SVGRenderer.js 13 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SVGRenderer = function () {
  5. console.log( 'THREE.SVGRenderer', THREE.REVISION );
  6. var _this = this,
  7. _renderData, _elements, _lights,
  8. _projector = new THREE.Projector(),
  9. _svg = document.createElementNS('http://www.w3.org/2000/svg', 'svg'),
  10. _svgWidth, _svgHeight, _svgWidthHalf, _svgHeightHalf,
  11. _v1, _v2, _v3, _v4,
  12. _clipBox = new THREE.Box2(),
  13. _elemBox = new THREE.Box2(),
  14. _enableLighting = false,
  15. _color = new THREE.Color(),
  16. _diffuseColor = new THREE.Color(),
  17. _emissiveColor = new THREE.Color(),
  18. _ambientLight = new THREE.Color(),
  19. _directionalLights = new THREE.Color(),
  20. _pointLights = new THREE.Color(),
  21. _w, // z-buffer to w-buffer
  22. _vector3 = new THREE.Vector3(), // Needed for PointLight
  23. _svgPathPool = [], _svgCirclePool = [], _svgLinePool = [],
  24. _svgNode, _pathCount, _circleCount, _lineCount,
  25. _quality = 1;
  26. this.domElement = _svg;
  27. this.autoClear = true;
  28. this.sortObjects = true;
  29. this.sortElements = true;
  30. this.info = {
  31. render: {
  32. vertices: 0,
  33. faces: 0
  34. }
  35. }
  36. this.setQuality = function( quality ) {
  37. switch(quality) {
  38. case "high": _quality = 1; break;
  39. case "low": _quality = 0; break;
  40. }
  41. };
  42. this.setSize = function( width, height ) {
  43. _svgWidth = width; _svgHeight = height;
  44. _svgWidthHalf = _svgWidth / 2; _svgHeightHalf = _svgHeight / 2;
  45. _svg.setAttribute( 'viewBox', ( - _svgWidthHalf ) + ' ' + ( - _svgHeightHalf ) + ' ' + _svgWidth + ' ' + _svgHeight );
  46. _svg.setAttribute( 'width', _svgWidth );
  47. _svg.setAttribute( 'height', _svgHeight );
  48. _clipBox.min.set( - _svgWidthHalf, - _svgHeightHalf );
  49. _clipBox.max.set( _svgWidthHalf, _svgHeightHalf );
  50. };
  51. this.clear = function () {
  52. while ( _svg.childNodes.length > 0 ) {
  53. _svg.removeChild( _svg.childNodes[ 0 ] );
  54. }
  55. };
  56. this.render = function ( scene, camera ) {
  57. if ( camera instanceof THREE.Camera === false ) {
  58. console.error( 'THREE.SVGRenderer.render: camera is not an instance of THREE.Camera.' );
  59. return;
  60. }
  61. var e, el, element, material;
  62. this.autoClear && this.clear();
  63. _this.info.render.vertices = 0;
  64. _this.info.render.faces = 0;
  65. _renderData = _projector.projectScene( scene, camera, this.sortObjects, this.sortElements );
  66. _elements = _renderData.elements;
  67. _lights = _renderData.lights;
  68. _pathCount = 0; _circleCount = 0; _lineCount = 0;
  69. _enableLighting = _lights.length > 0;
  70. if ( _enableLighting ) {
  71. calculateLights( _lights );
  72. }
  73. for ( e = 0, el = _elements.length; e < el; e ++ ) {
  74. element = _elements[ e ];
  75. material = element.material;
  76. if ( material === undefined || material.visible === false ) continue;
  77. _elemBox.makeEmpty();
  78. if ( element instanceof THREE.RenderableParticle ) {
  79. _v1 = element;
  80. _v1.x *= _svgWidthHalf; _v1.y *= -_svgHeightHalf;
  81. renderParticle( _v1, element, material, scene );
  82. } else if ( element instanceof THREE.RenderableLine ) {
  83. _v1 = element.v1; _v2 = element.v2;
  84. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  85. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  86. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen ] );
  87. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  88. renderLine( _v1, _v2, element, material, scene );
  89. }
  90. } else if ( element instanceof THREE.RenderableFace3 ) {
  91. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3;
  92. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= - _svgHeightHalf;
  93. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= - _svgHeightHalf;
  94. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= - _svgHeightHalf;
  95. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen ] );
  96. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  97. renderFace3( _v1, _v2, _v3, element, material, scene );
  98. }
  99. } else if ( element instanceof THREE.RenderableFace4 ) {
  100. _v1 = element.v1; _v2 = element.v2; _v3 = element.v3; _v4 = element.v4;
  101. _v1.positionScreen.x *= _svgWidthHalf; _v1.positionScreen.y *= -_svgHeightHalf;
  102. _v2.positionScreen.x *= _svgWidthHalf; _v2.positionScreen.y *= -_svgHeightHalf;
  103. _v3.positionScreen.x *= _svgWidthHalf; _v3.positionScreen.y *= -_svgHeightHalf;
