threejs-webvr-basic-vr-optional.html 3.7 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143
  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - WebVR - Basic - VR Optional</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. .mode {
  18. position: absolute;
  19. right: 1em;
  20. top: 1em;
  21. }
  22. </style>
  23. </head>
  24. <body>
  25. <canvas id="c"></canvas>
  26. <div class="mode">
  27. <a href="?allowvr=true" id="vr">Allow VR</a>
  28. <a href="?" id="nonvr">Use Non-VR Mode</a>
  29. </div>
  30. </body>
  31. <script type="module">
  32. import * as THREE from './resources/threejs/r114/build/three.module.js';
  33. import {VRButton} from './resources/threejs/r114/examples/jsm/webxr/VRButton.js';
  34. import {OrbitControls} from './resources/threejs/r114/examples/jsm/controls/OrbitControls.js';
  35. function main() {
  36. const canvas = document.querySelector('#c');
  37. const renderer = new THREE.WebGLRenderer({canvas});
  38. const fov = 75;
  39. const aspect = 2; // the canvas default
  40. const near = 0.1;
  41. const far = 5;
  42. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  43. camera.position.set(0, 1.6, 0);
  44. const params = (new URL(document.location)).searchParams;
  45. const allowvr = params.get('allowvr') === 'true';
  46. if (allowvr) {
  47. renderer.xr.enabled = true;
  48. document.body.appendChild(VRButton.createButton(renderer));
  49. document.querySelector('#vr').style.display = 'none';
  50. } else {
  51. // no VR, add some controls
  52. const controls = new OrbitControls(camera, canvas);
  53. controls.target.set(0, 1.6, -2);
  54. controls.update();
  55. document.querySelector('#nonvr').style.display = 'none';
  56. }
  57. const scene = new THREE.Scene();
  58. {
  59. const loader = new THREE.CubeTextureLoader();
  60. const texture = loader.load([
  61. 'resources/images/grid-1024.png',
  62. 'resources/images/grid-1024.png',
  63. 'resources/images/grid-1024.png',
  64. 'resources/images/grid-1024.png',
  65. 'resources/images/grid-1024.png',
  66. 'resources/images/grid-1024.png',
  67. ]);
  68. scene.background = texture;
  69. }
  70. {
  71. const color = 0xFFFFFF;
  72. const intensity = 1;
  73. const light = new THREE.DirectionalLight(color, intensity);
  74. light.position.set(-1, 2, 4);
  75. scene.add(light);
  76. }
  77. const boxWidth = 1;
  78. const boxHeight = 1;
  79. const boxDepth = 1;
  80. const geometry = new THREE.BoxGeometry(boxWidth, boxHeight, boxDepth);
  81. function makeInstance(geometry, color, x) {
  82. const material = new THREE.MeshPhongMaterial({color});
  83. const cube = new THREE.Mesh(geometry, material);
  84. scene.add(cube);
  85. cube.position.x = x;
  86. cube.position.y = 1.6;
  87. cube.position.z = -2;
  88. return cube;
  89. }
  90. const cubes = [
  91. makeInstance(geometry, 0x44aa88, 0),
  92. makeInstance(geometry, 0x8844aa, -2),
  93. makeInstance(geometry, 0xaa8844, 2),
  94. ];
  95. function resizeRendererToDisplaySize(renderer) {
  96. const canvas = renderer.domElement;
  97. const width = canvas.clientWidth;
  98. const height = canvas.clientHeight;
  99. const needResize = canvas.width !== width || canvas.height !== height;
  100. if (needResize) {
  101. renderer.setSize(width, height, false);
  102. }
  103. return needResize;
  104. }
  105. function render(time) {
  106. time *= 0.001;
  107. if (resizeRendererToDisplaySize(renderer)) {
  108. const canvas = renderer.domElement;
  109. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  110. camera.updateProjectionMatrix();
  111. }
  112. cubes.forEach((cube, ndx) => {
  113. const speed = 1 + ndx * .1;
  114. const rot = time * speed;
  115. cube.rotation.x = rot;
  116. cube.rotation.y = rot;
  117. });
  118. renderer.render(scene, camera);
  119. }
  120. renderer.setAnimationLoop(render);
  121. }
  122. main();
  123. </script>
  124. </html>