymag === undefined ) ? ( xmag / aspectRatio ) : ymag;
  1031. xmag *= 0.5;
  1032. ymag *= 0.5;
  1033. camera = new THREE.OrthographicCamera(
  1034. - xmag, xmag, ymag, - ymag, // left, right, top, bottom
  1035. data.optics.parameters.znear,
  1036. data.optics.parameters.zfar
  1037. );
  1038. break;
  1039. default:
  1040. camera = new THREE.PerspectiveCamera();
  1041. break;
  1042. }
  1043. camera.name = data.name;
  1044. return camera;
  1045. }
  1046. function getCamera( id ) {
  1047. var data = library.cameras[ id ];
  1048. if ( data !== undefined ) {
  1049. return getBuild( data, buildCamera );
  1050. }
  1051. console.warn( 'THREE.ColladaLoader: Couldn\'t find camera with ID:', id );
  1052. return null;
  1053. }
  1054. // light
  1055. function parseLight( xml ) {
  1056. var data = {};
  1057. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1058. var child = xml.childNodes[ i ];
  1059. if ( child.nodeType !== 1 ) continue;
  1060. switch ( child.nodeName ) {
  1061. case 'technique_common':
  1062. data = parseLightTechnique( child );
  1063. break;
  1064. }
  1065. }
  1066. library.lights[ xml.getAttribute( 'id' ) ] = data;
  1067. }
  1068. function parseLightTechnique( xml ) {
  1069. var data = {};
  1070. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1071. var child = xml.childNodes[ i ];
  1072. if ( child.nodeType !== 1 ) continue;
  1073. switch ( child.nodeName ) {
  1074. case 'directional':
  1075. case 'point':
  1076. case 'spot':
  1077. case 'ambient':
  1078. data.technique = child.nodeName;
  1079. data.parameters = parseLightParameters( child );
  1080. }
  1081. }
  1082. return data;
  1083. }
  1084. function parseLightParameters( xml ) {
  1085. var data = {};
  1086. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1087. var child = xml.childNodes[ i ];
  1088. if ( child.nodeType !== 1 ) continue;
  1089. switch ( child.nodeName ) {
  1090. case 'color':
  1091. var array = parseFloats( child.textContent );
  1092. data.color = new THREE.Color().fromArray( array );
  1093. break;
  1094. case 'falloff_angle':
  1095. data.falloffAngle = parseFloat( child.textContent );
  1096. break;
  1097. case 'quadratic_attenuation':
  1098. var f = parseFloat( child.textContent );
  1099. data.distance = f ? Math.sqrt( 1 / f ) : 0;
  1100. break;
  1101. }
  1102. }
  1103. return data;
  1104. }
  1105. function buildLight( data ) {
  1106. var light;
  1107. switch ( data.technique ) {
  1108. case 'directional':
  1109. light = new THREE.DirectionalLight();
  1110. break;
  1111. case 'point':
  1112. light = new THREE.PointLight();
  1113. break;
  1114. case 'spot':
  1115. light = new THREE.SpotLight();
  1116. break;
  1117. case 'ambient':
  1118. light = new THREE.AmbientLight();
  1119. break;
  1120. }
  1121. if ( data.parameters.color ) light.color.copy( data.parameters.color );
  1122. if ( data.parameters.distance ) light.distance = data.parameters.distance;
  1123. return light;
  1124. }
  1125. function getLight( id ) {
  1126. var data = library.lights[ id ];
  1127. if ( data !== undefined ) {
  1128. return getBuild( data, buildLight );
  1129. }
  1130. console.warn( 'THREE.ColladaLoader: Couldn\'t find light with ID:', id );
  1131. return null;
  1132. }
  1133. // geometry
  1134. function parseGeometry( xml ) {
  1135. var data = {
  1136. name: xml.getAttribute( 'name' ),
  1137. sources: {},
  1138. vertices: {},
  1139. primitives: []
  1140. };
  1141. var mesh = getElementsByTagName( xml, 'mesh' )[ 0 ];
  1142. // the following tags inside geometry are not supported yet (see https://github.com/mrdoob/three.js/pull/12606): convex_mesh, spline, brep
  1143. if ( mesh === undefined ) return;
  1144. for ( var i = 0; i < mesh.childNodes.length; i ++ ) {
  1145. var child = mesh.childNodes[ i ];
  1146. if ( child.nodeType !== 1 ) continue;
  1147. var id = child.getAttribute( 'id' );
  1148. switch ( child.nodeName ) {
  1149. case 'source':
  1150. data.sources[ id ] = parseSource( child );
  1151. break;
  1152. case 'vertices':
  1153. // data.sources[ id ] = data.sources[ parseId( getElementsByTagName( child, 'input' )[ 0 ].getAttribute( 'source' ) ) ];
  1154. data.vertices = parseGeometryVertices( child );
  1155. break;
  1156. case 'polygons':
  1157. console.warn( 'THREE.ColladaLoader: Unsupported primitive type: ', child.nodeName );
  1158. break;
  1159. case 'lines':
  1160. case 'linestrips':
  1161. case 'polylist':
  1162. case 'triangles':
  1163. data.primitives.push( parseGeometryPrimitive( child ) );
  1164. break;
  1165. default:
  1166. console.log( child );
  1167. }
  1168. }
  1169. library.geometries[ xml.getAttribute( 'id' ) ] = data;
  1170. }
  1171. function parseSource( xml ) {
  1172. var data = {
  1173. array: [],
  1174. stride: 3
  1175. };
  1176. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1177. var child = xml.childNodes[ i ];
  1178. if ( child.nodeType !== 1 ) continue;
  1179. switch ( child.nodeName ) {
  1180. case 'float_array':
  1181. data.array = parseFloats( child.textContent );
  1182. break;
  1183. case 'Name_array':
  1184. data.array = parseStrings( child.textContent );
  1185. break;
  1186. case 'technique_common':
  1187. var accessor = getElementsByTagName( child, 'accessor' )[ 0 ];
  1188. if ( accessor !== undefined ) {
  1189. data.stride = parseInt( accessor.getAttribute( 'stride' ) );
  1190. }
  1191. break;
  1192. }
  1193. }
  1194. return data;
  1195. }
  1196. function parseGeometryVertices( xml ) {
  1197. var data = {};
  1198. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1199. var child = xml.childNodes[ i ];
  1200. if ( child.nodeType !== 1 ) continue;
  1201. data[ child.getAttribute( 'semantic' ) ] = parseId( child.getAttribute( 'source' ) );
  1202. }
  1203. return data;
  1204. }
  1205. function parseGeometryPrimitive( xml ) {
  1206. var primitive = {
  1207. type: xml.nodeName,
  1208. material: xml.getAttribute( 'material' ),
  1209. count: parseInt( xml.getAttribute( 'count' ) ),
