threejs-webvr-point-to-select-w-move.html 7.4 KB

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  1. <!-- Licensed under a BSD license. See license.html for license -->
  2. <!DOCTYPE html>
  3. <html>
  4. <head>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes">
  7. <title>Three.js - WebVR - Point to Select w/Move</title>
  8. <style>
  9. body {
  10. margin: 0;
  11. }
  12. #c {
  13. width: 100vw;
  14. height: 100vh;
  15. display: block;
  16. }
  17. </style>
  18. </head>
  19. <body>
  20. <canvas id="c"></canvas>
  21. </body>
  22. <script type="module">
  23. import * as THREE from './resources/threejs/r114/build/three.module.js';
  24. import {VRButton} from './resources/threejs/r114/examples/jsm/webxr/VRButton.js';
  25. function main() {
  26. const canvas = document.querySelector('#c');
  27. const renderer = new THREE.WebGLRenderer({canvas});
  28. renderer.xr.enabled = true;
  29. document.body.appendChild(VRButton.createButton(renderer));
  30. const fov = 75;
  31. const aspect = 2; // the canvas default
  32. const near = 0.1;
  33. const far = 50;
  34. const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
  35. camera.position.set(0, 1.6, 0);
  36. const scene = new THREE.Scene();
  37. {
  38. const loader = new THREE.CubeTextureLoader();
  39. const texture = loader.load([
  40. 'resources/images/grid-1024.png',
  41. 'resources/images/grid-1024.png',
  42. 'resources/images/grid-1024.png',
  43. 'resources/images/grid-1024.png',
  44. 'resources/images/grid-1024.png',
  45. 'resources/images/grid-1024.png',
  46. ]);
  47. scene.background = texture;
  48. }
  49. {
  50. const color = 0xFFFFFF;
  51. const intensity = 1;
  52. const light = new THREE.DirectionalLight(color, intensity);
  53. light.position.set(-1, 2, 4);
  54. scene.add(light);
  55. }
  56. const boxWidth = 1;
  57. const boxHeight = 1;
  58. const boxDepth = 1;
  59. const boxGeometry = new THREE.BoxBufferGeometry(boxWidth, boxHeight, boxDepth);
  60. const sphereRadius = 0.5;
  61. const sphereGeometry = new THREE.SphereBufferGeometry(sphereRadius);
  62. function makeInstance(geometry, color, x) {
  63. const material = new THREE.MeshPhongMaterial({color});
  64. const cube = new THREE.Mesh(geometry, material);
  65. scene.add(cube);
  66. cube.position.x = x;
  67. cube.position.y = 1.6;
  68. cube.position.z = -2;
  69. return cube;
  70. }
  71. const meshToMeshMap = new Map();
  72. [
  73. { x: 0, boxColor: 0x44aa88, sphereColor: 0xFF4444, },
  74. { x: 2, boxColor: 0x8844aa, sphereColor: 0x44FF44, },
  75. { x: -2, boxColor: 0xaa8844, sphereColor: 0x4444FF, },
  76. ].forEach((info) => {
  77. const {x, boxColor, sphereColor} = info;
  78. const sphere = makeInstance(sphereGeometry, sphereColor, x);
  79. const box = makeInstance(boxGeometry, boxColor, x);
  80. // hide the sphere
  81. sphere.visible = false;
  82. // map the sphere to the box
  83. meshToMeshMap.set(box, sphere);
  84. // map the box to the sphere
  85. meshToMeshMap.set(sphere, box);
  86. });
  87. class ControllerPickHelper extends THREE.EventDispatcher {
  88. constructor(scene) {
  89. super();
  90. this.raycaster = new THREE.Raycaster();
  91. this.objectToColorMap = new Map();
  92. this.controllerToObjectMap = new Map();
  93. this.tempMatrix = new THREE.Matrix4();
  94. const pointerGeometry = new THREE.BufferGeometry().setFromPoints([
  95. new THREE.Vector3(0, 0, 0),
  96. new THREE.Vector3(0, 0, -1),
  97. ]);
  98. this.controllers = [];
  99. const selectListener = (event) => {
  100. const controller = event.target;
  101. const selectedObject = this.controllerToObjectMap.get(event.target);
  102. if (selectedObject) {
  103. this.dispatchEvent({type: event.type, controller, selectedObject});
  104. }
  105. };
  106. const endListener = (event) => {
  107. const controller = event.target;
  108. this.dispatchEvent({type: event.type, controller});
  109. };
  110. for (let i = 0; i < 2; ++i) {
