threejs-scenegraph-sun.html 2.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Scenegraph - Sun</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r114/build/three.module.js';
  24. function main() {
  25. const canvas = document.querySelector('#c');
  26. const renderer = new THREE.WebGLRenderer({canvas});
  27. const fov = 40;
  28. const aspect = 2; // the canvas default
  29. const near = 0.1;
  30. const far = 1000;
  31. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  32. camera.position.set(0, 50, 0);
  33. camera.up.set(0, 0, 1);
  34. camera.lookAt(0, 0, 0);
  35. const scene = new THREE.Scene();
  36. {
  37. const color = 0xFFFFFF;
  38. const intensity = 3;
  39. const light = new THREE.PointLight(color, intensity);
  40. scene.add(light);
  41. }
  42. // an array of objects who's rotation to update
  43. const objects = [];
  44. const radius = 1;
  45. const widthSegments = 6;
  46. const heightSegments = 6;
  47. const sphereGeometry = new THREE.SphereBufferGeometry(
  48. radius, widthSegments, heightSegments);
  49. const sunMaterial = new THREE.MeshPhongMaterial({emissive: 0xFFFF00});
  50. const sunMesh = new THREE.Mesh(sphereGeometry, sunMaterial);
  51. sunMesh.scale.set(5, 5, 5);
  52. scene.add(sunMesh);
  53. objects.push(sunMesh);
  54. function resizeRendererToDisplaySize(renderer) {
  55. const canvas = renderer.domElement;
  56. const width = canvas.clientWidth;
  57. const height = canvas.clientHeight;
  58. const needResize = canvas.width !== width || canvas.height !== height;
  59. if (needResize) {
  60. renderer.setSize(width, height, false);
  61. }
  62. return needResize;
  63. }
  64. function render(time) {
  65. time *= 0.001;
  66. if (resizeRendererToDisplaySize(renderer)) {
  67. const canvas = renderer.domElement;
  68. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  69. camera.updateProjectionMatrix();
  70. }
  71. objects.forEach((obj) => {
  72. obj.rotation.y = time;
  73. });
  74. renderer.render(scene, camera);
  75. requestAnimationFrame(render);
  76. }
  77. requestAnimationFrame(render);
  78. }
  79. main();
  80. </script>
  81. </html>