SVGLoader.js 10 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. * @author zz85 / http://joshuakoo.com/
  4. */
  5. THREE.SVGLoader = function ( manager ) {
  6. this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
  7. };
  8. THREE.SVGLoader.prototype = {
  9. constructor: THREE.SVGLoader,
  10. load: function ( url, onLoad, onProgress, onError ) {
  11. var scope = this;
  12. var loader = new THREE.FileLoader( scope.manager );
  13. loader.load( url, function ( text ) {
  14. onLoad( scope.parse( text ) );
  15. }, onProgress, onError );
  16. },
  17. parse: function ( text ) {
  18. function parseNodes( nodes ) {
  19. for ( var i = 0; i < nodes.length; i ++ ) {
  20. parseNode( nodes[ i ] );
  21. }
  22. }
  23. function parseNode( node ) {
  24. if ( node.nodeType !== 1 ) return;
  25. switch ( node.nodeName ) {
  26. case 'svg':
  27. break;
  28. case 'g':
  29. break;
  30. case 'path':
  31. paths.push( parsePathNode( node ) );
  32. break;
  33. case 'rect':
  34. paths.push( parseRectNode( node ) );
  35. break;
  36. case 'polygon':
  37. paths.push( parsePolygonNode( node ) );
  38. break;
  39. case 'polyline':
  40. paths.push( parsePolylineNode( node ) );
  41. break;
  42. case 'circle':
  43. paths.push( parseCircleNode( node ) );
  44. break;
  45. case 'ellipse':
  46. paths.push( parseEllipseNode( node ) );
  47. break;
  48. case 'line':
  49. paths.push( parseLineNode( node ) );
  50. break;
  51. default:
  52. console.log( node );
  53. }
  54. parseNodes( node.childNodes );
  55. }
  56. function parsePathNode( node ) {
  57. var path = new THREE.ShapePath();
  58. path.color.setStyle( parseFill( node ) );
  59. var point = new THREE.Vector2();
  60. var control = new THREE.Vector2();
  61. var d = node.getAttribute( 'd' );
  62. // console.log( d );
  63. var commands = d.match( /[a-df-z][^a-df-z]*/ig );
  64. for ( var i = 0; i < commands.length; i ++ ) {
  65. var command = commands[ i ];
  66. var type = command.charAt( 0 );
  67. var data = command.substr( 1 ).trim();
  68. switch ( type ) {
  69. case 'M':
  70. var numbers = parseFloats( data );
  71. point.fromArray( numbers );
  72. control.x = point.x;
  73. control.y = point.y;
  74. path.moveTo( point.x, point.y );
  75. break;
  76. case 'H':
  77. var numbers = parseFloats( data );
  78. point.x = numbers[ 0 ];
  79. control.x = point.x;
  80. control.y = point.y;
  81. path.lineTo( point.x, point.y );
  82. break;
  83. case 'V':
  84. var numbers = parseFloats( data );
  85. point.y = numbers[ 0 ];
  86. control.x = point.x;
  87. control.y = point.y;
  88. path.lineTo( point.x, point.y );
  89. break;
  90. case 'L':
  91. var numbers = parseFloats( data );
  92. point.x = numbers[ 0 ];
  93. point.y = numbers[ 1 ];
  94. control.x = point.x;
  95. control.y = point.y;
  96. path.lineTo( point.x, point.y );
  97. break;
  98. case 'C':
  99. var numbers = parseFloats( data );
  100. path.bezierCurveTo(
  101. numbers[ 0 ],
  102. numbers[ 1 ],
  103. numbers[ 2 ],
  104. numbers[ 3 ],
  105. numbers[ 4 ],
  106. numbers[ 5 ],
  107. );
  108. control.x = numbers[ 2 ];
  109. control.y = numbers[ 3 ];
  110. point.x = numbers[ 4 ];
  111. point.y = numbers[ 5 ];
  112. break;
  113. case 'S':
  114. var numbers = parseFloats( data );
  115. path.bezierCurveTo(
  116. getReflection( point.x, control.x ),
  117. getReflection( point.y, control.y ),
  118. numbers[ 0 ],
  119. numbers[ 1 ],
  120. numbers[ 2 ],
  121. numbers[ 3 ]
  122. );
  123. control.x = numbers[ 0 ];
  124. control.y = numbers[ 1 ];
  125. point.x = numbers[ 2 ];
  126. point.y = numbers[ 3 ];
  127. break;
  128. case 'Q':
  129. var numbers = parseFloats( data );
