2
0

webaudio_visualizer.html 3.3 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177
  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webaudio - visualizer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. background:#777;
  10. padding:0;
  11. margin:0;
  12. font-weight: bold;
  13. overflow:hidden;
  14. }
  15. #info {
  16. position: absolute;
  17. top: 0px;
  18. width: 100%;
  19. color: #ffffff;
  20. padding: 5px;
  21. font-family:Monospace;
  22. font-size:13px;
  23. text-align:center;
  24. }
  25. a {
  26. color: #ffffff;
  27. }
  28. </style>
  29. <script src="../build/three.js"></script>
  30. <script src="js/Detector.js"></script>
  31. <script id="vertexShader" type="x-shader/x-vertex">
  32. varying vec2 vUv;
  33. void main() {
  34. vUv = uv;
  35. gl_Position = vec4( position, 1.0 );
  36. }
  37. </script>
  38. <script id="fragmentShader" type="x-shader/x-fragment">
  39. uniform sampler2D tAudioData;
  40. varying vec2 vUv;
  41. void main() {
  42. vec3 backgroundColor = vec3( 0.125, 0.125, 0.125 );
  43. vec3 color = vec3( 1.0, 1.0, 0.0 );
  44. float f = texture2D( tAudioData, vec2( vUv.x, 0.0 ) ).r;
  45. float i = step( vUv.y, f ) * step( f - 0.0125, vUv.y );
  46. gl_FragColor = vec4( mix( backgroundColor, color, i ), 1.0 );
  47. }
  48. </script>
  49. </head>
  50. <body>
  51. <div id="container"></div>
  52. <div id="info">
  53. <a href="https://threejs.org" target="_blank" rel="noopener noreferrer">three.js</a> webaudio - visualizer<br/>
  54. music by <a href="http://www.newgrounds.com/audio/listen/376737" target="_blank" rel="noopener">skullbeatz</a>
  55. </div>
  56. <script>
  57. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  58. var scene, camera, renderer, analyser, uniforms;
  59. init();
  60. animate();
  61. function init() {
  62. var fftSize = 128;
  63. //
  64. var container = document.getElementById( 'container' );
  65. renderer = new THREE.WebGLRenderer( { antialias: true } );
  66. renderer.setSize( window.innerWidth, window.innerHeight );
  67. renderer.setClearColor( 0x000000 );
  68. renderer.setPixelRatio( window.devicePixelRatio );
  69. container.appendChild( renderer.domElement );
  70. scene = new THREE.Scene();
  71. camera = new THREE.Camera();
  72. //
  73. var audioLoader = new THREE.AudioLoader();
  74. var listener = new THREE.AudioListener();
  75. var audio = new THREE.Audio( listener );
  76. audioLoader.load( 'sounds/376737_Skullbeatz___Bad_Cat_Maste.mp3', function ( buffer ) {
  77. audio.setBuffer( buffer );
  78. audio.setLoop( true );
  79. audio.play();
  80. } );
  81. analyser = new THREE.AudioAnalyser( audio, fftSize );
  82. //
  83. uniforms = {
  84. tAudioData: { value: new THREE.DataTexture( analyser.data, fftSize / 2, 1, THREE.LuminanceFormat ) }
  85. };
  86. var material = new THREE.ShaderMaterial( {
  87. uniforms: uniforms,
  88. vertexShader: document.getElementById( 'vertexShader' ).textContent,
  89. fragmentShader: document.getElementById( 'fragmentShader' ).textContent
  90. } );
  91. var geometry = new THREE.PlaneBufferGeometry( 1, 1 );
  92. var mesh = new THREE.Mesh( geometry, material );
  93. scene.add( mesh );
  94. //
  95. window.addEventListener( 'resize', onResize, false );
  96. }
  97. function onResize() {
  98. renderer.setSize( window.innerWidth, window.innerHeight );
  99. }
  100. function animate() {
  101. requestAnimationFrame( animate );
  102. render();
  103. }
  104. function render() {
  105. analyser.getFrequencyData();
  106. uniforms.tAudioData.value.needsUpdate = true;
  107. renderer.render( scene, camera );
  108. }
  109. </script>
  110. </body>
  111. </html>