  1210. inputs: {},
  1211. stride: 0,
  1212. hasUV: false
  1213. };
  1214. for ( var i = 0, l = xml.childNodes.length; i < l; i ++ ) {
  1215. var child = xml.childNodes[ i ];
  1216. if ( child.nodeType !== 1 ) continue;
  1217. switch ( child.nodeName ) {
  1218. case 'input':
  1219. var id = parseId( child.getAttribute( 'source' ) );
  1220. var semantic = child.getAttribute( 'semantic' );
  1221. var offset = parseInt( child.getAttribute( 'offset' ) );
  1222. primitive.inputs[ semantic ] = { id: id, offset: offset };
  1223. primitive.stride = Math.max( primitive.stride, offset + 1 );
  1224. if ( semantic === 'TEXCOORD' ) primitive.hasUV = true;
  1225. break;
  1226. case 'vcount':
  1227. primitive.vcount = parseInts( child.textContent );
  1228. break;
  1229. case 'p':
  1230. primitive.p = parseInts( child.textContent );
  1231. break;
  1232. }
  1233. }
  1234. return primitive;
  1235. }
  1236. function groupPrimitives( primitives ) {
  1237. var build = {};
  1238. for ( var i = 0; i < primitives.length; i ++ ) {
  1239. var primitive = primitives[ i ];
  1240. if ( build[ primitive.type ] === undefined ) build[ primitive.type ] = [];
  1241. build[ primitive.type ].push( primitive );
  1242. }
  1243. return build;
  1244. }
  1245. function checkUVCoordinates( primitives ) {
  1246. var count = 0;
  1247. for ( var i = 0, l = primitives.length; i < l; i ++ ) {
  1248. var primitive = primitives[ i ];
  1249. if ( primitive.hasUV === true ) {
  1250. count ++;
  1251. }
  1252. }
  1253. if ( count > 0 && count < primitives.length ) {
  1254. primitives.uvsNeedsFix = true;
  1255. }
  1256. }
  1257. function buildGeometry( data ) {
  1258. var build = {};
  1259. var sources = data.sources;
  1260. var vertices = data.vertices;
  1261. var primitives = data.primitives;
  1262. if ( primitives.length === 0 ) return {};
  1263. // our goal is to create one buffer geometry for a single type of primitives
  1264. // first, we group all primitives by their type
  1265. var groupedPrimitives = groupPrimitives( primitives );
  1266. for ( var type in groupedPrimitives ) {
  1267. var primitiveType = groupedPrimitives[ type ];
  1268. // second, ensure consistent uv coordinates for each type of primitives (polylist,triangles or lines)
  1269. checkUVCoordinates( primitiveType );
  1270. // third, create a buffer geometry for each type of primitives
  1271. build[ type ] = buildGeometryType( primitiveType, sources, vertices );
  1272. }
  1273. return build;
  1274. }
  1275. function buildGeometryType( primitives, sources, vertices ) {
  1276. var build = {};
  1277. var position = { array: [], stride: 0 };
  1278. var normal = { array: [], stride: 0 };
  1279. var uv = { array: [], stride: 0 };
  1280. var color = { array: [], stride: 0 };
  1281. var skinIndex = { array: [], stride: 4 };
  1282. var skinWeight = { array: [], stride: 4 };
  1283. var geometry = new THREE.BufferGeometry();
  1284. var materialKeys = [];
  1285. var start = 0;
  1286. for ( var p = 0; p < primitives.length; p ++ ) {
  1287. var primitive = primitives[ p ];
  1288. var inputs = primitive.inputs;
  1289. // groups
  1290. var count = 0;
  1291. switch ( primitive.type ) {
  1292. case 'lines':
  1293. case 'linestrips':
  1294. count = primitive.count * 2;
  1295. break;
  1296. case 'triangles':
  1297. count = primitive.count * 3;
  1298. break;
  1299. case 'polylist':
  1300. for ( var g = 0; g < primitive.count; g ++ ) {
  1301. var vc = primitive.vcount[ g ];
  1302. switch ( vc ) {
  1303. case 3:
  1304. count += 3; // single triangle
  1305. break;
  1306. case 4:
  1307. count += 6; // quad, subdivided into two triangles
  1308. break;
  1309. default:
  1310. count += ( vc - 2 ) * 3; // polylist with more than four vertices
  1311. break;
  1312. }
  1313. }
  1314. break;
  1315. default:
  1316. console.warn( 'THREE.ColladaLoader: Unknow primitive type:', primitive.type );
  1317. }
  1318. geometry.addGroup( start, count, p );
  1319. start += count;
  1320. // material
  1321. if ( primitive.material ) {
  1322. materialKeys.push( primitive.material );
  1323. }
  1324. // geometry data
  1325. for ( var name in inputs ) {
  1326. var input = inputs[ name ];
  1327. switch ( name ) {
  1328. case 'VERTEX':
  1329. for ( var key in vertices ) {
  1330. var id = vertices[ key ];
  1331. switch ( key ) {
  1332. case 'POSITION':
  1333. var prevLength = position.array.length;
  1334. buildGeometryData( primitive, sources[ id ], input.offset, position.array );
  1335. position.stride = sources[ id ].stride;
  1336. if ( sources.skinWeights && sources.skinIndices ) {
  1337. buildGeometryData( primitive, sources.skinIndices, input.offset, skinIndex.array );
  1338. buildGeometryData( primitive, sources.skinWeights, input.offset, skinWeight.array );
  1339. }
  1340. // see #3803
  1341. if ( primitive.hasUV === false && primitives.uvsNeedsFix === true ) {
  1342. var count = ( position.array.length - prevLength ) / position.stride;
  1343. for ( var i = 0; i < count; i ++ ) {
  1344. // fill missing uv coordinates
  1345. uv.array.push( 0, 0 );
  1346. }
  1347. }
  1348. break;
  1349. case 'NORMAL':
  1350. buildGeometryData( primitive, sources[ id ], input.offset, normal.array );
  1351. normal.stride = sources[ id ].stride;
  1352. break;
  1353. case 'COLOR':
  1354. buildGeometryData( primitive, sources[ id ], input.offset, color.array );
  1355. color.stride = sources[ id ].stride;
  1356. break;
  1357. case 'TEXCOORD':
  1358. buildGeometryData( primitive, sources[ id ], input.offset, uv.array );
  1359. uv.stride = sources[ id ].stride;
  1360. break;
  1361. default:
  1362. console.warn( 'THREE.ColladaLoader: Semantic "%s" not handled in geometry build process.', key );
  1363. }
  1364. }
  1365. break;
  1366. case 'NORMAL':
  1367. buildGeometryData( primitive, sources[ input.id ], input.offset, normal.array );
  1368. normal.stride = sources[ input.id ].stride;
  1369. break;
  1370. case 'COLOR':
