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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing - unreal bloom selective</title>
- <meta charset="utf-8">
- <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
- <style>
- body {
- color: #fff;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- position: absolute;
- top: 0px;
- width: 100%;
- padding: 5px;
- }
- #info p {
- max-width: 600px;
- margin-left: auto;
- margin-right: auto;
- padding: 0 2em;
- }
- a {
- color: #2983ff;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://threejs.org" target="_blank" rel="noopener">three.js</a> Click on a box to toggle bloom
- </div>
- <script src="../build/three.js"></script>
- <script src="js/libs/stats.min.js"></script>
- <script src="js/libs/dat.gui.min.js"></script>
- <script src="js/postprocessing/EffectComposer.js"></script>
- <script src="js/postprocessing/RenderPass.js"></script>
- <script src="js/postprocessing/ShaderPass.js"></script>
- <script src="js/shaders/CopyShader.js"></script>
- <script src="js/shaders/LuminosityHighPassShader.js"></script>
- <script src="js/postprocessing/UnrealBloomPass.js"></script>
- <script type="x-shader/x-vertex" id="vertexshader">
- varying vec2 vUv;
- void main() {
- vUv = uv;
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- </script>
- <script type="x-shader/x-fragment" id="fragmentshader">
- uniform sampler2D baseTexture;
- uniform sampler2D glowTexture;
- uniform sampler2D maskTexture;
- varying vec2 vUv;
- bool isVisible(vec4 color)
- {
- return color.a < 1.0 || color.r > 0.0;
- }
- vec4 getTexture(sampler2D texture)
- {
- return mapTexelToLinear(texture2D(texture, vUv));
- }
- void main() {
- vec4 mask = getTexture(maskTexture);
- vec4 texel = getTexture(baseTexture);
- gl_FragColor = isVisible(mask) ? (texel + vec4(1.0) * getTexture(glowTexture)) : texel;
- }
- </script>
- <script>
- var scene, camera, stats;
- var renderer;
- var ENTIRE_SCENE = 0, BLOOM_SCENE = 1;
- var bloomLayer = new THREE.Layers();
- bloomLayer.set(BLOOM_SCENE);
- var params = {
- exposure: 1,
- bloomStrength: 1.5,
- bloomThreshold: 0,
- bloomRadius: 0,
- rows : 6,
- columns : 6,
- size : 2,
- cameraAngle : Math.PI * 0.5,
- scene : "Scene with Glow"
- };
- var lightMaterial = new THREE.MeshBasicMaterial({color : "red"});
- var darkMaterial = new THREE.MeshBasicMaterial({color : "blue"});
- var materials = {};
- var container = document.getElementById( 'container' );
- stats = new Stats();
- container.appendChild( stats.dom );
- renderer = new THREE.WebGLRenderer( { antialias: true } );
- renderer.setPixelRatio( window.devicePixelRatio );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.toneMapping = THREE.ReinhardToneMapping;
- document.body.appendChild(renderer.domElement);
- scene = new THREE.Scene();
- camera = new THREE.PerspectiveCamera( 40, window.innerWidth / window.innerHeight, 1, 100 );
- camera.position.set( 0, 0, 30 );
- camera.lookAt(0,0,0);
- camera.updateProjectionMatrix();
- scene.add( new THREE.AmbientLight( 0x404040 ) );
- var renderScene = new THREE.RenderPass( scene, camera );
- var maskRenderTarget = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, {
- minFilter: THREE.LinearFilter,
- magFilter: THREE.LinearFilter,
- format: THREE.RGBAFormat,
- stencilBuffer: false
- });
- var bloomPass = new THREE.UnrealBloomPass( new THREE.Vector2( window.innerWidth, window.innerHeight ), 1.5, 0.4, 0.85 );
- bloomPass.threshold = params.bloomThreshold;
- bloomPass.strength = params.bloomStrength;
- bloomPass.radius = params.bloomRadius;
- var bloomComposer = new THREE.EffectComposer( renderer);
- bloomComposer.renderToScreen = false;
- bloomComposer.setSize( window.innerWidth, window.innerHeight );
- bloomComposer.addPass( renderScene );
- bloomComposer.addPass( bloomPass );
- var finalPass = new THREE.ShaderPass(
- new THREE.ShaderMaterial({
- uniforms : {
- baseTexture : {value : null},
- glowTexture: { value : bloomComposer.renderTarget2.texture},
- maskTexture: {value : maskRenderTarget.texture}
- },
- vertexShader: document.getElementById( 'vertexshader' ).textContent,
- fragmentShader: document.getElementById( 'fragmentshader' ).textContent,
- defines: {}
- }), "baseTexture"
- );
- finalPass.needsSwap = true;
- var finalComposer = new THREE.EffectComposer( renderer);
- finalComposer.setSize( window.innerWidth, window.innerHeight );
