webgl_materials_standard.html 4.2 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - materials - standard</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> - webgl physically based material<br/>
  12. <a href="http://www.polycount.com/forum/showthread.php?t=130641" target="_blank" rel="noopener">Cerberus(FFVII Gun) model</a> by Andrew Maximov.
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import Stats from './jsm/libs/stats.module.js';
  17. import { TrackballControls } from './jsm/controls/TrackballControls.js';
  18. import { OBJLoader } from './jsm/loaders/OBJLoader.js';
  19. import { RGBELoader } from './jsm/loaders/RGBELoader.js';
  20. import { PMREMGenerator } from './jsm/pmrem/PMREMGenerator.js';
  21. var statsEnabled = true;
  22. var container, stats;
  23. var camera, scene, renderer, controls;
  24. init();
  25. animate();
  26. function init() {
  27. container = document.createElement( 'div' );
  28. document.body.appendChild( container );
  29. renderer = new THREE.WebGLRenderer( { antialias: true } );
  30. renderer.setPixelRatio( window.devicePixelRatio );
  31. renderer.setSize( window.innerWidth, window.innerHeight );
  32. container.appendChild( renderer.domElement );
  33. renderer.outputEncoding = THREE.sRGBEncoding;
  34. renderer.toneMapping = THREE.ReinhardToneMapping;
  35. renderer.toneMappingExposure = 3;
  36. //
  37. scene = new THREE.Scene();
  38. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.01, 1000 );
  39. camera.position.z = 2;
  40. controls = new TrackballControls( camera, renderer.domElement );
  41. //
  42. scene.add( new THREE.HemisphereLight( 0x443333, 0x222233, 4 ) );
  43. //
  44. var material = new THREE.MeshStandardMaterial();
  45. new OBJLoader()
  46. .setPath( 'models/obj/cerberus/' )
  47. .load( 'Cerberus.obj', function ( group ) {
  48. var loader = new THREE.TextureLoader()
  49. .setPath( 'models/obj/cerberus/' );
  50. material.roughness = 1; // attenuates roughnessMap
  51. material.metalness = 1; // attenuates metalnessMap
  52. var diffuseMap = loader.load( 'Cerberus_A.jpg' );
  53. diffuseMap.encoding = THREE.sRGBEncoding;
  54. material.map = diffuseMap;
  55. // roughness is in G channel, metalness is in B channel
  56. material.metalnessMap = material.roughnessMap = loader.load( 'Cerberus_RM.jpg' );
  57. material.normalMap = loader.load( 'Cerberus_N.jpg' );
  58. material.map.wrapS = THREE.RepeatWrapping;
  59. material.roughnessMap.wrapS = THREE.RepeatWrapping;
  60. material.metalnessMap.wrapS = THREE.RepeatWrapping;
  61. material.normalMap.wrapS = THREE.RepeatWrapping;
  62. group.traverse( function ( child ) {
  63. if ( child instanceof THREE.Mesh ) {
  64. child.material = material;
  65. }
  66. } );
  67. group.position.x = - 0.45;
  68. group.rotation.y = - Math.PI / 2;
  69. scene.add( group );
  70. } );
  71. new RGBELoader()
  72. .setDataType( THREE.UnsignedByteType )
  73. .setPath( 'textures/equirectangular/' )
  74. .load( 'venice_sunset_1k.hdr', function ( hdrEquirect ) {
  75. var hdrCubeRenderTarget = pmremGenerator.fromEquirectangular( hdrEquirect );
  76. hdrEquirect.dispose();
  77. pmremGenerator.dispose();
  78. material.envMap = hdrCubeRenderTarget.texture;
  79. scene.background = hdrCubeRenderTarget.texture;
  80. } );
  81. var pmremGenerator = new PMREMGenerator( renderer );
  82. pmremGenerator.compileEquirectangularShader();
  83. //
  84. if ( statsEnabled ) {
  85. stats = new Stats();
  86. container.appendChild( stats.dom );
  87. }
  88. window.addEventListener( 'resize', onWindowResize, false );
  89. }
  90. //
  91. function onWindowResize() {
  92. renderer.setSize( window.innerWidth, window.innerHeight );
  93. camera.aspect = window.innerWidth / window.innerHeight;
  94. camera.updateProjectionMatrix();
  95. }
  96. //
  97. function animate() {
  98. requestAnimationFrame( animate );
  99. controls.update();
  100. renderer.render( scene, camera );
  101. if ( statsEnabled ) stats.update();
  102. }
  103. </script>
  104. </body>
  105. </html>