Viewport.js 11 KB

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  1. var Viewport = function ( signals ) {
  2. var container = new UI.Panel();
  3. container.setPosition( 'absolute' );
  4. container.setBackgroundColor( '#aaa' );
  5. var info = new UI.Text();
  6. info.setPosition( 'absolute' );
  7. info.setRight( '5px' );
  8. info.setBottom( '5px' );
  9. info.setFontSize( '12px' );
  10. info.setColor( '#ffffff' );
  11. container.add( info );
  12. var clearColor = 0xAAAAAA;
  13. var objects = [];
  14. // helpers
  15. var helpersToObjects = {};
  16. var objectsToHelpers = {};
  17. var sceneHelpers = new THREE.Scene();
  18. var grid = new THREE.GridHelper( 500, 25 );
  19. sceneHelpers.add( grid );
  20. //
  21. var scene = new THREE.Scene();
  22. var camera = new THREE.PerspectiveCamera( 50, container.dom.offsetWidth / container.dom.offsetHeight, 1, 5000 );
  23. camera.position.set( 500, 250, 500 );
  24. camera.lookAt( scene.position );
  25. //
  26. var selectionBox = new THREE.BoxHelper();
  27. selectionBox.material.color.setHex( 0xffff00 );
  28. selectionBox.material.depthTest = false;
  29. selectionBox.material.transparent = true;
  30. selectionBox.visible = false;
  31. sceneHelpers.add( selectionBox );
  32. var transformControls = new THREE.TransformControls( camera, container.dom, render );
  33. sceneHelpers.add( transformControls.gizmo );
  34. transformControls.hide();
  35. // fog
  36. var oldFogType = "None";
  37. var oldFogColor = 0xaaaaaa;
  38. var oldFogNear = 1;
  39. var oldFogFar = 5000;
  40. var oldFogDensity = 0.00025;
  41. // object picking
  42. var ray = new THREE.Raycaster();
  43. var projector = new THREE.Projector();
  44. var selected = camera;
  45. // events
  46. var getIntersects = function ( event, object ) {
  47. var vector = new THREE.Vector3(
  48. ( event.layerX / container.dom.offsetWidth ) * 2 - 1,
  49. - ( event.layerY / container.dom.offsetHeight ) * 2 + 1,
  50. 0.5
  51. );
  52. projector.unprojectVector( vector, camera );
  53. ray.set( camera.position, vector.sub( camera.position ).normalize() );
  54. if ( object instanceof Array ) {
  55. return ray.intersectObjects( object, true );
  56. }
  57. return ray.intersectObject( object, true );
  58. };
  59. var onMouseDownPosition = new THREE.Vector2();
  60. var onMouseMovePosition = new THREE.Vector2();
  61. var onMouseUpPosition = new THREE.Vector2();
  62. var onMouseDown = function ( event ) {
  63. event.preventDefault();
  64. container.dom.focus();
  65. onMouseDownPosition.set( event.layerX, event.layerY );
  66. setTimeout( function(){
  67. if ( transformControls.active ) controls.enabled = false;
  68. else controls.enabled = true;
  69. }, 10 );
  70. document.addEventListener( 'mousemove', onMouseMove, false );
  71. document.addEventListener( 'mouseup', onMouseUp, false );
  72. document.addEventListener( 'mouseout', onMouseUp, false );
  73. render();
  74. };
  75. var onMouseMove = function ( event ) {
  76. signals.objectChanged.dispatch( selected );
  77. };
  78. var onMouseUp = function ( event ) {
  79. onMouseUpPosition.set( event.layerX, event.layerY );
  80. if ( onMouseDownPosition.distanceTo( onMouseUpPosition ) < 1 ) {
  81. var intersects = getIntersects( event, objects );
  82. if ( intersects.length > 0 ) {
  83. selected = intersects[ 0 ].object;
  84. if ( helpersToObjects[ selected.id ] !== undefined ) {
  85. selected = helpersToObjects[ selected.id ];
  86. }
  87. signals.objectSelected.dispatch( selected );
  88. } else {
  89. controls.enabled = true;
  90. selected = camera;
  91. signals.objectSelected.dispatch( selected );
  92. }
  93. controls.enabled = false;
  94. render();
  95. }
  96. document.removeEventListener( 'mousemove', onMouseMove );
  97. document.removeEventListener( 'mouseup', onMouseUp );
  98. };
  99. var onDoubleClick = function ( event ) {
  100. var intersects = getIntersects( event, objects );
  101. if ( intersects.length > 0 && intersects[ 0 ].object === selected ) {
  102. controls.focus( selected );
  103. controls.enabled = true;
  104. }
  105. };
  106. container.dom.addEventListener( 'mousedown', onMouseDown, false );
  107. container.dom.addEventListener( 'dblclick', onDoubleClick, false );
  108. // controls need to be added *after* main logic,
  109. // otherwise controls.enabled doesn't work.
