threejs-render-on-demand-w-damping.html 2.8 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Rendering on Demand w/Damping</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r114/build/three.module.js';
  24. import {OrbitControls} from './resources/threejs/r114/examples/jsm/controls/OrbitControls.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. const fov = 75;
  29. const aspect = 2; // the canvas default
  30. const near = 0.1;
  31. const far = 5;
  32. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  33. camera.position.z = 2;
  34. const controls = new OrbitControls(camera, canvas);
  35. controls.enableDamping = true;
  36. controls.target.set(0, 0, 0);
  37. controls.update();
  38. const scene = new THREE.Scene();
  39. {
  40. const color = 0xFFFFFF;
  41. const intensity = 1;
  42. const light = new THREE.DirectionalLight(color, intensity);
  43. light.position.set(-1, 2, 4);
  44. scene.add(light);
  45. }
  46. const boxWidth = 1;
  47. const boxHeight = 1;
  48. const boxDepth = 1;
  49. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  50. function makeInstance(geometry, color, x) {
  51. const material = new THREE.MeshPhongMaterial({color});
  52. const cube = new THREE.Mesh(geometry, material);
  53. scene.add(cube);
  54. cube.position.x = x;
  55. return cube;
  56. }
  57. makeInstance(geometry, 0x44aa88, 0);
  58. makeInstance(geometry, 0x8844aa, -2);
  59. makeInstance(geometry, 0xaa8844, 2);
  60. function resizeRendererToDisplaySize(renderer) {
  61. const canvas = renderer.domElement;
  62. const width = canvas.clientWidth;
  63. const height = canvas.clientHeight;
  64. const needResize = canvas.width !== width || canvas.height !== height;
  65. if (needResize) {
  66. renderer.setSize(width, height, false);
  67. }
  68. return needResize;
  69. }
  70. let renderRequested = false;
  71. function render() {
  72. renderRequested = undefined;
  73. if (resizeRendererToDisplaySize(renderer)) {
  74. const canvas = renderer.domElement;
  75. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  76. camera.updateProjectionMatrix();
  77. }
  78. controls.update();
  79. renderer.render(scene, camera);
  80. }
  81. render();
  82. function requestRenderIfNotRequested() {
  83. if (!renderRequested) {
  84. renderRequested = true;
  85. requestAnimationFrame(render);
  86. }
  87. }
  88. controls.addEventListener('change', requestRenderIfNotRequested);
  89. window.addEventListener('resize', requestRenderIfNotRequested);
  90. }
  91. main();
  92. </script>
  93. </html>