  111. const controller = renderer.xr.getController(i);
  112. controller.addEventListener('select', selectListener);
  113. controller.addEventListener('selectstart', selectListener);
  114. controller.addEventListener('selectend', endListener);
  115. scene.add(controller);
  116. const line = new THREE.Line(pointerGeometry);
  117. line.scale.z = 5;
  118. controller.add(line);
  119. this.controllers.push({controller, line});
  120. }
  121. }
  122. reset() {
  123. // restore the colors
  124. this.objectToColorMap.forEach((color, object) => {
  125. object.material.emissive.setHex(color);
  126. });
  127. this.objectToColorMap.clear();
  128. this.controllerToObjectMap.clear();
  129. }
  130. update(scene, time) {
  131. this.reset();
  132. for (const {controller, line} of this.controllers) {
  133. // cast a ray through the from the controller
  134. this.tempMatrix.identity().extractRotation(controller.matrixWorld);
  135. this.raycaster.ray.origin.setFromMatrixPosition(controller.matrixWorld);
  136. this.raycaster.ray.direction.set(0, 0, -1).applyMatrix4(this.tempMatrix);
  137. // get the list of objects the ray intersected
  138. const intersections = this.raycaster.intersectObjects(scene.children);
  139. if (intersections.length) {
  140. const intersection = intersections[0];
  141. // make the line touch the object
  142. line.scale.z = intersection.distance;
  143. // pick the first object. It's the closest one
  144. const pickedObject = intersection.object;
  145. // save which object this controller picked
  146. this.controllerToObjectMap.set(controller, pickedObject);
  147. // highlight the object if we haven't already
  148. if (this.objectToColorMap.get(pickedObject) === undefined) {
  149. // save its color
  150. this.objectToColorMap.set(pickedObject, pickedObject.material.emissive.getHex());
  151. // set its emissive color to flashing red/yellow
  152. pickedObject.material.emissive.setHex((time * 8) % 2 > 1 ? 0xFF2000 : 0xFF0000);
  153. }
  154. } else {
  155. line.scale.z = 5;
  156. }
  157. }
  158. }
  159. }
  160. const controllerToSelection = new Map();
  161. const pickHelper = new ControllerPickHelper(scene);
  162. pickHelper.addEventListener('selectstart', (event) => {
  163. const {controller, selectedObject} = event;
  164. const existingSelection = controllerToSelection.get(controller);
  165. if (!existingSelection) {
  166. controllerToSelection.set(controller, {
  167. object: selectedObject,
  168. parent: selectedObject.parent,
  169. });
  170. controller.attach(selectedObject);
  171. }
  172. });
  173. pickHelper.addEventListener('selectend', (event) => {
  174. const {controller} = event;
  175. const selection = controllerToSelection.get(controller);
  176. if (selection) {
  177. controllerToSelection.delete(controller);
  178. selection.parent.attach(selection.object);
  179. }
  180. });
  181. function resizeRendererToDisplaySize(renderer) {
  182. const canvas = renderer.domElement;
  183. const width = canvas.clientWidth;
  184. const height = canvas.clientHeight;
  185. const needResize = canvas.width !== width || canvas.height !== height;
  186. if (needResize) {
  187. renderer.setSize(width, height, false);
  188. }
  189. return needResize;
  190. }
  191. function render(time) {
  192. time *= 0.001;
  193. if (resizeRendererToDisplaySize(renderer)) {
  194. const canvas = renderer.domElement;
  195. camera.aspect = canvas.clientWidth / canvas.clientHeight;
  196. camera.updateProjectionMatrix();
  197. }
  198. let ndx = 0;
  199. for (const mesh of meshToMeshMap.keys()) {
  200. const speed = 1 + ndx * .1;
  201. const rot = time * speed;
  202. mesh.rotation.x = rot;
  203. mesh.rotation.y = rot;
  204. ++ndx;
  205. }
  206. pickHelper.update(scene, time);
  207. renderer.render(scene, camera);
  208. }
  209. renderer.setAnimationLoop(render);
  210. }
  211. main();
  212. </script>
  213. </html>