SceneLoader2.js 3.8 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.SceneLoader2 = function () {
  5. THREE.EventDispatcher.call( this );
  6. };
  7. THREE.SceneLoader2.prototype = {
  8. constructor: THREE.SceneLoader2,
  9. load: function ( url ) {
  10. var scope = this;
  11. var request = new XMLHttpRequest();
  12. request.addEventListener( 'load', function ( event ) {
  13. var response = scope.parse( JSON.parse( event.target.responseText ) );
  14. scope.dispatchEvent( { type: 'load', content: response } );
  15. }, false );
  16. request.addEventListener( 'progress', function ( event ) {
  17. scope.dispatchEvent( { type: 'progress', loaded: event.loaded, total: event.total } );
  18. }, false );
  19. request.addEventListener( 'error', function () {
  20. scope.dispatchEvent( { type: 'error', message: 'Couldn\'t load URL [' + url + ']' } );
  21. }, false );
  22. request.open( 'GET', url, true );
  23. request.send( null );
  24. },
  25. parse: function ( json ) {
  26. // console.log( json );
  27. var scene = new THREE.Scene();
  28. // geometries
  29. var geometries = [];
  30. var loader = new THREE.JSONLoader();
  31. for ( var i = 0, l = json.geometries.length; i < l; i ++ ) {
  32. geometries.push( loader.parse( json.geometries[ i ] ) );
  33. }
  34. // materials
  35. // objects
  36. var parseObject = function ( array, parent ) {
  37. for ( var i = 0, l = array.length; i < l; i ++ ) {
  38. var object;
  39. var data = array[ i ];
  40. switch ( data.type ) {
  41. case 'PerspectiveCamera':
  42. object = new THREE.PerspectiveCamera( data.fov, data.aspect, data.near, data.far );
  43. object.name = data.name;
  44. object.position.fromArray( data.position );
  45. object.rotation.fromArray( data.rotation );
  46. object.userData = data.userData;
  47. parent.add( object );
  48. break;
  49. case 'OrthographicCamera':
  50. object = new THREE.OrthographicCamera( data.left, data.right, data.top, data.bottom, data.near, data.far );
  51. object.name = data.name;
  52. object.position.fromArray( data.position );
  53. object.rotation.fromArray( data.rotation );
  54. object.userData = data.userData;
  55. parent.add( object );
  56. break;
  57. case 'AmbientLight':
  58. object = new THREE.AmbientLight( data.color );
  59. object.name = data.name;
  60. parent.add( object );
  61. break;
  62. case 'DirectionalLight':
  63. object = new THREE.DirectionalLight( data.color, data.intensity );
  64. object.name = data.name;
  65. object.position.fromArray( data.position );
  66. parent.add( object );
  67. break;
  68. case 'PointLight':
  69. object = new THREE.PointLight( data.color, data.intensity );
  70. object.name = data.name;
  71. object.position.fromArray( data.position );
  72. parent.add( object );
  73. break;
  74. case 'SpotLight':
  75. object = new THREE.SpotLight( data.color, data.intensity );
  76. object.name = data.name;
  77. object.position.fromArray( data.position );
  78. parent.add( object );
  79. break;
  80. case 'HemisphereLight':
  81. object = new THREE.HemisphereLight( data.color );
  82. object.name = data.name;
  83. parent.add( object );
  84. break;
  85. case 'Mesh':
  86. object = new THREE.Mesh( geometries[ data.geometry ].geometry ); // TODO: Material
  87. object.name = data.name;
  88. object.position.fromArray( data.position );
  89. object.rotation.fromArray( data.rotation );
  90. object.scale.fromArray( data.scale );
  91. object.userData = data.userData;
  92. parent.add( object );
  93. break;
  94. default:
  95. object = new THREE.Object3D();
  96. object.name = data.name;
  97. object.position.fromArray( data.position );
  98. object.rotation.fromArray( data.rotation );
  99. object.scale.fromArray( data.scale );
  100. object.userData = data.userData;
  101. parent.add( object );
  102. }
  103. if ( data.children !== undefined ) {
  104. parseObject( data.children, object );
  105. }
  106. }
  107. }
  108. parseObject( json.scene, scene );
  109. return scene;
  110. }
  111. }