Three.js 3D rendering library for javascript #gamedev #game-engine #rendering #javascript

Mr.doob 171dfa42bd JSONLoader clean up. 9 lat temu
build 965194c235 Updated builds. 9 lat temu
docs 00a565d493 Merge pull request #7615 from paulmasson/dev 9 lat temu
editor 3f93290c83 Editor: Clean up. 9 lat temu
examples 6052ee614b Improved webgl_loader_ctm_materials metals. 9 lat temu
src 171dfa42bd JSONLoader clean up. 9 lat temu
test 1cb359e60a Merge pull request #7604 from simonThiele/unittests 9 lat temu
utils 480968249d Added AudioAnalyser. 10 lat temu
.gitignore 472ed080fc Merged changes from master- into dev-branch #17 10 lat temu
.npmignore 28b292583f Removed the src/extras from npmignore, which is already included in the build 9 lat temu
CONTRIBUTING.md 4f903eab24 CONTRIBUTING: Smaller font size for message. 11 lat temu
LICENSE c12770459e change *copy; to © 10 lat temu
README.md b113db75e1 <canvas> -> `WebGL` 10 lat temu
bower.json 635b3e274d Fix bower.json ignores 10 lat temu
package.json 98b9cddea8 Build using npm start, added missing deps 10 lat temu

README.md

three.js

JavaScript 3D library

The aim of the project is to create a lightweight 3D library with a very low level of complexity — in other words, for dummies. The library provides <canvas>, <svg>, CSS3D and WebGL renderers.

ExamplesDocumentationMigratingHelp

Usage

Download the minified library and include it in your html. Alternatively see how to build the library yourself.

<script src="js/three.min.js"></script>

This code creates a scene, a camera, and a geometric cube, and it adds the cube to the scene. It then creates a WebGL renderer for the scene and camera, and it adds that viewport to the document.body element. Finally it animates the cube within the scene for the camera.

<script>

	var scene, camera, renderer;
	var geometry, material, mesh;

	init();
	animate();

	function init() {

		scene = new THREE.Scene();
		
		camera = new THREE.PerspectiveCamera( 75, window.innerWidth / window.innerHeight, 1, 10000 );
		camera.position.z = 1000;

		geometry = new THREE.BoxGeometry( 200, 200, 200 );
		material = new THREE.MeshBasicMaterial( { color: 0xff0000, wireframe: true } );

		mesh = new THREE.Mesh( geometry, material );
		scene.add( mesh );

		renderer = new THREE.WebGLRenderer();
		renderer.setSize( window.innerWidth, window.innerHeight );

		document.body.appendChild( renderer.domElement );

	}

	function animate() {

		requestAnimationFrame( animate );

		mesh.rotation.x += 0.01;
		mesh.rotation.y += 0.02;

		renderer.render( scene, camera );

	}

</script>

If everything went well you should see this.

Change log

releases