  130. path.quadraticCurveTo(
  131. numbers[ 0 ],
  132. numbers[ 1 ],
  133. numbers[ 2 ],
  134. numbers[ 3 ]
  135. );
  136. control.x = numbers[ 0 ];
  137. control.y = numbers[ 1 ];
  138. point.x = numbers[ 2 ];
  139. point.y = numbers[ 3 ];
  140. break;
  141. case 'T':
  142. var numbers = parseFloats( data );
  143. var rx = getReflection( point.x, control.x );
  144. var ry = getReflection( point.y, control.y );
  145. path.quadraticCurveTo(
  146. rx,
  147. ry,
  148. numbers[ 0 ],
  149. numbers[ 1 ]
  150. );
  151. control.x = rx;
  152. control.y = ry;
  153. point.x = numbers[ 0 ];
  154. point.y = numbers[ 1 ];
  155. break;
  156. case 'A':
  157. // TODO:
  158. break;
  159. case 'm':
  160. var numbers = parseFloats( data );
  161. point.x += numbers[ 0 ];
  162. point.y += numbers[ 1 ];
  163. control.x = point.x;
  164. control.y = point.y;
  165. path.moveTo( point.x, point.y );
  166. break;
  167. case 'h':
  168. var numbers = parseFloats( data );
  169. point.x += numbers[ 0 ];
  170. control.x = point.x;
  171. control.y = point.y;
  172. path.lineTo( point.x, point.y );
  173. break;
  174. case 'v':
  175. var numbers = parseFloats( data );
  176. point.y += numbers[ 0 ];
  177. control.x = point.x;
  178. control.y = point.y;
  179. path.lineTo( point.x, point.y );
  180. break;
  181. case 'l':
  182. var numbers = parseFloats( data );
  183. point.x += numbers[ 0 ];
  184. point.y += numbers[ 1 ];
  185. control.x = point.x;
  186. control.y = point.y;
  187. path.lineTo( point.x, point.y );
  188. break;
  189. case 'c':
  190. var numbers = parseFloats( data );
  191. path.bezierCurveTo(
  192. point.x + numbers[ 0 ],
  193. point.y + numbers[ 1 ],
  194. point.x + numbers[ 2 ],
  195. point.y + numbers[ 3 ],
  196. point.x + numbers[ 4 ],
  197. point.y + numbers[ 5 ],
  198. );
  199. point.x += numbers[ 4 ];
  200. point.y += numbers[ 5 ];
  201. break;
  202. case 's':
  203. var numbers = parseFloats( data );
  204. path.bezierCurveTo(
  205. // TODO: Not sure if point needs
  206. // to be added to reflection...
  207. getReflection( point.x, control.x ),
  208. getReflection( point.y, control.y ),
  209. point.x + numbers[ 0 ],
  210. point.y + numbers[ 1 ],
  211. point.x + numbers[ 2 ],
  212. point.y + numbers[ 3 ]
  213. );
  214. control.x = point.x + numbers[ 0 ];
  215. control.y = point.y + numbers[ 1 ];
  216. point.x += numbers[ 2 ];
  217. point.y += numbers[ 3 ];
  218. break;
  219. case 'q':
  220. var numbers = parseFloats( data );
  221. path.quadraticCurveTo(
  222. point.x + numbers[ 0 ],
  223. point.y + numbers[ 1 ],
  224. point.x + numbers[ 2 ],
  225. point.y + numbers[ 3 ]
  226. );
  227. control.x = point.x + numbers[ 0 ];
  228. control.y = point.y + numbers[ 1 ];
  229. point.x += numbers[ 2 ];
  230. point.y += numbers[ 3 ];
  231. break;
  232. case 't':
  233. var numbers = parseFloats( data );
  234. var rx = getReflection( point.x, control.x );
  235. var ry = getReflection( point.y, control.y );
  236. path.quadraticCurveTo(
  237. rx,
  238. ry,
  239. point.x + numbers[ 0 ],
  240. point.y + numbers[ 1 ]
  241. );
  242. control.x = rx;
  243. control.y = ry;
  244. point.x = point.x + numbers[ 0 ];
  245. point.y = point.y + numbers[ 1 ];
  246. break;
  247. case 'a':
  248. // TODO:
  249. break;
  250. case 'Z':
  251. case 'z':
  252. path.currentPath.autoClose = true;
  253. break;
  254. default:
  255. console.log( command );
  256. }
  257. }
  258. return path;
  259. }
  260. function parseRectNode( node ) {
  261. var x = parseFloat( node.getAttribute( 'x' ) );
  262. var y = parseFloat( node.getAttribute( 'y' ) );
  263. var w = parseFloat( node.getAttribute( 'width' ) );
