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CameraNode.js
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92d826485a
Node: Static and dynamic output type for extended nodes (#22590)
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%!s(int64=3) %!d(string=hai) anos |
MaterialNode.js
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e962f378a7
Renamed *Tint to *Color. (#22748)
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%!s(int64=3) %!d(string=hai) anos |
MaterialReferenceNode.js
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b3b0cfdaf4
WebGPU: NodeMaterial BSDFs, revision and updates (#21322)
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%!s(int64=4) %!d(string=hai) anos |
ModelNode.js
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b3b0cfdaf4
WebGPU: NodeMaterial BSDFs, revision and updates (#21322)
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%!s(int64=4) %!d(string=hai) anos |
ModelViewProjectionNode.js
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ceb6a137ac
WebGPU and NodeMaterial: WGSL Support (#22688)
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%!s(int64=3) %!d(string=hai) anos |
NormalNode.js
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640a0b509b
WebGPU: Clean up. (#22768)
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%!s(int64=3) %!d(string=hai) anos |
Object3DNode.js
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92d826485a
Node: Static and dynamic output type for extended nodes (#22590)
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%!s(int64=3) %!d(string=hai) anos |
PointUVNode.js
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ceb6a137ac
WebGPU and NodeMaterial: WGSL Support (#22688)
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%!s(int64=3) %!d(string=hai) anos |
PositionNode.js
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640a0b509b
WebGPU: Clean up. (#22768)
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%!s(int64=3) %!d(string=hai) anos |
ReferenceNode.js
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92d826485a
Node: Static and dynamic output type for extended nodes (#22590)
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%!s(int64=3) %!d(string=hai) anos |
SkinningNode.js
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ceb6a137ac
WebGPU and NodeMaterial: WGSL Support (#22688)
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%!s(int64=3) %!d(string=hai) anos |
UVNode.js
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ceb6a137ac
WebGPU and NodeMaterial: WGSL Support (#22688)
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%!s(int64=3) %!d(string=hai) anos |