  104. _v4.positionScreen.x *= _svgWidthHalf; _v4.positionScreen.y *= -_svgHeightHalf;
  105. _elemBox.setFromPoints( [ _v1.positionScreen, _v2.positionScreen, _v3.positionScreen, _v4.positionScreen ] );
  106. if ( _clipBox.isIntersectionBox( _elemBox ) === true ) {
  107. renderFace4( _v1, _v2, _v3, _v4, element, material, scene );
  108. }
  109. }
  110. }
  111. };
  112. function calculateLights( lights ) {
  113. var l, ll, light, lightColor;
  114. _ambientLight.setRGB( 0, 0, 0 );
  115. _directionalLights.setRGB( 0, 0, 0 );
  116. _pointLights.setRGB( 0, 0, 0 );
  117. for ( l = 0, ll = lights.length; l < ll; l++ ) {
  118. light = lights[ l ];
  119. lightColor = light.color;
  120. if ( light instanceof THREE.AmbientLight ) {
  121. _ambientLight.r += lightColor.r;
  122. _ambientLight.g += lightColor.g;
  123. _ambientLight.b += lightColor.b;
  124. } else if ( light instanceof THREE.DirectionalLight ) {
  125. _directionalLights.r += lightColor.r;
  126. _directionalLights.g += lightColor.g;
  127. _directionalLights.b += lightColor.b;
  128. } else if ( light instanceof THREE.PointLight ) {
  129. _pointLights.r += lightColor.r;
  130. _pointLights.g += lightColor.g;
  131. _pointLights.b += lightColor.b;
  132. }
  133. }
  134. }
  135. function calculateLight( lights, position, normal, color ) {
  136. var l, ll, light, lightColor, lightPosition, amount;
  137. for ( l = 0, ll = lights.length; l < ll; l ++ ) {
  138. light = lights[ l ];
  139. lightColor = light.color;
  140. if ( light instanceof THREE.DirectionalLight ) {
  141. lightPosition = light.matrixWorld.getPosition().normalize();
  142. amount = normal.dot( lightPosition );
  143. if ( amount <= 0 ) continue;
  144. amount *= light.intensity;
  145. color.r += lightColor.r * amount;
  146. color.g += lightColor.g * amount;
  147. color.b += lightColor.b * amount;
  148. } else if ( light instanceof THREE.PointLight ) {
  149. lightPosition = light.matrixWorld.getPosition();
  150. amount = normal.dot( _vector3.sub( lightPosition, position ).normalize() );
  151. if ( amount <= 0 ) continue;
  152. amount *= light.distance == 0 ? 1 : 1 - Math.min( position.distanceTo( lightPosition ) / light.distance, 1 );
  153. if ( amount == 0 ) continue;
  154. amount *= light.intensity;
  155. color.r += lightColor.r * amount;
  156. color.g += lightColor.g * amount;
  157. color.b += lightColor.b * amount;
  158. }
  159. }
  160. }
  161. function renderParticle( v1, element, material, scene ) {
  162. /*
  163. _svgNode = getCircleNode( _circleCount++ );
  164. _svgNode.setAttribute( 'cx', v1.x );
  165. _svgNode.setAttribute( 'cy', v1.y );
  166. _svgNode.setAttribute( 'r', element.scale.x * _svgWidthHalf );
  167. if ( material instanceof THREE.ParticleCircleMaterial ) {
  168. if ( _enableLighting ) {
  169. _color.r = _ambientLight.r + _directionalLights.r + _pointLights.r;
  170. _color.g = _ambientLight.g + _directionalLights.g + _pointLights.g;
  171. _color.b = _ambientLight.b + _directionalLights.b + _pointLights.b;
  172. _color.r = material.color.r * _color.r;
  173. _color.g = material.color.g * _color.g;
  174. _color.b = material.color.b * _color.b;
  175. _color.updateStyleString();
  176. } else {
  177. _color = material.color;
  178. }
  179. _svgNode.setAttribute( 'style', 'fill: ' + _color.__styleString );
  180. }
  181. _svg.appendChild( _svgNode );
  182. */
  183. }
  184. function renderLine ( v1, v2, element, material, scene ) {
  185. _svgNode = getLineNode( _lineCount ++ );
  186. _svgNode.setAttribute( 'x1', v1.positionScreen.x );
  187. _svgNode.setAttribute( 'y1', v1.positionScreen.y );
  188. _svgNode.setAttribute( 'x2', v2.positionScreen.x );
  189. _svgNode.setAttribute( 'y2', v2.positionScreen.y );
  190. if ( material instanceof THREE.LineBasicMaterial ) {
  191. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + material.color.getStyle() + '; stroke-width: ' + material.linewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.linecap + '; stroke-linejoin: ' + material.linejoin );
  192. _svg.appendChild( _svgNode );
  193. }
  194. }
  195. function renderFace3( v1, v2, v3, element, material, scene ) {
  196. _this.info.render.vertices += 3;
  197. _this.info.render.faces ++;
  198. _svgNode = getPathNode( _pathCount ++ );
  199. _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + 'z' );
  200. if ( material instanceof THREE.MeshBasicMaterial ) {
  201. _color.copy( material.color );
  202. if ( material.vertexColors === THREE.FaceColors ) {