  264. var h = parseFloat( node.getAttribute( 'height' ) );
  265. var path = new THREE.ShapePath();
  266. path.color.setStyle( parseFill( node ) );
  267. path.moveTo( x, y );
  268. path.lineTo( x + w, y );
  269. path.lineTo( x + w, y + h );
  270. path.lineTo( x, y + h );
  271. return path;
  272. }
  273. function parsePolygonNode( node ) {
  274. function iterator( match, a, b ) {
  275. var x = parseFloat( a );
  276. var y = parseFloat( b );
  277. if ( index === 0 ) {
  278. path.moveTo( x, y );
  279. } else {
  280. path.lineTo( x, y );
  281. }
  282. index++;
  283. }
  284. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  285. var path = new THREE.ShapePath();
  286. path.color.setStyle( parseFill( node ) );
  287. var index = 0;
  288. node.getAttribute( 'points' ).replace(regex, iterator);
  289. path.currentPath.autoClose = true;
  290. return path;
  291. }
  292. function parsePolylineNode( node ) {
  293. function iterator( match, a, b ) {
  294. var x = parseFloat( a );
  295. var y = parseFloat( b );
  296. if ( index === 0 ) {
  297. path.moveTo( x, y );
  298. } else {
  299. path.lineTo( x, y );
  300. }
  301. index++;
  302. }
  303. var regex = /(-?[\d\.?]+)[,|\s](-?[\d\.?]+)/g;
  304. var path = new THREE.ShapePath();
  305. path.color.setStyle( parseFill( node ) );
  306. var index = 0;
  307. node.getAttribute( 'points' ).replace(regex, iterator);
  308. path.currentPath.autoClose = false;
  309. return path;
  310. }
  311. function parseCircleNode( node ) {
  312. var x = parseFloat( node.getAttribute( 'cx' ) );
  313. var y = parseFloat( node.getAttribute( 'cy' ) );
  314. var r = parseFloat( node.getAttribute( 'r' ) );
  315. var subpath = new THREE.Path();
  316. subpath.absarc( x, y, r, 0, Math.PI * 2 );
  317. var path = new THREE.ShapePath();
  318. path.color.setStyle( parseFill( node ) );
  319. path.subPaths.push( subpath );
  320. return path;
  321. }
  322. function parseEllipseNode( node ) {
  323. var x = parseFloat( node.getAttribute( 'cx' ) );
  324. var y = parseFloat( node.getAttribute( 'cy' ) );
  325. var rx = parseFloat( node.getAttribute( 'rx' ) );
  326. var ry = parseFloat( node.getAttribute( 'ry' ) );
  327. var subpath = new THREE.Path();
  328. subpath.absellipse( x, y, rx, ry, 0, Math.PI * 2 );
  329. var path = new THREE.ShapePath();
  330. path.color.setStyle( parseFill( node ) );
  331. path.subPaths.push( subpath );
  332. return path;
  333. }
  334. function parseLineNode( node ) {
  335. var x1 = parseFloat( node.getAttribute( 'x1' ) );
  336. var y1 = parseFloat( node.getAttribute( 'y1' ) );
  337. var x2 = parseFloat( node.getAttribute( 'x2' ) );
  338. var y2 = parseFloat( node.getAttribute( 'y2' ) );
  339. var path = new THREE.ShapePath();
  340. path.moveTo( x1, y1 );
  341. path.lineTo( x2, y2 );
  342. path.currentPath.autoClose = false;
  343. return path;
  344. }
  345. function parseFill( node ) {
  346. if ( node.hasAttribute( 'fill' ) ) {
  347. return node.getAttribute( 'fill' );
  348. }
  349. return '#ffffff';
  350. }
  351. // http://www.w3.org/TR/SVG11/implnote.html#PathElementImplementationNotes
  352. function getReflection( a, b ) {
  353. return 2 * a - ( b - a );
  354. }
  355. function parseFloats( string ) {
  356. var array = string.split( /[\s,]+|(?=\s?[+\-])/ );
  357. for ( var i = 0; i < array.length; i ++ ) {
  358. array[ i ] = parseFloat( array[ i ] );
  359. }
  360. return array;
  361. }
  362. //
  363. var xml = new DOMParser().parseFromString( text, 'image/svg+xml' ); // application/xml
  364. var svg = xml.documentElement;
  365. var paths = [];
  366. parseNode( svg );
  367. return paths;
  368. }
  369. };