  1371. buildGeometryData( primitive, sources[ input.id ], input.offset, color.array );
  1372. color.stride = sources[ input.id ].stride;
  1373. break;
  1374. case 'TEXCOORD':
  1375. buildGeometryData( primitive, sources[ input.id ], input.offset, uv.array );
  1376. uv.stride = sources[ input.id ].stride;
  1377. break;
  1378. }
  1379. }
  1380. }
  1381. // build geometry
  1382. if ( position.array.length > 0 ) geometry.addAttribute( 'position', new THREE.Float32BufferAttribute( position.array, position.stride ) );
  1383. if ( normal.array.length > 0 ) geometry.addAttribute( 'normal', new THREE.Float32BufferAttribute( normal.array, normal.stride ) );
  1384. if ( color.array.length > 0 ) geometry.addAttribute( 'color', new THREE.Float32BufferAttribute( color.array, color.stride ) );
  1385. if ( uv.array.length > 0 ) geometry.addAttribute( 'uv', new THREE.Float32BufferAttribute( uv.array, uv.stride ) );
  1386. if ( skinIndex.array.length > 0 ) geometry.addAttribute( 'skinIndex', new THREE.Float32BufferAttribute( skinIndex.array, skinIndex.stride ) );
  1387. if ( skinWeight.array.length > 0 ) geometry.addAttribute( 'skinWeight', new THREE.Float32BufferAttribute( skinWeight.array, skinWeight.stride ) );
  1388. build.data = geometry;
  1389. build.type = primitives[ 0 ].type;
  1390. build.materialKeys = materialKeys;
  1391. return build;
  1392. }
  1393. function buildGeometryData( primitive, source, offset, array ) {
  1394. var indices = primitive.p;
  1395. var stride = primitive.stride;
  1396. var vcount = primitive.vcount;
  1397. function pushVector( i ) {
  1398. var index = indices[ i + offset ] * sourceStride;
  1399. var length = index + sourceStride;
  1400. for ( ; index < length; index ++ ) {
  1401. array.push( sourceArray[ index ] );
  1402. }
  1403. }
  1404. var sourceArray = source.array;
  1405. var sourceStride = source.stride;
  1406. if ( primitive.vcount !== undefined ) {
  1407. var index = 0;
  1408. for ( var i = 0, l = vcount.length; i < l; i ++ ) {
  1409. var count = vcount[ i ];
  1410. if ( count === 4 ) {
  1411. var a = index + stride * 0;
  1412. var b = index + stride * 1;
  1413. var c = index + stride * 2;
  1414. var d = index + stride * 3;
  1415. pushVector( a ); pushVector( b ); pushVector( d );
  1416. pushVector( b ); pushVector( c ); pushVector( d );
  1417. } else if ( count === 3 ) {
  1418. var a = index + stride * 0;
  1419. var b = index + stride * 1;
  1420. var c = index + stride * 2;
  1421. pushVector( a ); pushVector( b ); pushVector( c );
  1422. } else if ( count > 4 ) {
  1423. for ( var k = 1, kl = ( count - 2 ); k <= kl; k ++ ) {
  1424. var a = index + stride * 0;
  1425. var b = index + stride * k;
  1426. var c = index + stride * ( k + 1 );
  1427. pushVector( a ); pushVector( b ); pushVector( c );
  1428. }
  1429. }
  1430. index += stride * count;
  1431. }
  1432. } else {
  1433. for ( var i = 0, l = indices.length; i < l; i += stride ) {
  1434. pushVector( i );
  1435. }
  1436. }
  1437. }
  1438. function getGeometry( id ) {
  1439. return getBuild( library.geometries[ id ], buildGeometry );
  1440. }
  1441. // kinematics
  1442. function parseKinematicsModel( xml ) {
  1443. var data = {
  1444. name: xml.getAttribute( 'name' ) || '',
  1445. joints: {},
  1446. links: []
  1447. };
  1448. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1449. var child = xml.childNodes[ i ];
  1450. if ( child.nodeType !== 1 ) continue;
  1451. switch ( child.nodeName ) {
  1452. case 'technique_common':
  1453. parseKinematicsTechniqueCommon( child, data );
  1454. break;
  1455. }
  1456. }
  1457. library.kinematicsModels[ xml.getAttribute( 'id' ) ] = data;
  1458. }
  1459. function buildKinematicsModel( data ) {
  1460. if ( data.build !== undefined ) return data.build;
  1461. return data;
  1462. }
  1463. function getKinematicsModel( id ) {
  1464. return getBuild( library.kinematicsModels[ id ], buildKinematicsModel );
  1465. }
  1466. function parseKinematicsTechniqueCommon( xml, data ) {
  1467. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1468. var child = xml.childNodes[ i ];
  1469. if ( child.nodeType !== 1 ) continue;
  1470. switch ( child.nodeName ) {
  1471. case 'joint':
  1472. data.joints[ child.getAttribute( 'sid' ) ] = parseKinematicsJoint( child );
  1473. break;
  1474. case 'link':
  1475. data.links.push( parseKinematicsLink( child ) );
  1476. break;
  1477. }
  1478. }
  1479. }
  1480. function parseKinematicsJoint( xml ) {
  1481. var data;
  1482. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1483. var child = xml.childNodes[ i ];
  1484. if ( child.nodeType !== 1 ) continue;
  1485. switch ( child.nodeName ) {
  1486. case 'prismatic':
  1487. case 'revolute':
  1488. data = parseKinematicsJointParameter( child );
  1489. break;
  1490. }
  1491. }
  1492. return data;
  1493. }
  1494. function parseKinematicsJointParameter( xml, data ) {
  1495. var data = {
  1496. sid: xml.getAttribute( 'sid' ),
  1497. name: xml.getAttribute( 'name' ) || '',
  1498. axis: new THREE.Vector3(),
  1499. limits: {
  1500. min: 0,
  1501. max: 0
  1502. },
  1503. type: xml.nodeName,
  1504. static: false,
  1505. zeroPosition: 0,
  1506. middlePosition: 0
  1507. };
  1508. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1509. var child = xml.childNodes[ i ];
  1510. if ( child.nodeType !== 1 ) continue;
  1511. switch ( child.nodeName ) {
  1512. case 'axis':
  1513. var array = parseFloats( child.textContent );
  1514. data.axis.fromArray( array );
  1515. break;
  1516. case 'limits':
  1517. var max = child.getElementsByTagName( 'max' )[ 0 ];
  1518. var min = child.getElementsByTagName( 'min' )[ 0 ];
  1519. data.limits.max = parseFloat( max.textContent );
  1520. data.limits.min = parseFloat( min.textContent );
  1521. break;
  1522. }
  1523. }
  1524. // if min is equal to or greater than max, consider the joint static
  1525. if ( data.limits.min >= data.limits.max ) {
  1526. data.static = true;
  1527. }
