Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 15e97213c0 Merge pull request #20973 from gkjohnson/patch-5 пре 4 година
.github b4be803311 Update CONTRIBUTING.md пре 4 година
build de04828508 Updated builds. пре 4 година
docs 15e97213c0 Merge pull request #20973 from gkjohnson/patch-5 пре 4 година
editor decb919b8d Move JSZip to editor/js/libs. пре 4 година
examples cf6c7d545f Merge pull request #20966 from vvanghelue/patch-1 пре 4 година
files b963904e7a Examples: Fix toggle icon CSS issue. #19943 пре 4 година
src c0bcb18fdb Merge pull request #20961 from 11zouzouzou/dev пре 4 година
test db5db5f046 Tests: Add Object3D.DefaultMatrixAutoUpdate unit test пре 4 година
utils 9da45f531a Merge pull request #20965 from Mugen87/dev1 пре 4 година
.editorconfig f1ba3a32ed Remove indent size from .editorconfig пре 6 година
.gitattributes 5446f535d1 git should handle the line endings пре 7 година
.gitignore 08bac6a468 cleanup пре 5 година
LICENSE e122db35fe Update LICENSE пре 5 година
README.md b9f817e265 README: Changed frame-based animation to time-based animation. пре 4 година
icon.png c69db34ef8 Added icon.png пре 6 година
package-lock.json 39d529a0ec Updated: package.json пре 4 година
package.json 39d529a0ec Updated: package.json пре 4 година

README.md

three.js

NPM Package Build Size NPM Downloads Dev Dependencies Language Grade

JavaScript 3D library

The aim of the project is to create an easy to use, lightweight, 3D library with a default WebGL renderer. The library also provides Canvas 2D, SVG and CSS3D renderers in the examples.

ExamplesDocumentationWikiMigratingQuestionsForumSlackDiscord

Usage

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally, it animates the cube within the scene for the camera.

import * as THREE from './js/three.module.js';

let camera, scene, renderer;
let geometry, material, mesh;

init();

function init() {

	camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 0.01, 10 );
	camera.position.z = 1;

	scene = new THREE.Scene();

	geometry = new THREE.BoxGeometry( 0.2, 0.2, 0.2 );
	material = new THREE.MeshNormalMaterial();

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer( { antialias: true } );
	renderer.setSize( window.innerWidth, window.innerHeight );
	renderer.setAnimationLoop( animation );
	document.body.appendChild( renderer.domElement );

}

function animation( time ) {

	mesh.rotation.x = time / 2000;
	mesh.rotation.y = time / 1000;

	renderer.render( scene, camera );

}

If everything went well, you should see this.

Cloning this repository

Cloning the repo with all its history results in a ~2GB download. If you don't need the whole history you can use the depth parameter to significantly reduce download size.

git clone --depth=1 https://github.com/mrdoob/three.js.git

Change log

Releases