threejs-cleanup-simple.html 3.5 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Cleanup</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. #root {
  18. position: absolute;
  19. left: 0;
  20. top: 0;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <canvas id="c"></canvas>
  26. </body>
  27. <script type="module">
  28. import * as THREE from './resources/threejs/r114/build/three.module.js';
  29. class ResourceTracker {
  30. constructor() {
  31. this.resources = new Set();
  32. }
  33. track(resource) {
  34. if (resource.dispose || resource instanceof THREE.Object3D) {
  35. this.resources.add(resource);
  36. }
  37. return resource;
  38. }
  39. untrack(resource) {
  40. this.resources.delete(resource);
  41. }
  42. dispose() {
  43. for (const resource of this.resources) {
  44. if (resource instanceof THREE.Object3D) {
  45. if (resource.parent) {
  46. resource.parent.remove(resource);
  47. }
  48. }
  49. if (resource.dispose) {
  50. resource.dispose();
  51. }
  52. }
  53. this.resources.clear();
  54. }
  55. }
  56. function main() {
  57. const canvas = document.querySelector('#c');
  58. const renderer = new THREE.WebGLRenderer({canvas});
  59. const fov = 75;
  60. const aspect = 2; // the canvas default
  61. const near = 0.1;
  62. const far = 5;
  63. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  64. camera.position.z = 2;
  65. const scene = new THREE.Scene();
  66. const cubes = []; // an array we can use to rotate the cubes
  67. function addStuffToScene() {
  68. const resTracker = new ResourceTracker();
  69. const track = resTracker.track.bind(resTracker);
  70. const boxWidth = 1;
  71. const boxHeight = 1;
  72. const boxDepth = 1;
  73. const geometry = track(new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth));
  74. const loader = new THREE.TextureLoader();
  75. const material = track(new THREE.MeshBasicMaterial({
  76. map: track(loader.load('resources/images/wall.jpg')),
  77. }));
  78. const cube = track(new THREE.Mesh(geometry, material));
  79. scene.add(cube);
  80. cubes.push(cube); // add to our list of cubes to rotate
  81. return resTracker;
  82. }
  83. function waitSeconds(seconds = 0) {
  84. return new Promise(resolve => setTimeout(resolve, seconds * 1000));
  85. }
  86. async function process() {
  87. for (;;) {
  88. const resTracker = addStuffToScene();
  89. await waitSeconds(2);
  90. cubes.length = 0; // remove the cubes
  91. resTracker.dispose();
  92. await waitSeconds(1);
  93. }
  94. }
  95. process();
  96. function resizeRendererToDisplaySize(renderer) {
  97. const canvas = renderer.domElement;
  98. const width = canvas.clientWidth;
  99. const height = canvas.clientHeight;
  100. const needResize = canvas.width !== width || canvas.height !== height;
  101. if (needResize) {
  102. renderer.setSize(width, height, false);
  103. }
  104. return needResize;
  105. }
  106. function render(time) {
  107. time *= 0.001;
  108. if (resizeRendererToDisplaySize(renderer)) {
  109. const canvas = renderer.domElement;
  110. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  111. camera.updateProjectionMatrix();
  112. }
  113. cubes.forEach((cube, ndx) => {
  114. const speed = .2 + ndx * .1;
  115. const rot = time * speed;
  116. cube.rotation.x = rot;
  117. cube.rotation.y = rot;
  118. });
  119. renderer.render(scene, camera);
  120. requestAnimationFrame(render);
  121. }
  122. requestAnimationFrame(render);
  123. }
  124. main();
  125. </script>
  126. </html>