  1528. // calculate middle position
  1529. data.middlePosition = ( data.limits.min + data.limits.max ) / 2.0;
  1530. return data;
  1531. }
  1532. function parseKinematicsLink( xml ) {
  1533. var data = {
  1534. sid: xml.getAttribute( 'sid' ),
  1535. name: xml.getAttribute( 'name' ) || '',
  1536. attachments: [],
  1537. transforms: []
  1538. };
  1539. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1540. var child = xml.childNodes[ i ];
  1541. if ( child.nodeType !== 1 ) continue;
  1542. switch ( child.nodeName ) {
  1543. case 'attachment_full':
  1544. data.attachments.push( parseKinematicsAttachment( child ) );
  1545. break;
  1546. case 'matrix':
  1547. case 'translate':
  1548. case 'rotate':
  1549. data.transforms.push( parseKinematicsTransform( child ) );
  1550. break;
  1551. }
  1552. }
  1553. return data;
  1554. }
  1555. function parseKinematicsAttachment( xml ) {
  1556. var data = {
  1557. joint: xml.getAttribute( 'joint' ).split( '/' ).pop(),
  1558. transforms: [],
  1559. links: []
  1560. };
  1561. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1562. var child = xml.childNodes[ i ];
  1563. if ( child.nodeType !== 1 ) continue;
  1564. switch ( child.nodeName ) {
  1565. case 'link':
  1566. data.links.push( parseKinematicsLink( child ) );
  1567. break;
  1568. case 'matrix':
  1569. case 'translate':
  1570. case 'rotate':
  1571. data.transforms.push( parseKinematicsTransform( child ) );
  1572. break;
  1573. }
  1574. }
  1575. return data;
  1576. }
  1577. function parseKinematicsTransform( xml ) {
  1578. var data = {
  1579. type: xml.nodeName
  1580. };
  1581. var array = parseFloats( xml.textContent );
  1582. switch ( data.type ) {
  1583. case 'matrix':
  1584. data.obj = new THREE.Matrix4();
  1585. data.obj.fromArray( array ).transpose();
  1586. break;
  1587. case 'translate':
  1588. data.obj = new THREE.Vector3();
  1589. data.obj.fromArray( array );
  1590. break;
  1591. case 'rotate':
  1592. data.obj = new THREE.Vector3();
  1593. data.obj.fromArray( array );
  1594. data.angle = THREE.Math.degToRad( array[ 3 ] );
  1595. break;
  1596. }
  1597. return data;
  1598. }
  1599. // physics
  1600. function parsePhysicsModel( xml ) {
  1601. var data = {
  1602. name: xml.getAttribute( 'name' ) || '',
  1603. rigidBodies: {}
  1604. };
  1605. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1606. var child = xml.childNodes[ i ];
  1607. if ( child.nodeType !== 1 ) continue;
  1608. switch ( child.nodeName ) {
  1609. case 'rigid_body':
  1610. data.rigidBodies[ child.getAttribute( 'name' ) ] = {};
  1611. parsePhysicsRigidBody( child, data.rigidBodies[ child.getAttribute( 'name' ) ] );
  1612. break;
  1613. }
  1614. }
  1615. library.physicsModels[ xml.getAttribute( 'id' ) ] = data;
  1616. }
  1617. function parsePhysicsRigidBody( xml, data ) {
  1618. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1619. var child = xml.childNodes[ i ];
  1620. if ( child.nodeType !== 1 ) continue;
  1621. switch ( child.nodeName ) {
  1622. case 'technique_common':
  1623. parsePhysicsTechniqueCommon( child, data );
  1624. break;
  1625. }
  1626. }
  1627. }
  1628. function parsePhysicsTechniqueCommon( xml, data ) {
  1629. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1630. var child = xml.childNodes[ i ];
  1631. if ( child.nodeType !== 1 ) continue;
  1632. switch ( child.nodeName ) {
  1633. case 'inertia':
  1634. data.inertia = parseFloats( child.textContent );
  1635. break;
  1636. case 'mass':
  1637. data.mass = parseFloats( child.textContent )[0];
  1638. break;
  1639. }
  1640. }
  1641. }
  1642. // scene
  1643. function parseKinematicsScene( xml ) {
  1644. var data = {
  1645. bindJointAxis: []
  1646. };
  1647. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1648. var child = xml.childNodes[ i ];
  1649. if ( child.nodeType !== 1 ) continue;
  1650. switch ( child.nodeName ) {
  1651. case 'bind_joint_axis':
  1652. data.bindJointAxis.push( parseKinematicsBindJointAxis( child ) );
  1653. break;
  1654. }
  1655. }
  1656. library.kinematicsScenes[ parseId( xml.getAttribute( 'url' ) ) ] = data;
  1657. }
  1658. function parseKinematicsBindJointAxis( xml ) {
  1659. var data = {
  1660. target: xml.getAttribute( 'target' ).split( '/' ).pop()
  1661. };
  1662. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1663. var child = xml.childNodes[ i ];
  1664. if ( child.nodeType !== 1 ) continue;
  1665. switch ( child.nodeName ) {
  1666. case 'axis':
  1667. var param = child.getElementsByTagName( 'param' )[ 0 ];
  1668. data.axis = param.textContent;
  1669. var tmpJointIndex = data.axis.split( 'inst_' ).pop().split( 'axis' )[ 0 ];
  1670. data.jointIndex = tmpJointIndex.substr( 0, tmpJointIndex.length - 1 );
  1671. break;
  1672. }
  1673. }
  1674. return data;
  1675. }
  1676. function buildKinematicsScene( data ) {
  1677. if ( data.build !== undefined ) return data.build;
  1678. return data;
  1679. }
  1680. function getKinematicsScene( id ) {
  1681. return getBuild( library.kinematicsScenes[ id ], buildKinematicsScene );
  1682. }
  1683. function setupKinematics() {
  1684. var kinematicsModelId = Object.keys( library.kinematicsModels )[ 0 ];
  1685. var kinematicsSceneId = Object.keys( library.kinematicsScenes )[ 0 ];
  1686. var visualSceneId = Object.keys( library.visualScenes )[ 0 ];
  1687. if ( kinematicsModelId === undefined || kinematicsSceneId === undefined ) return;
  1688. var kinematicsModel = getKinematicsModel( kinematicsModelId );
  1689. var kinematicsScene = getKinematicsScene( kinematicsSceneId );
  1690. var visualScene = getVisualScene( visualSceneId );
  1691. var bindJointAxis = kinematicsScene.bindJointAxis;
  1692. var jointMap = {};
  1693. for ( var i = 0, l = bindJointAxis.length; i < l; i ++ ) {
  1694. var axis = bindJointAxis[ i ];
  1695. // the result of the following query is an element of type 'translate', 'rotate','scale' or 'matrix'
  1696. var targetElement = collada.querySelector( '[sid="' + axis.target + '"]' );
