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PMREMGenerator.d.ts 480 B

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  1. import {
  2. WebGLRenderer,
  3. WebGLRenderTarget,
  4. Texture,
  5. CubeTexture,
  6. Scene
  7. } from '../../../src/Three';
  8. export class PMREMGenerator {
  9. constructor( renderer:WebGLRenderer );
  10. fromScene( scene:Scene, sigma?:number, near?:number, far?:number ): WebGLRenderTarget;
  11. fromEquirectangular( equirectangular:Texture ): WebGLRenderTarget;
  12. fromCubemap( cubemap:CubeTexture ): WebGLRenderTarget;
  13. compileCubemapShader(): void;
  14. compileEquirectangularShader(): void;
  15. dispose(): void;
  16. }