  110. var controls = new THREE.EditorControls( camera, container.dom );
  111. controls.addEventListener( 'change', function () {
  112. signals.objectChanged.dispatch( camera );
  113. } );
  114. // signals
  115. signals.modifierAxisChanged.add( function ( axis ) {
  116. transformControls.modifierAxis.copy( axis );
  117. } );
  118. signals.snapChanged.add( function ( dist ) {
  119. transformControls.snapDist = dist;
  120. } );
  121. signals.snapChanged.add( function ( dist ) {
  122. snapDist = dist;
  123. } );
  124. signals.rendererChanged.add( function ( object ) {
  125. container.dom.removeChild( renderer.domElement );
  126. renderer = object;
  127. renderer.setClearColor( clearColor );
  128. renderer.autoClear = false;
  129. renderer.autoUpdateScene = false;
  130. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  131. container.dom.appendChild( renderer.domElement );
  132. render();
  133. } );
  134. signals.sceneAdded.add( function ( object ) {
  135. scene.userData = JSON.parse( JSON.stringify( object.userData ) );
  136. while ( object.children.length > 0 ) {
  137. signals.objectAdded.dispatch( object.children[ 0 ] );
  138. }
  139. } );
  140. signals.objectAdded.add( function ( object ) {
  141. // handle children
  142. object.traverse( function ( object ) {
  143. // create helpers for invisible object types (lights, cameras, targets)
  144. if ( object instanceof THREE.PointLight ) {
  145. var helper = new THREE.PointLightHelper( object, 10 );
  146. sceneHelpers.add( helper );
  147. objectsToHelpers[ object.id ] = helper;
  148. helpersToObjects[ helper.lightSphere.id ] = object;
  149. objects.push( helper.lightSphere );
  150. } else if ( object instanceof THREE.DirectionalLight ) {
  151. var helper = new THREE.DirectionalLightHelper( object, 10 );
  152. sceneHelpers.add( helper );
  153. objectsToHelpers[ object.id ] = helper;
  154. helpersToObjects[ helper.lightSphere.id ] = object;
  155. objects.push( helper.lightSphere );
  156. } else if ( object instanceof THREE.SpotLight ) {
  157. var helper = new THREE.SpotLightHelper( object, 10 );
  158. sceneHelpers.add( helper );
  159. objectsToHelpers[ object.id ] = helper;
  160. helpersToObjects[ helper.lightSphere.id ] = object;
  161. objects.push( helper.lightSphere );
  162. } else if ( object instanceof THREE.HemisphereLight ) {
  163. var helper = new THREE.HemisphereLightHelper( object, 10 );
  164. sceneHelpers.add( helper );
  165. objectsToHelpers[ object.id ] = helper;
  166. helpersToObjects[ helper.lightSphere.id ] = object;
  167. objects.push( helper.lightSphere );
  168. } else {
  169. // add to picking list
  170. objects.push( object );
  171. }
  172. } );
  173. scene.add( object );
  174. // TODO: Add support for hierarchies with lights
  175. if ( object instanceof THREE.Light ) {
  176. updateMaterials( scene );
  177. }
  178. updateInfo();
  179. signals.sceneChanged.dispatch( scene );
  180. signals.objectSelected.dispatch( object );
  181. } );
  182. signals.objectSelected.add( function ( object ) {
  183. selectionBox.visible = false;
  184. transformControls.detatch();
  185. if ( object !== null ) {
  186. if ( object.geometry !== undefined ) {
  187. selectionBox.update( object );
  188. selectionBox.visible = true;
  189. }
  190. selected = object;
  191. if ( !(selected instanceof THREE.PerspectiveCamera) ) transformControls.attatch(object);
  192. }
  193. render();
  194. } );
  195. signals.objectChanged.add( function ( object ) {
  196. if ( object.geometry !== undefined ) {
  197. selectionBox.update( object );
  198. updateInfo();
  199. }
  200. if ( objectsToHelpers[ object.id ] !== undefined ) {
  201. objectsToHelpers[ object.id ].update();
  202. }
  203. render();
  204. signals.sceneChanged.dispatch( scene );
  205. } );
  206. signals.cloneSelectedObject.add( function () {
  207. if ( selected === camera ) return;
  208. var object = selected.clone();
  209. signals.objectAdded.dispatch( object );
  210. } );
  211. signals.removeSelectedObject.add( function () {
  212. if ( selected.parent === undefined ) return;
  213. var name = selected.name ? '"' + selected.name + '"': "selected object";
  214. if ( confirm( 'Delete ' + name + '?' ) === false ) return;
  215. var parent = selected.parent;
  216. if ( selected instanceof THREE.PointLight ||