  1697. if ( targetElement ) {
  1698. // get the parent of the transfrom element
  1699. var parentVisualElement = targetElement.parentElement;
  1700. // connect the joint of the kinematics model with the element in the visual scene
  1701. connect( axis.jointIndex, parentVisualElement );
  1702. }
  1703. }
  1704. function connect( jointIndex, visualElement ) {
  1705. var visualElementName = visualElement.getAttribute( 'name' );
  1706. var joint = kinematicsModel.joints[ jointIndex ];
  1707. visualScene.traverse( function ( object ) {
  1708. if ( object.name === visualElementName ) {
  1709. jointMap[ jointIndex ] = {
  1710. object: object,
  1711. transforms: buildTransformList( visualElement ),
  1712. joint: joint,
  1713. position: joint.zeroPosition
  1714. };
  1715. }
  1716. } );
  1717. }
  1718. var m0 = new THREE.Matrix4();
  1719. kinematics = {
  1720. joints: kinematicsModel && kinematicsModel.joints,
  1721. getJointValue: function ( jointIndex ) {
  1722. var jointData = jointMap[ jointIndex ];
  1723. if ( jointData ) {
  1724. return jointData.position;
  1725. } else {
  1726. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' doesn\'t exist.' );
  1727. }
  1728. },
  1729. setJointValue: function ( jointIndex, value ) {
  1730. var jointData = jointMap[ jointIndex ];
  1731. if ( jointData ) {
  1732. var joint = jointData.joint;
  1733. if ( value > joint.limits.max || value < joint.limits.min ) {
  1734. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' value ' + value + ' outside of limits (min: ' + joint.limits.min + ', max: ' + joint.limits.max + ').' );
  1735. } else if ( joint.static ) {
  1736. console.warn( 'THREE.ColladaLoader: Joint ' + jointIndex + ' is static.' );
  1737. } else {
  1738. var object = jointData.object;
  1739. var axis = joint.axis;
  1740. var transforms = jointData.transforms;
  1741. matrix.identity();
  1742. // each update, we have to apply all transforms in the correct order
  1743. for ( var i = 0; i < transforms.length; i ++ ) {
  1744. var transform = transforms[ i ];
  1745. // if there is a connection of the transform node with a joint, apply the joint value
  1746. if ( transform.sid && transform.sid.indexOf( jointIndex ) !== - 1 ) {
  1747. switch ( joint.type ) {
  1748. case 'revolute':
  1749. matrix.multiply( m0.makeRotationAxis( axis, THREE.Math.degToRad( value ) ) );
  1750. break;
  1751. case 'prismatic':
  1752. matrix.multiply( m0.makeTranslation( axis.x * value, axis.y * value, axis.z * value ) );
  1753. break;
  1754. default:
  1755. console.warn( 'THREE.ColladaLoader: Unknown joint type: ' + joint.type );
  1756. break;
  1757. }
  1758. } else {
  1759. switch ( transform.type ) {
  1760. case 'matrix':
  1761. matrix.multiply( transform.obj );
  1762. break;
  1763. case 'translate':
  1764. matrix.multiply( m0.makeTranslation( transform.obj.x, transform.obj.y, transform.obj.z ) );
  1765. break;
  1766. case 'scale':
  1767. matrix.scale( transform.obj );
  1768. break;
  1769. case 'rotate':
  1770. matrix.multiply( m0.makeRotationAxis( transform.obj, transform.angle ) );
  1771. break;
  1772. }
  1773. }
  1774. }
  1775. object.matrix.copy( matrix );
  1776. object.matrix.decompose( object.position, object.quaternion, object.scale );
  1777. jointMap[ jointIndex ].position = value;
  1778. }
  1779. } else {
  1780. console.log( 'THREE.ColladaLoader: ' + jointIndex + ' does not exist.' );
  1781. }
  1782. }
  1783. };
  1784. }
  1785. function buildTransformList( node ) {
  1786. var transforms = [];
  1787. var xml = collada.querySelector( '[id="' + node.id + '"]' );
  1788. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1789. var child = xml.childNodes[ i ];
  1790. if ( child.nodeType !== 1 ) continue;
  1791. switch ( child.nodeName ) {
  1792. case 'matrix':
  1793. var array = parseFloats( child.textContent );
  1794. var matrix = new THREE.Matrix4().fromArray( array ).transpose();
  1795. transforms.push( {
  1796. sid: child.getAttribute( 'sid' ),
  1797. type: child.nodeName,
  1798. obj: matrix
  1799. } );
  1800. break;
  1801. case 'translate':
  1802. case 'scale':
  1803. var array = parseFloats( child.textContent );
  1804. var vector = new THREE.Vector3().fromArray( array );
  1805. transforms.push( {
  1806. sid: child.getAttribute( 'sid' ),
  1807. type: child.nodeName,
  1808. obj: vector
  1809. } );
  1810. break;
  1811. case 'rotate':
  1812. var array = parseFloats( child.textContent );
  1813. var vector = new THREE.Vector3().fromArray( array );
  1814. var angle = THREE.Math.degToRad( array[ 3 ] );
  1815. transforms.push( {
  1816. sid: child.getAttribute( 'sid' ),
  1817. type: child.nodeName,
  1818. obj: vector,
  1819. angle: angle
  1820. } );
  1821. break;
  1822. }
  1823. }
  1824. return transforms;
  1825. }
  1826. // nodes
  1827. function prepareNodes( xml ) {
  1828. var elements = xml.getElementsByTagName( 'node' );
  1829. // ensure all node elements have id attributes
  1830. for ( var i = 0; i < elements.length; i ++ ) {
  1831. var element = elements[ i ];
  1832. if ( element.hasAttribute( 'id' ) === false ) {
  1833. element.setAttribute( 'id', generateId() );
  1834. }
  1835. }
  1836. }
  1837. var matrix = new THREE.Matrix4();
  1838. var vector = new THREE.Vector3();
  1839. function parseNode( xml ) {
  1840. var data = {
  1841. name: xml.getAttribute( 'name' ) || '',
  1842. type: xml.getAttribute( 'type' ),
  1843. id: xml.getAttribute( 'id' ),
  1844. sid: xml.getAttribute( 'sid' ),
  1845. matrix: new THREE.Matrix4(),
  1846. nodes: [],
  1847. instanceCameras: [],
  1848. instanceControllers: [],
  1849. instanceLights: [],
  1850. instanceGeometries: [],
  1851. instanceNodes: [],
  1852. transforms: {}
  1853. };
  1854. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1855. var child = xml.childNodes[ i ];
  1856. if ( child.nodeType !== 1 ) continue;
  1857. switch ( child.nodeName ) {
  1858. case 'node':
  1859. data.nodes.push( child.getAttribute( 'id' ) );