  203. _color.multiply( element.color );
  204. }
  205. } else if ( material instanceof THREE.MeshLambertMaterial ) {
  206. _diffuseColor.copy( material.color );
  207. _emissiveColor.copy( material.emissive );
  208. if ( material.vertexColors === THREE.FaceColors ) {
  209. _diffuseColor.multiply( element.color );
  210. }
  211. if ( _enableLighting ) {
  212. _color.copy( _ambientLight );
  213. calculateLight( _lights, element.centroidModel, element.normalModel, _color );
  214. _color.multiply( _diffuseColor ).add( _emissiveColor );
  215. } else {
  216. _color.copy( _diffuseColor );
  217. }
  218. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  219. _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
  220. _color.setRGB( _w, _w, _w );
  221. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  222. var normal = element.normalModelView;
  223. _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  224. }
  225. if ( material.wireframe ) {
  226. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
  227. } else {
  228. _svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
  229. }
  230. _svg.appendChild( _svgNode );
  231. }
  232. function renderFace4( v1, v2, v3, v4, element, material, scene ) {
  233. _this.info.render.vertices += 4;
  234. _this.info.render.faces ++;
  235. _svgNode = getPathNode( _pathCount ++ );
  236. _svgNode.setAttribute( 'd', 'M ' + v1.positionScreen.x + ' ' + v1.positionScreen.y + ' L ' + v2.positionScreen.x + ' ' + v2.positionScreen.y + ' L ' + v3.positionScreen.x + ',' + v3.positionScreen.y + ' L ' + v4.positionScreen.x + ',' + v4.positionScreen.y + 'z' );
  237. if ( material instanceof THREE.MeshBasicMaterial ) {
  238. _color.copy( material.color );
  239. if ( material.vertexColors === THREE.FaceColors ) {
  240. _color.multiply( element.color );
  241. }
  242. } else if ( material instanceof THREE.MeshLambertMaterial ) {
  243. _diffuseColor.copy( material.color );
  244. _emissiveColor.copy( material.emissive );
  245. if ( material.vertexColors === THREE.FaceColors ) {
  246. _diffuseColor.multiply( element.color );
  247. }
  248. if ( _enableLighting ) {
  249. _color.copy( _ambientLight );
  250. calculateLight( _lights, element.centroidModel, element.normalModel, _color );
  251. _color.multiply( _diffuseColor ).add( _emissiveColor );
  252. } else {
  253. _color.copy( _diffuseColor );
  254. }
  255. } else if ( material instanceof THREE.MeshDepthMaterial ) {
  256. _w = 1 - ( material.__2near / (material.__farPlusNear - element.z * material.__farMinusNear) );
  257. _color.setRGB( _w, _w, _w );
  258. } else if ( material instanceof THREE.MeshNormalMaterial ) {
  259. var normal = element.normalModelView;
  260. _color.setRGB( normal.x, normal.y, normal.z ).multiplyScalar( 0.5 ).addScalar( 0.5 );
  261. }
  262. if ( material.wireframe ) {
  263. _svgNode.setAttribute( 'style', 'fill: none; stroke: ' + _color.getStyle() + '; stroke-width: ' + material.wireframeLinewidth + '; stroke-opacity: ' + material.opacity + '; stroke-linecap: ' + material.wireframeLinecap + '; stroke-linejoin: ' + material.wireframeLinejoin );
  264. } else {
  265. _svgNode.setAttribute( 'style', 'fill: ' + _color.getStyle() + '; fill-opacity: ' + material.opacity );
  266. }
  267. _svg.appendChild( _svgNode );
  268. }
  269. function getLineNode( id ) {
  270. if ( _svgLinePool[ id ] == null ) {
  271. _svgLinePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'line' );
  272. if ( _quality == 0 ) {
  273. _svgLinePool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  274. }
  275. return _svgLinePool[ id ];
  276. }
  277. return _svgLinePool[ id ];
  278. }
  279. function getPathNode( id ) {
  280. if ( _svgPathPool[ id ] == null ) {
  281. _svgPathPool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'path' );
  282. if ( _quality == 0 ) {
  283. _svgPathPool[ id ].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  284. }
  285. return _svgPathPool[ id ];
  286. }
  287. return _svgPathPool[ id ];
  288. }
  289. function getCircleNode( id ) {
  290. if ( _svgCirclePool[id] == null ) {
  291. _svgCirclePool[ id ] = document.createElementNS( 'http://www.w3.org/2000/svg', 'circle' );
  292. if ( _quality == 0 ) {
  293. _svgCirclePool[id].setAttribute( 'shape-rendering', 'crispEdges' ); //optimizeSpeed
  294. }
  295. return _svgCirclePool[ id ];
  296. }
  297. return _svgCirclePool[ id ];
  298. }
  299. function pad( str ) {
  300. while ( str.length < 6 ) str = '0' + str;
  301. return str;
  302. }
  303. };