- finalComposer.addPass( renderScene );
- finalComposer.addPass( finalPass );
- setupBoxes();
- var raycaster = new THREE.Raycaster();
- var mouse = new THREE.Vector2();
- window.addEventListener('click', onDocumentMouseClick, false);
- var gui = new dat.GUI();
- gui.add(params, 'scene', ['Scene with Glow', 'Glow only', 'Mask only', 'Scene only']).onChange(function(value)
- {
- switch(value)
- {
- case 'Scene with Glow':
- bloomComposer.renderToScreen = false;
- break;
- case 'Glow only':
- bloomComposer.renderToScreen = true;
- break;
- case 'Scene only':
- case 'Mask only':
- // nothing to do
- break;
- }
- });
- var folder = gui.addFolder('Bloom Parameters');
- folder.add( params, 'exposure', 0.1, 2 ).onChange( function ( value ) {
- renderer.toneMappingExposure = Math.pow( value, 4.0 );
- } );
- folder.add( params, 'bloomThreshold', 0.0, 1.0 ).onChange( function ( value ) {
- bloomPass.threshold = Number( value );
- } );
- folder.add( params, 'bloomStrength', 0.0, 3.0 ).onChange( function ( value ) {
- bloomPass.strength = Number( value );
- } );
- folder.add( params, 'bloomRadius', 0.0, 1.0 ).step( 0.01 ).onChange( function ( value ) {
- bloomPass.radius = Number( value );
- } );
- folder = gui.addFolder('Object parameters');
- folder.add( params, 'rows', 1, 20 ).step(1).onChange( setupBoxes );
- folder.add( params, 'columns', 1, 20 ).step(1).onChange( setupBoxes);
- folder.add( params, 'size', 0.1, 3 ).onChange( setupBoxes);
- folder = gui.addFolder('Camera Position');
- folder.add(params, 'cameraAngle', 0, Math.PI * 2).step(0.001).onChange(function(value)
- {
- camera.position.x = Math.cos(value) * 30;
- camera.position.z = Math.sin(value) * 30;
- camera.lookAt(0,0,0);
- camera.updateProjectionMatrix();
- })
- animate();
- function onDocumentMouseClick( event ) {
- event.preventDefault();
- mouse.x = ( event.clientX / window.innerWidth ) * 2 - 1;
- mouse.y = - ( event.clientY / window.innerHeight ) * 2 + 1;
- raycaster.setFromCamera(mouse, camera);
- var intersects = raycaster.intersectObjects(scene.children);
- if(intersects.length > 0)
- {
- var object = intersects[0].object;
- object.layers.toggle(BLOOM_SCENE);
- }
- }
- window.onresize = function () {
- var width = window.innerWidth;
- var height = window.innerHeight;
- camera.aspect = width / height;
- camera.updateProjectionMatrix();
- renderer.setSize( width, height );
- maskRenderTarget.setSize( width, height);
- bloomComposer.setSize( width, height );
- finalComposer.setSize(width, height);
- };
- function setupBoxes()
- {
- var columns = params.columns;
- var rows = params.rows;
- var size = params.size;
- scene.children.length = 0;
- for(var x = -columns * size / 2; x < columns * size / 2; x += size)
- {
- for(var y = -rows * size / 2; y < rows * size / 2; y += size)
- {
- var box = new THREE.Mesh(new THREE.BoxBufferGeometry(size,size,size), new THREE.MeshBasicMaterial({
- color: Math.floor(Math.random() * 0xffffff)
- }));
- box.position.set(x,y,0);
- scene.add(box);
- if(Math.random() < 0.5) box.layers.enable(BLOOM_SCENE);
- }
- }
- }
- function animate() {
- requestAnimationFrame( animate );
- stats.update();
- switch(params.scene)
- {
- case 'Glow only':
- renderBloom();
- break;
- case 'Mask only':
- renderMask(null);
- break;
- case 'Scene only':
- renderer.setRenderTarget(null);
- renderer.render(scene, camera);
- break;
- case 'Scene with Glow':
- default:
- // render scene with bloom
- renderBloom();
- // render scene masked
- renderMask(maskRenderTarget);
-
- // render the entire scene
- // render bloom on top of scene but only where isn't masked
- finalComposer.render();
- break;
- }
- }
- function renderBloom()
- {
- camera.layers.set(BLOOM_SCENE);
- bloomComposer.render();
- }
- function renderMask(renderTarget)
- {
- camera.layers.set(ENTIRE_SCENE);
- scene.traverse(maskMaterial);
- renderer.setRenderTarget(renderTarget);
- renderer.render(scene, camera);
- scene.traverse(restoreMaterial);
- }
- function maskMaterial(obj)
- {
- if(obj.isMesh)
- {
- materials[obj.uuid] = obj.material;
- obj.material = bloomLayer.test(obj.layers) ? lightMaterial : darkMaterial;
- }
- }
- function restoreMaterial(obj)
- {
- if(obj.isMesh)
- {
- obj.material = materials[obj.uuid];
- }
- }
- </script>
- </body>
- </html>
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