misc_controls_orbit.html 3.4 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - orbit controls</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. color: #000;
  10. font-family:Monospace;
  11. font-size:13px;
  12. text-align:center;
  13. font-weight: bold;
  14. background-color: #fff;
  15. margin: 0px;
  16. overflow: hidden;
  17. }
  18. #info {
  19. color:#000;
  20. position: absolute;
  21. top: 0px; width: 100%;
  22. padding: 5px;
  23. }
  24. a {
  25. color: red;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="container"></div>
  31. <div id="info">
  32. <a href="http://threejs.org" target="_blank">three.js</a> - orbit controls example
  33. </div>
  34. <script src="../build/three.js"></script>
  35. <script src="js/controls/OrbitControls.js"></script>
  36. <script src="js/Detector.js"></script>
  37. <script src="js/libs/stats.min.js"></script>
  38. <script>
  39. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  40. var stats;
  41. var camera, controls, scene, renderer;
  42. init();
  43. //animate();
  44. function init() {
  45. scene = new THREE.Scene();
  46. scene.fog = new THREE.FogExp2( 0xcccccc, 0.002 );
  47. renderer = new THREE.WebGLRenderer();
  48. renderer.setClearColor( scene.fog.color );
  49. renderer.setPixelRatio( window.devicePixelRatio );
  50. renderer.setSize( window.innerWidth, window.innerHeight );
  51. var container = document.getElementById( 'container' );
  52. container.appendChild( renderer.domElement );
  53. camera = new THREE.PerspectiveCamera( 60, window.innerWidth / window.innerHeight, 1, 1000 );
  54. camera.position.z = 500;
  55. controls = new THREE.OrbitControls( camera, renderer.domElement );
  56. controls.addEventListener( 'change', render ); // remove when using animation loop (requestAnimationFrame)
  57. // enable animation loop when using damping or autorotation
  58. //controls.enableDamping = true;
  59. //controls.dampingFactor = 0.25;
  60. controls.enableZoom = false;
  61. // world
  62. var geometry = new THREE.CylinderGeometry( 0, 10, 30, 4, 1 );
  63. var material = new THREE.MeshPhongMaterial( { color:0xffffff, shading: THREE.FlatShading } );
  64. for ( var i = 0; i < 500; i ++ ) {
  65. var mesh = new THREE.Mesh( geometry, material );
  66. mesh.position.x = ( Math.random() - 0.5 ) * 1000;
  67. mesh.position.y = ( Math.random() - 0.5 ) * 1000;
  68. mesh.position.z = ( Math.random() - 0.5 ) * 1000;
  69. mesh.updateMatrix();
  70. mesh.matrixAutoUpdate = false;
  71. scene.add( mesh );
  72. }
  73. // lights
  74. light = new THREE.DirectionalLight( 0xffffff );
  75. light.position.set( 1, 1, 1 );
  76. scene.add( light );
  77. light = new THREE.DirectionalLight( 0x002288 );
  78. light.position.set( -1, -1, -1 );
  79. scene.add( light );
  80. light = new THREE.AmbientLight( 0x222222 );
  81. scene.add( light );
  82. //
  83. stats = new Stats();
  84. container.appendChild( stats.dom );
  85. //
  86. window.addEventListener( 'resize', onWindowResize, false );
  87. }
  88. function onWindowResize() {
  89. camera.aspect = window.innerWidth / window.innerHeight;
  90. camera.updateProjectionMatrix();
  91. renderer.setSize( window.innerWidth, window.innerHeight );
  92. }
  93. function animate() {
  94. requestAnimationFrame( animate );
  95. controls.update(); // required if controls.enableDamping = true, or if controls.autoRotate = true
  96. stats.update();
  97. render();
  98. }
  99. function render() {
  100. renderer.render( scene, camera );
  101. }
  102. </script>
  103. </body>
  104. </html>