  1860. parseNode( child );
  1861. break;
  1862. case 'instance_camera':
  1863. data.instanceCameras.push( parseId( child.getAttribute( 'url' ) ) );
  1864. break;
  1865. case 'instance_controller':
  1866. data.instanceControllers.push( parseNodeInstance( child ) );
  1867. break;
  1868. case 'instance_light':
  1869. data.instanceLights.push( parseId( child.getAttribute( 'url' ) ) );
  1870. break;
  1871. case 'instance_geometry':
  1872. data.instanceGeometries.push( parseNodeInstance( child ) );
  1873. break;
  1874. case 'instance_node':
  1875. data.instanceNodes.push( parseId( child.getAttribute( 'url' ) ) );
  1876. break;
  1877. case 'matrix':
  1878. var array = parseFloats( child.textContent );
  1879. data.matrix.multiply( matrix.fromArray( array ).transpose() );
  1880. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1881. break;
  1882. case 'translate':
  1883. var array = parseFloats( child.textContent );
  1884. vector.fromArray( array );
  1885. data.matrix.multiply( matrix.makeTranslation( vector.x, vector.y, vector.z ) );
  1886. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1887. break;
  1888. case 'rotate':
  1889. var array = parseFloats( child.textContent );
  1890. var angle = THREE.Math.degToRad( array[ 3 ] );
  1891. data.matrix.multiply( matrix.makeRotationAxis( vector.fromArray( array ), angle ) );
  1892. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1893. break;
  1894. case 'scale':
  1895. var array = parseFloats( child.textContent );
  1896. data.matrix.scale( vector.fromArray( array ) );
  1897. data.transforms[ child.getAttribute( 'sid' ) ] = child.nodeName;
  1898. break;
  1899. case 'extra':
  1900. break;
  1901. default:
  1902. console.log( child );
  1903. }
  1904. }
  1905. if ( hasNode( data.id ) ) {
  1906. console.warn( 'THREE.ColladaLoader: There is already a node with ID %s. Exclude current node from further processing.', data.id );
  1907. } else {
  1908. library.nodes[ data.id ] = data;
  1909. }
  1910. return data;
  1911. }
  1912. function parseNodeInstance( xml ) {
  1913. var data = {
  1914. id: parseId( xml.getAttribute( 'url' ) ),
  1915. materials: {},
  1916. skeletons: []
  1917. };
  1918. for ( var i = 0; i < xml.childNodes.length; i ++ ) {
  1919. var child = xml.childNodes[ i ];
  1920. switch ( child.nodeName ) {
  1921. case 'bind_material':
  1922. var instances = child.getElementsByTagName( 'instance_material' );
  1923. for ( var j = 0; j < instances.length; j ++ ) {
  1924. var instance = instances[ j ];
  1925. var symbol = instance.getAttribute( 'symbol' );
  1926. var target = instance.getAttribute( 'target' );
  1927. data.materials[ symbol ] = parseId( target );
  1928. }
  1929. break;
  1930. case 'skeleton':
  1931. data.skeletons.push( parseId( child.textContent ) );
  1932. break;
  1933. default:
  1934. break;
  1935. }
  1936. }
  1937. return data;
  1938. }
  1939. function buildSkeleton( skeletons, joints ) {
  1940. var boneData = [];
  1941. var sortedBoneData = [];
  1942. var i, j, data;
  1943. // a skeleton can have multiple root bones. collada expresses this
  1944. // situtation with multiple "skeleton" tags per controller instance
  1945. for ( i = 0; i < skeletons.length; i ++ ) {
  1946. var skeleton = skeletons[ i ];
  1947. var root;
  1948. if ( hasNode( skeleton ) ) {
  1949. root = getNode( skeleton );
  1950. buildBoneHierarchy( root, joints, boneData );
  1951. } else if ( hasVisualScene( skeleton ) ) {
  1952. // handle case where the skeleton refers to the visual scene (#13335)
  1953. var visualScene = library.visualScenes[ skeleton ];
  1954. var children = visualScene.children;
  1955. for ( var j = 0; j < children.length; j ++ ) {
  1956. var child = children[ j ];
  1957. if ( child.type === 'JOINT' ) {
  1958. var root = getNode( child.id );
  1959. buildBoneHierarchy( root, joints, boneData );
  1960. }
  1961. }
  1962. } else {
  1963. console.error( 'THREE.ColladaLoader: Unable to find root bone of skeleton with ID:', skeleton );
  1964. }
  1965. }
  1966. // sort bone data (the order is defined in the corresponding controller)
  1967. for ( i = 0; i < joints.length; i ++ ) {
  1968. for ( j = 0; j < boneData.length; j ++ ) {
  1969. data = boneData[ j ];
  1970. if ( data.bone.name === joints[ i ].name ) {
  1971. sortedBoneData[ i ] = data;
  1972. data.processed = true;
  1973. break;
  1974. }
  1975. }
  1976. }
  1977. // add unprocessed bone data at the end of the list
  1978. for ( i = 0; i < boneData.length; i ++ ) {
  1979. data = boneData[ i ];
  1980. if ( data.processed === false ) {
  1981. sortedBoneData.push( data );
  1982. data.processed = true;
  1983. }
  1984. }
  1985. // setup arrays for skeleton creation
  1986. var bones = [];
  1987. var boneInverses = [];
  1988. for ( i = 0; i < sortedBoneData.length; i ++ ) {
  1989. data = sortedBoneData[ i ];
  1990. bones.push( data.bone );
  1991. boneInverses.push( data.boneInverse );
  1992. }
  1993. return new THREE.Skeleton( bones, boneInverses );
  1994. }
  1995. function buildBoneHierarchy( root, joints, boneData ) {
  1996. // setup bone data from visual scene
  1997. root.traverse( function ( object ) {
  1998. if ( object.isBone === true ) {
  1999. var boneInverse;
  2000. // retrieve the boneInverse from the controller data
  2001. for ( var i = 0; i < joints.length; i ++ ) {
  2002. var joint = joints[ i ];
  2003. if ( joint.name === object.name ) {
  2004. boneInverse = joint.boneInverse;
  2005. break;
  2006. }
  2007. }
  2008. if ( boneInverse === undefined ) {
  2009. // Unfortunately, there can be joints in the visual scene that are not part of the
  2010. // corresponding controller. In this case, we have to create a dummy boneInverse matrix
  2011. // for the respective bone. This bone won't affect any vertices, because there are no skin indices
  2012. // and weights defined for it. But we still have to add the bone to the sorted bone list in order to
  2013. // ensure a correct animation of the model.
