raytracer_sandbox.html 2.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - raytracing renderer</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, user-scalable=no, minimum-scale=1.0, maximum-scale=1.0">
  7. <style>
  8. body {
  9. font-family: Monospace;
  10. color: #ffffff;
  11. margin: 0px;
  12. overflow: hidden;
  13. }
  14. </style>
  15. </head>
  16. <body>
  17. <script src="../build/three.min.js"></script>
  18. <script src="js/controls/TrackballControls.js"></script>
  19. <script src="js/renderers/RaytracingRenderer.js"></script>
  20. <script>
  21. var container;
  22. var camera, controls, scene, renderer;
  23. var torus, cube;
  24. var start = Date.now();
  25. init();
  26. render();
  27. function init() {
  28. container = document.createElement( 'div' );
  29. document.body.appendChild( container );
  30. var info = document.createElement( 'div' );
  31. info.style.position = 'absolute';
  32. info.style.top = '10px';
  33. info.style.width = '100%';
  34. info.style.textAlign = 'center';
  35. info.innerHTML = '<a href="http://threejs.org" target="_blank">three.js<a/> - raytracing renderer';
  36. container.appendChild( info );
  37. camera = new THREE.PerspectiveCamera( 70, window.innerWidth / window.innerHeight, 1, 1000 );
  38. camera.position.z = 600;
  39. controls = new THREE.TrackballControls( camera );
  40. scene = new THREE.Scene();
  41. var geometry = new THREE.TorusKnotGeometry( 150 );
  42. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  43. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  44. }
  45. torus = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x0000ff, vertexColors: THREE.FaceColors } ) );
  46. scene.add( torus );
  47. // Plane
  48. var geometry = new THREE.BoxGeometry( 200, 200, 200 );
  49. for ( var i = 0, j = geometry.faces.length; i < j; i ++ ) {
  50. geometry.faces[ i ].color.setHex( Math.random() * 0xffffff );
  51. }
  52. cube = new THREE.Mesh( geometry, new THREE.MeshBasicMaterial( { color: 0x00ff00, vertexColors: THREE.FaceColors } ) );
  53. scene.add( cube );
  54. renderer = new THREE.RaytracingRenderer();
  55. renderer.setClearColor( 0xf0f0f0 );
  56. renderer.setSize( window.innerWidth, window.innerHeight );
  57. container.appendChild( renderer.domElement );
  58. //
  59. window.addEventListener( 'resize', onWindowResize, false );
  60. }
  61. function onWindowResize() {
  62. camera.aspect = window.innerWidth / window.innerHeight;
  63. camera.updateProjectionMatrix();
  64. renderer.setSize( window.innerWidth, window.innerHeight );
  65. }
  66. //
  67. function render() {
  68. var timer = Date.now() - start;
  69. torus.position.y = Math.sin( timer * 0.002 ) * 150;
  70. torus.rotation.x = timer * 0.0003;
  71. torus.rotation.z = timer * 0.0002;
  72. cube.rotation.x = timer * 0.0002;
  73. cube.rotation.z = timer * 0.0003;
  74. controls.update();
  75. renderer.render( scene, camera );
  76. }
  77. </script>
  78. </body>
  79. </html>