threejs-textured-cube-wait-for-all-textures.html 3.7 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Textured Cube - 6 Textures</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. #loading {
  18. position: fixed;
  19. top: 0;
  20. left: 0;
  21. width: 100%;
  22. height: 100%;
  23. display: flex;
  24. justify-content: center;
  25. align-items: center;
  26. }
  27. #loading .progress {
  28. margin: 1.5em;
  29. border: 1px solid white;
  30. width: 50vw;
  31. }
  32. #loading .progressbar {
  33. margin: 2px;
  34. background: white;
  35. height: 1em;
  36. transform-origin: top left;
  37. transform: scaleX(0);
  38. }
  39. </style>
  40. </head>
  41. <body>
  42. <canvas id="c"></canvas>
  43. <div id="loading">
  44. <div class="progress"><div class="progressbar"></div></div>
  45. </div>
  46. </body>
  47. <script type="module">
  48. import * as THREE from './resources/threejs/r114/build/three.module.js';
  49. function main() {
  50. const canvas = document.querySelector('#c');
  51. const renderer = new THREE.WebGLRenderer({canvas});
  52. const fov = 75;
  53. const aspect = 2; // the canvas default
  54. const near = 0.1;
  55. const far = 5;
  56. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  57. camera.position.z = 2;
  58. const scene = new THREE.Scene();
  59. const boxWidth = 1;
  60. const boxHeight = 1;
  61. const boxDepth = 1;
  62. const geometry = new THREE.BoxBufferGeometry(boxWidth, boxHeight, boxDepth);
  63. const cubes = []; // just an array we can use to rotate the cubes
  64. const loadManager = new THREE.LoadingManager();
  65. const loader = new THREE.TextureLoader(loadManager);
  66. const materials = [
  67. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-1.jpg')}),
  68. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-2.jpg')}),
  69. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-3.jpg')}),
  70. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-4.jpg')}),
  71. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-5.jpg')}),
  72. new THREE.MeshBasicMaterial({map: loader.load('resources/images/flower-6.jpg')}),
  73. ];
  74. const loadingElem = document.querySelector('#loading');
  75. const progressBarElem = loadingElem.querySelector('.progressbar');
  76. loadManager.onLoad = () => {
  77. loadingElem.style.display = 'none';
  78. const cube = new THREE.Mesh(geometry, materials);
  79. scene.add(cube);
  80. cubes.push(cube); // add to our list of cubes to rotate
  81. };
  82. loadManager.onProgress = (urlOfLastItemLoaded, itemsLoaded, itemsTotal) => {
  83. const progress = itemsLoaded / itemsTotal;
  84. progressBarElem.style.transform = `scaleX(${progress})`;
  85. };
  86. function resizeRendererToDisplaySize(renderer) {
  87. const canvas = renderer.domElement;
  88. const width = canvas.clientWidth;
  89. const height = canvas.clientHeight;
  90. const needResize = canvas.width !== width || canvas.height !== height;
  91. if (needResize) {
  92. renderer.setSize(width, height, false);
  93. }
  94. return needResize;
  95. }
  96. function render(time) {
  97. time *= 0.001;
  98. if (resizeRendererToDisplaySize(renderer)) {
  99. const canvas = renderer.domElement;
  100. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  101. camera.updateProjectionMatrix();
  102. }
  103. cubes.forEach((cube, ndx) => {
  104. const speed = .2 + ndx * .1;
  105. const rot = time * speed;
  106. cube.rotation.x = rot;
  107. cube.rotation.y = rot;
  108. });
  109. renderer.render(scene, camera);
  110. requestAnimationFrame(render);
  111. }
  112. requestAnimationFrame(render);
  113. }
  114. main();
  115. </script>
  116. </html>