threejs-voxel-geometry-merged.html 3.3 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - Voxel Geometry - Merged</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r114/build/three.module.js';
  24. import {BufferGeometryUtils} from './resources/threejs/r114/examples/jsm/utils/BufferGeometryUtils.js';
  25. import {OrbitControls} from './resources/threejs/r114/examples/jsm/controls/OrbitControls.js';
  26. function main() {
  27. const canvas = document.querySelector('#c');
  28. const renderer = new THREE.WebGLRenderer({canvas});
  29. const cellSize = 256;
  30. const fov = 75;
  31. const aspect = 2; // the canvas default
  32. const near = 0.1;
  33. const far = 1000;
  34. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  35. camera.position.set(cellSize / 2, 60, cellSize);
  36. const controls = new OrbitControls(camera, canvas);
  37. controls.target.set(cellSize / 2, 60, cellSize / 2);
  38. controls.update();
  39. const scene = new THREE.Scene();
  40. scene.background = new THREE.Color('lightblue');
  41. {
  42. const color = 0xFFFFFF;
  43. const intensity = 1;
  44. const light = new THREE.DirectionalLight(color, intensity);
  45. light.position.set(-1, 2, 4);
  46. scene.add(light);
  47. }
  48. const geometries = [];
  49. for (let y = 0; y < cellSize; ++y) {
  50. for (let z = 0; z < cellSize; ++z) {
  51. for (let x = 0; x < cellSize; ++x) {
  52. const height = (Math.sin(x / cellSize * Math.PI * 4) + Math.sin(z / cellSize * Math.PI * 6)) * 20 + 60;
  53. //if (y < height) {
  54. if (height > y && height < y + 1) {
  55. const geometry = new THREE.BoxBufferGeometry(1, 1, 1);
  56. geometry.applyMatrix4((new THREE.Matrix4()).makeTranslation(x, y, z));
  57. geometries.push(geometry);
  58. }
  59. }
  60. }
  61. }
  62. const mergedGeometry = BufferGeometryUtils.mergeBufferGeometries(
  63. geometries, false);
  64. const material = new THREE.MeshPhongMaterial({color: 'green'});
  65. const mesh = new THREE.Mesh(mergedGeometry, material);
  66. scene.add(mesh);
  67. function resizeRendererToDisplaySize(renderer) {
  68. const canvas = renderer.domElement;
  69. const width = canvas.clientWidth;
  70. const height = canvas.clientHeight;
  71. const needResize = canvas.width !== width || canvas.height !== height;
  72. if (needResize) {
  73. renderer.setSize(width, height, false);
  74. }
  75. return needResize;
  76. }
  77. let renderRequested = false;
  78. function render() {
  79. renderRequested = undefined;
  80. if (resizeRendererToDisplaySize(renderer)) {
  81. const canvas = renderer.domElement;
  82. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  83. camera.updateProjectionMatrix();
  84. }
  85. controls.update();
  86. renderer.render(scene, camera);
  87. }
  88. render();
  89. function requestRenderIfNotRequested() {
  90. if (!renderRequested) {
  91. renderRequested = true;
  92. requestAnimationFrame(render);
  93. }
  94. }
  95. controls.addEventListener('change', requestRenderIfNotRequested);
  96. window.addEventListener('resize', requestRenderIfNotRequested);
  97. }
  98. main();
  99. </script>
  100. </html>