  217. selected instanceof THREE.DirectionalLight ||
  218. selected instanceof THREE.SpotLight ||
  219. selected instanceof THREE.HemisphereLight ) {
  220. var helper = objectsToHelpers[ selected.id ];
  221. objects.splice( objects.indexOf( helper.lightSphere ), 1 );
  222. helper.parent.remove( helper );
  223. selected.parent.remove( selected );
  224. delete objectsToHelpers[ selected.id ];
  225. delete helpersToObjects[ helper.id ];
  226. if ( selected instanceof THREE.DirectionalLight ||
  227. selected instanceof THREE.SpotLight ) {
  228. selected.target.parent.remove( selected.target );
  229. }
  230. updateMaterials( scene );
  231. } else {
  232. selected.traverse( function ( object ) {
  233. var index = objects.indexOf( object );
  234. if ( index !== -1 ) {
  235. objects.splice( index, 1 )
  236. }
  237. } );
  238. selected.parent.remove( selected );
  239. updateInfo();
  240. }
  241. signals.sceneChanged.dispatch( scene );
  242. signals.objectSelected.dispatch( parent );
  243. } );
  244. signals.materialChanged.add( function ( material ) {
  245. render();
  246. } );
  247. signals.clearColorChanged.add( function ( color ) {
  248. renderer.setClearColor( color );
  249. render();
  250. clearColor = color;
  251. } );
  252. signals.fogTypeChanged.add( function ( fogType ) {
  253. if ( fogType !== oldFogType ) {
  254. if ( fogType === "None" ) {
  255. scene.fog = null;
  256. } else if ( fogType === "Fog" ) {
  257. scene.fog = new THREE.Fog( oldFogColor, oldFogNear, oldFogFar );
  258. } else if ( fogType === "FogExp2" ) {
  259. scene.fog = new THREE.FogExp2( oldFogColor, oldFogDensity );
  260. }
  261. updateMaterials( scene );
  262. oldFogType = fogType;
  263. }
  264. render();
  265. } );
  266. signals.fogColorChanged.add( function ( fogColor ) {
  267. oldFogColor = fogColor;
  268. updateFog( scene );
  269. render();
  270. } );
  271. signals.fogParametersChanged.add( function ( near, far, density ) {
  272. oldFogNear = near;
  273. oldFogFar = far;
  274. oldFogDensity = density;
  275. updateFog( scene );
  276. render();
  277. } );
  278. signals.windowResize.add( function () {
  279. camera.aspect = container.dom.offsetWidth / container.dom.offsetHeight;
  280. camera.updateProjectionMatrix();
  281. renderer.setSize( container.dom.offsetWidth, container.dom.offsetHeight );
  282. render();
  283. } );
  284. //
  285. var renderer;
  286. if ( System.support.webgl === true ) {
  287. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: false } );
  288. } else {
  289. renderer = new THREE.CanvasRenderer();
  290. }
  291. renderer.setClearColor( clearColor );
  292. renderer.autoClear = false;
  293. renderer.autoUpdateScene = false;
  294. container.dom.appendChild( renderer.domElement );
  295. animate();
  296. //
  297. function updateInfo() {
  298. var objects = 0;
  299. var vertices = 0;
  300. var faces = 0;
  301. scene.traverse( function ( object ) {
  302. if ( object instanceof THREE.Mesh ) {
  303. objects ++;
  304. vertices += object.geometry.vertices.length;
  305. faces += object.geometry.faces.length;
  306. }
  307. } );
  308. info.setValue( 'objects: ' + objects + ', vertices: ' + vertices + ', faces: ' + faces );
  309. }
  310. function updateMaterials( root ) {
  311. root.traverse( function ( node ) {
  312. if ( node.material ) {
  313. node.material.needsUpdate = true;
  314. if ( node.material instanceof THREE.MeshFaceMaterial ) {
  315. for ( var i = 0; i < node.material.materials.length; i ++ ) {
  316. node.material.materials[ i ].needsUpdate = true;
  317. }
  318. }
  319. }
  320. } );
  321. }
  322. function updateFog( root ) {
  323. if ( root.fog ) {
  324. root.fog.color.setHex( oldFogColor );
  325. if ( root.fog.near !== undefined ) root.fog.near = oldFogNear;
  326. if ( root.fog.far !== undefined ) root.fog.far = oldFogFar;
  327. if ( root.fog.density !== undefined ) root.fog.density = oldFogDensity;
  328. }
  329. }
  330. function animate() {
  331. requestAnimationFrame( animate );
  332. }
  333. function render() {
  334. sceneHelpers.updateMatrixWorld();
  335. scene.updateMatrixWorld();
  336. renderer.clear();
  337. renderer.render( scene, camera );
  338. renderer.render( sceneHelpers, camera );
  339. }
  340. return container;
  341. }