Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 16c6d8c854 Updated builds. 9 éve
.github b44ff9cabb Update ISSUE_TEMPLATE.md (#9385) 9 éve
build 16c6d8c854 Updated builds. 9 éve
docs 2ee2d33965 Clarify the explanation (#9422) 9 éve
editor 32414584b3 Editor: Moved THREE.HTML code out of html2canvas.js 9 éve
examples f0b3de8a73 New example: break objects by throwing balls (#9493) 9 éve
src a8857eb9c6 Fixed InstancedBufferGeometry. 9 éve
test 2e1581fa44 BoxHelper set color in constructor (#8896) (#8971) 9 éve
utils 24cfc7cf50 Fixing Export Selected another issues. (#9485) 9 éve
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 éve
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 éve
LICENSE c2e049403f Update LICENSE 9 éve
README.md 84e6749fa3 Simplified README 9 éve
bower.json 635b3e274d Fix bower.json ignores 10 éve
package.json ee0b32e80d remove comments and unnecessary newlines from glsl files (#9389) 9 éve
rollup.config.js 45974c952f Somehow this is no longer needed. 9 éve

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

var scene, camera, renderer;
var geometry, material, mesh;

init();
animate();

function init() {

	scene = new THREE.Scene();

	camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
	camera.position.z = 1000;

	geometry = new THREE.BoxGeometry( 200, 200, 200 );
	material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

	mesh = new THREE.Mesh( geometry, material );
	scene.add( mesh );

	renderer = new THREE.WebGLRenderer();
	renderer.setSize( window.innerWidth, window.innerHeight );

	document.body.appendChild( renderer.domElement );

}

function animate() {

	requestAnimationFrame( animate );

	mesh.rotation.x += 0.01;
	mesh.rotation.y += 0.02;

	renderer.render( scene, camera );

}

If everything went well you should see this.

Change log

releases