MaskPass.js 2.0 KB

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  1. /**
  2. * @author alteredq / http://alteredqualia.com/
  3. */
  4. THREE.MaskPass = function ( scene, camera ) {
  5. THREE.Pass.call( this );
  6. this.scene = scene;
  7. this.camera = camera;
  8. this.clear = true;
  9. this.needsSwap = false;
  10. this.inverse = false;
  11. };
  12. THREE.MaskPass.prototype = Object.create( THREE.Pass.prototype );
  13. THREE.MaskPass.prototype = {
  14. constructor: THREE.MaskPass,
  15. render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
  16. var context = renderer.context;
  17. var state = renderer.state;
  18. // don't update color or depth
  19. state.buffers.color.setMask( false );
  20. state.buffers.depth.setMask( false );
  21. // lock buffers
  22. state.buffers.color.setLocked( true );
  23. state.buffers.depth.setLocked( true );
  24. // set up stencil
  25. var writeValue, clearValue;
  26. if ( this.inverse ) {
  27. writeValue = 0;
  28. clearValue = 1;
  29. } else {
  30. writeValue = 1;
  31. clearValue = 0;
  32. }
  33. state.buffers.stencil.setTest( true );
  34. state.buffers.stencil.setOp( context.REPLACE, context.REPLACE, context.REPLACE );
  35. state.buffers.stencil.setFunc( context.ALWAYS, writeValue, 0xffffffff );
  36. state.buffers.stencil.setClear( clearValue );
  37. // draw into the stencil buffer
  38. renderer.render( this.scene, this.camera, readBuffer, this.clear );
  39. renderer.render( this.scene, this.camera, writeBuffer, this.clear );
  40. // unlock color and depth buffer for subsequent rendering
  41. state.buffers.color.setLocked( false );
  42. state.buffers.depth.setLocked( false );
  43. // only render where stencil is set to 1
  44. state.buffers.stencil.setFunc( context.EQUAL, 1, 0xffffffff ); // draw if == 1
  45. state.buffers.stencil.setOp( context.KEEP, context.KEEP, context.KEEP );
  46. }
  47. };
  48. THREE.ClearMaskPass = function () {
  49. THREE.Pass.call( this );
  50. this.needsSwap = false;
  51. };
  52. THREE.ClearMaskPass.prototype = Object.create( THREE.Pass.prototype );
  53. THREE.ClearMaskPass.prototype = {
  54. constructor: THREE.ClearMaskPass,
  55. render: function ( renderer, writeBuffer, readBuffer, delta, maskActive ) {
  56. renderer.state.buffers.stencil.setTest( false );
  57. }
  58. };