RaytracingRenderer.js 3.0 KB

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  1. /**
  2. * @author mrdoob / http://mrdoob.com/
  3. */
  4. THREE.RaytracingRenderer = function ( parameters ) {
  5. console.log( 'THREE.RaytracingRenderer', THREE.REVISION );
  6. parameters = parameters || {};
  7. var canvas = document.createElement( 'canvas' );
  8. var context = canvas.getContext( '2d', {
  9. alpha: parameters.alpha === true
  10. } );
  11. var canvasWidth, canvasHeight;
  12. var canvasWidthHalf, canvasHeightHalf;
  13. var clearColor = new THREE.Color( 0x000000 );
  14. var blockX = 0;
  15. var blockY = 0;
  16. var blockSize = 64;
  17. var canvasBlock = document.createElement( 'canvas' );
  18. canvasBlock.width = blockSize;
  19. canvasBlock.height = blockSize;
  20. var contextBlock = canvasBlock.getContext( '2d', {
  21. alpha: parameters.alpha === true
  22. } );
  23. var imagedata = contextBlock.getImageData( 0, 0, blockSize, blockSize );
  24. var data = imagedata.data;
  25. var viewMatrix = new THREE.Matrix4();
  26. var viewProjectionMatrix = new THREE.Matrix4();
  27. var origin = new THREE.Vector3();
  28. var direction = new THREE.Vector3();
  29. var raycaster = new THREE.Raycaster( origin, direction );
  30. var objects;
  31. this.domElement = canvas;
  32. this.autoClear = true;
  33. this.setClearColor = function ( color, alpha ) {
  34. clearColor.set( color );
  35. };
  36. this.setSize = function ( width, height ) {
  37. canvas.width = width;
  38. canvas.height = height;
  39. canvasWidth = canvas.width;
  40. canvasHeight = canvas.height;
  41. canvasWidthHalf = Math.floor( canvasWidth / 2 );
  42. canvasHeightHalf = Math.floor( canvasHeight / 2 );
  43. context.fillStyle = 'white';
  44. };
  45. this.setSize( canvas.width, canvas.height );
  46. this.clear = function () {
  47. };
  48. var renderBlock = function () {
  49. for ( var i = 0, l = data.length; i < l; i += 4 ) {
  50. data[ i ] = 0;
  51. data[ i + 1 ] = 0;
  52. data[ i + 2 ] = 0;
  53. }
  54. var index = 0;
  55. for ( var y = 0; y < blockSize; y ++ ) {
  56. for ( var x = 0; x < blockSize; x ++ ) {
  57. direction.set( x + blockX - canvasWidthHalf, y + blockY - canvasHeightHalf, - 500 );
  58. direction.normalize();
  59. var intersections = raycaster.intersectObjects( objects, true );
  60. if ( intersections.length > 0 ) {
  61. var intersection = intersections[ 0 ];
  62. var object = intersection.object;
  63. var material = object.material;
  64. var face = intersection.face;
  65. var color;
  66. if ( material.vertexColors === THREE.NoColors ) {
  67. color = material.color;
  68. } else if ( material.vertexColors === THREE.FaceColors ) {
  69. color = face.color;
  70. }
  71. data[ index ] = color.r * 255;
  72. data[ index + 1 ] = color.g * 255;
  73. data[ index + 2 ] = color.b * 255;
  74. }
  75. index += 4;
  76. }
  77. }
  78. context.putImageData( imagedata, blockX, blockY );
  79. blockX += blockSize;
  80. if ( blockX >= canvasWidth ) {
  81. blockX = 0;
  82. blockY += blockSize;
  83. if ( blockY >= canvasHeight ) return;
  84. }
  85. context.fillRect( blockX, blockY, blockSize, blockSize );
  86. requestAnimationFrame( renderBlock );
  87. };
  88. this.render = function ( scene, camera ) {
  89. if ( this.autoClear === true ) this.clear();
  90. origin.copy( camera.position );
  91. objects = scene.children;
  92. renderBlock();
  93. }
  94. };