OffscreenCanvas.js 1.6 KB

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  1. self.importScripts( '../../../build/three.js' );
  2. self.onmessage = function ( message ) {
  3. var data = message.data;
  4. init( data.drawingSurface, data.width, data.height, data.pixelRatio );
  5. };
  6. var camera, scene, renderer, mesh, clock;
  7. function createBoxMesh( size, material ) {
  8. var material = new THREE.MeshBasicMaterial( material );
  9. var geometry = new THREE.BoxBufferGeometry( size, size, size );
  10. return new THREE.Mesh( geometry, material );
  11. }
  12. function init( offscreen, width, height, pixelRatio ) {
  13. camera = new THREE.PerspectiveCamera( 70, width / height, 1, 1000 );
  14. camera.position.z = 400;
  15. scene = new THREE.Scene();
  16. clock = new THREE.Clock();
  17. // we don't use ImageLoader since it has a DOM dependency (HTML5 image element)
  18. var loader = new THREE.ImageBitmapLoader();
  19. loader.load( '../../textures/crate.gif', function ( imageBitmap ) {
  20. var texture = new THREE.CanvasTexture( imageBitmap );
  21. mesh = createBoxMesh( 200, { map: texture } );
  22. scene.add( mesh );
  23. animate();
  24. }, null, function () {
  25. // On error use color instead of texture.
  26. mesh = createBoxMesh( 200, { color: 0x00ff00 } );
  27. scene.add( mesh );
  28. animate();
  29. } );
  30. renderer = new THREE.WebGLRenderer( { antialias: true, canvas: offscreen } );
  31. renderer.setPixelRatio( pixelRatio );
  32. renderer.setSize( width, height, false );
  33. }
  34. function animate() {
  35. var delta = clock.getDelta();
  36. mesh.rotation.x += delta * 0.2;
  37. mesh.rotation.y += delta * 0.5;
  38. renderer.render( scene, camera );
  39. if ( self.requestAnimationFrame ) {
  40. self.requestAnimationFrame( animate );
  41. } else if ( renderer.context.commit ) {
  42. renderer.context.commit().then( animate );
  43. }
  44. }