  2014. boneInverse = new THREE.Matrix4();
  2015. }
  2016. boneData.push( { bone: object, boneInverse: boneInverse, processed: false } );
  2017. }
  2018. } );
  2019. }
  2020. function buildNode( data ) {
  2021. var objects = [];
  2022. var matrix = data.matrix;
  2023. var nodes = data.nodes;
  2024. var type = data.type;
  2025. var instanceCameras = data.instanceCameras;
  2026. var instanceControllers = data.instanceControllers;
  2027. var instanceLights = data.instanceLights;
  2028. var instanceGeometries = data.instanceGeometries;
  2029. var instanceNodes = data.instanceNodes;
  2030. // nodes
  2031. for ( var i = 0, l = nodes.length; i < l; i ++ ) {
  2032. objects.push( getNode( nodes[ i ] ) );
  2033. }
  2034. // instance cameras
  2035. for ( var i = 0, l = instanceCameras.length; i < l; i ++ ) {
  2036. var instanceCamera = getCamera( instanceCameras[ i ] );
  2037. if ( instanceCamera !== null ) {
  2038. objects.push( instanceCamera.clone() );
  2039. }
  2040. }
  2041. // instance controllers
  2042. for ( var i = 0, l = instanceControllers.length; i < l; i ++ ) {
  2043. var instance = instanceControllers[ i ];
  2044. var controller = getController( instance.id );
  2045. var geometries = getGeometry( controller.id );
  2046. var newObjects = buildObjects( geometries, instance.materials );
  2047. var skeletons = instance.skeletons;
  2048. var joints = controller.skin.joints;
  2049. var skeleton = buildSkeleton( skeletons, joints );
  2050. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2051. var object = newObjects[ j ];
  2052. if ( object.isSkinnedMesh ) {
  2053. object.bind( skeleton, controller.skin.bindMatrix );
  2054. object.normalizeSkinWeights();
  2055. }
  2056. objects.push( object );
  2057. }
  2058. }
  2059. // instance lights
  2060. for ( var i = 0, l = instanceLights.length; i < l; i ++ ) {
  2061. var instanceLight = getLight( instanceLights[ i ] );
  2062. if ( instanceLight !== null ) {
  2063. objects.push( instanceLight.clone() );
  2064. }
  2065. }
  2066. // instance geometries
  2067. for ( var i = 0, l = instanceGeometries.length; i < l; i ++ ) {
  2068. var instance = instanceGeometries[ i ];
  2069. // a single geometry instance in collada can lead to multiple object3Ds.
  2070. // this is the case when primitives are combined like triangles and lines
  2071. var geometries = getGeometry( instance.id );
  2072. var newObjects = buildObjects( geometries, instance.materials );
  2073. for ( var j = 0, jl = newObjects.length; j < jl; j ++ ) {
  2074. objects.push( newObjects[ j ] );
  2075. }
  2076. }
  2077. // instance nodes
  2078. for ( var i = 0, l = instanceNodes.length; i < l; i ++ ) {
  2079. objects.push( getNode( instanceNodes[ i ] ).clone() );
  2080. }
  2081. var object;
  2082. if ( nodes.length === 0 && objects.length === 1 ) {
  2083. object = objects[ 0 ];
  2084. } else {
  2085. object = ( type === 'JOINT' ) ? new THREE.Bone() : new THREE.Group();
  2086. for ( var i = 0; i < objects.length; i ++ ) {
  2087. object.add( objects[ i ] );
  2088. }
  2089. }
  2090. if ( object.name === '' ) {
  2091. object.name = ( type === 'JOINT' ) ? data.sid : data.name;
  2092. }
  2093. object.matrix.copy( matrix );
  2094. object.matrix.decompose( object.position, object.quaternion, object.scale );
  2095. return object;
  2096. }
  2097. var fallbackMaterial = new THREE.MeshBasicMaterial( { color: 0xff00ff } );
  2098. function resolveMaterialBinding( keys, instanceMaterials ) {
  2099. var materials = [];
  2100. for ( var i = 0, l = keys.length; i < l; i ++ ) {
  2101. var id = instanceMaterials[ keys[ i ] ];
  2102. if ( id === undefined ) {
  2103. console.warn( 'THREE.ColladaLoader: Material with key %s not found. Apply fallback material.', keys[ i ] );
  2104. materials.push( fallbackMaterial );
  2105. } else {
  2106. materials.push( getMaterial( id ) );
  2107. }
  2108. }
  2109. return materials;
  2110. }
  2111. function buildObjects( geometries, instanceMaterials ) {
  2112. var objects = [];
  2113. for ( var type in geometries ) {
  2114. var geometry = geometries[ type ];
  2115. var materials = resolveMaterialBinding( geometry.materialKeys, instanceMaterials );
  2116. // handle case if no materials are defined
  2117. if ( materials.length === 0 ) {
  2118. if ( type === 'lines' || type === 'linestrips' ) {
  2119. materials.push( new THREE.LineBasicMaterial() );
  2120. } else {
  2121. materials.push( new THREE.MeshPhongMaterial() );
  2122. }
  2123. }
  2124. // regard skinning
  2125. var skinning = ( geometry.data.attributes.skinIndex !== undefined );
  2126. if ( skinning ) {
  2127. for ( var i = 0, l = materials.length; i < l; i ++ ) {
  2128. materials[ i ].skinning = true;
  2129. }
  2130. }
  2131. // choose between a single or multi materials (material array)
  2132. var material = ( materials.length === 1 ) ? materials[ 0 ] : materials;
  2133. // now create a specific 3D object
  2134. var object;
  2135. switch ( type ) {
  2136. case 'lines':
  2137. object = new THREE.LineSegments( geometry.data, material );
  2138. break;
  2139. case 'linestrips':
  2140. object = new THREE.Line( geometry.data, material );
  2141. break;
  2142. case 'triangles':
  2143. case 'polylist':
  2144. if ( skinning ) {
  2145. object = new THREE.SkinnedMesh( geometry.data, material );
  2146. } else {
  2147. object = new THREE.Mesh( geometry.data, material );
  2148. }
  2149. break;
  2150. }
  2151. objects.push( object );
  2152. }
  2153. return objects;
  2154. }
  2155. function hasNode( id ) {
  2156. return library.nodes[ id ] !== undefined;
  2157. }
  2158. function getNode( id ) {
  2159. return getBuild( library.nodes[ id ], buildNode );
  2160. }
  2161. // visual scenes
  2162. function parseVisualScene( xml ) {
  2163. var data = {
  2164. name: xml.getAttribute( 'name' ),
  2165. children: []
  2166. };
  2167. prepareNodes( xml );
  2168. var elements = getElementsByTagName( xml, 'node' );
  2169. for ( var i = 0; i < elements.length; i ++ ) {
  2170. data.children.push( parseNode( elements[ i ] ) );
  2171. }
  2172. library.visualScenes[ xml.getAttribute( 'id' ) ] = data;
  2173. }
  2174. function buildVisualScene( data ) {
  2175. var group = new THREE.Group();
  2176. group.name = data.name;
  2177. var children = data.children;
  2178. for ( var i = 0; i < children.length; i ++ ) {
  2179. var child = children[ i ];
  2180. group.add( getNode( child.id ) );
  2181. }
  2182. return group;
  2183. }
  2184. function hasVisualScene( id ) {
  2185. return library.visualScenes[ id ] !== undefined;
  2186. }
  2187. function getVisualScene( id ) {
  2188. return getBuild( library.visualScenes[ id ], buildVisualScene );
  2189. }
  2190. // scenes
  2191. function parseScene( xml ) {
  2192. var instance = getElementsByTagName( xml, 'instance_visual_scene' )[ 0 ];
  2193. return getVisualScene( parseId( instance.getAttribute( 'url' ) ) );
  2194. }
  2195. function setupAnimations() {
  2196. var clips = library.clips;
  2197. if ( isEmpty( clips ) === true ) {
  2198. if ( isEmpty( library.animations ) === false ) {
  2199. // if there are animations but no clips, we create a default clip for playback
  2200. var tracks = [];
  2201. for ( var id in library.animations ) {
  2202. var animationTracks = getAnimation( id );
  2203. for ( var i = 0, l = animationTracks.length; i < l; i ++ ) {
  2204. tracks.push( animationTracks[ i ] );
  2205. }
  2206. }
  2207. animations.push( new THREE.AnimationClip( 'default', - 1, tracks ) );
  2208. }
  2209. } else {
  2210. for ( var id in clips ) {
  2211. animations.push( getAnimationClip( id ) );
  2212. }
  2213. }
  2214. }
  2215. if ( text.length === 0 ) {
  2216. return { scene: new THREE.Scene() };
  2217. }
  2218. var xml = new DOMParser().parseFromString( text, 'application/xml' );
  2219. var collada = getElementsByTagName( xml, 'COLLADA' )[ 0 ];
  2220. // metadata
  2221. var version = collada.getAttribute( 'version' );
  2222. console.log( 'THREE.ColladaLoader: File version', version );
  2223. var asset = parseAsset( getElementsByTagName( collada, 'asset' )[ 0 ] );
  2224. var textureLoader = new THREE.TextureLoader( this.manager );
  2225. textureLoader.setPath( path ).setCrossOrigin( this.crossOrigin );
  2226. //
  2227. var animations = [];
  2228. var kinematics = {};
  2229. var count = 0;
  2230. //
  2231. var library = {
  2232. animations: {},
  2233. clips: {},
  2234. controllers: {},
  2235. images: {},
  2236. effects: {},
  2237. materials: {},
  2238. cameras: {},
  2239. lights: {},
  2240. geometries: {},
  2241. nodes: {},
  2242. visualScenes: {},
  2243. kinematicsModels: {},
  2244. physicsModels: {},
  2245. kinematicsScenes: {}
  2246. };
  2247. parseLibrary( collada, 'library_animations', 'animation', parseAnimation );
  2248. parseLibrary( collada, 'library_animation_clips', 'animation_clip', parseAnimationClip );
  2249. parseLibrary( collada, 'library_controllers', 'controller', parseController );
  2250. parseLibrary( collada, 'library_images', 'image', parseImage );
  2251. parseLibrary( collada, 'library_effects', 'effect', parseEffect );
  2252. parseLibrary( collada, 'library_materials', 'material', parseMaterial );
  2253. parseLibrary( collada, 'library_cameras', 'camera', parseCamera );
  2254. parseLibrary( collada, 'library_lights', 'light', parseLight );
  2255. parseLibrary( collada, 'library_geometries', 'geometry', parseGeometry );
  2256. parseLibrary( collada, 'library_nodes', 'node', parseNode );
  2257. parseLibrary( collada, 'library_visual_scenes', 'visual_scene', parseVisualScene );
  2258. parseLibrary( collada, 'library_kinematics_models', 'kinematics_model', parseKinematicsModel );
  2259. parseLibrary( collada, 'library_physics_models', 'physics_model', parsePhysicsModel );
  2260. parseLibrary( collada, 'scene', 'instance_kinematics_scene', parseKinematicsScene );
  2261. buildLibrary( library.animations, buildAnimation );
  2262. buildLibrary( library.clips, buildAnimationClip );
  2263. buildLibrary( library.controllers, buildController );
  2264. buildLibrary( library.images, buildImage );
  2265. buildLibrary( library.effects, buildEffect );
  2266. buildLibrary( library.materials, buildMaterial );
  2267. buildLibrary( library.cameras, buildCamera );
  2268. buildLibrary( library.lights, buildLight );
  2269. buildLibrary( library.geometries, buildGeometry );
  2270. buildLibrary( library.visualScenes, buildVisualScene );
  2271. setupAnimations();
  2272. setupKinematics();
  2273. var scene = parseScene( getElementsByTagName( collada, 'scene' )[ 0 ] );
  2274. if ( asset.upAxis === 'Z_UP' ) {
  2275. scene.quaternion.setFromEuler( new THREE.Euler( - Math.PI / 2, 0, 0 ) );
  2276. }
  2277. scene.scale.multiplyScalar( asset.unit );
  2278. return {
  2279. animations: animations,
  2280. kinematics: kinematics,
  2281. library: library,
  2282. scene: scene
  2283. };
  2284. }
  2285. };