webgl_lights_pointlights.html 4.3 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - lights - point lights</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background-color: #000;
  9. margin: 0px;
  10. overflow: hidden;
  11. }
  12. #info {
  13. position: absolute;
  14. top: 0px; width: 100%;
  15. color: #ffffff;
  16. padding: 5px;
  17. font-family: Monospace;
  18. font-size: 13px;
  19. text-align: center;
  20. }
  21. a {
  22. color: #ff0080;
  23. text-decoration: none;
  24. }
  25. a:hover {
  26. color: #0080ff;
  27. }
  28. #log { color:#fff; position:absolute; top:50px; text-align:left; display:block; z-index:100; pointer-events:none; }
  29. </style>
  30. </head>
  31. <body>
  32. <pre id="log"></pre>
  33. <div id="container"></div>
  34. <div id="info">
  35. <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - point lights WebGL demo.<br />
  36. Walt Disney head by <a href="http://www.davidoreilly.com/2009/01/walt-disneys-head-on-a-plate" target="_blank">David OReilly</a>
  37. </div>
  38. <script type="text/javascript" src="../build/Three.js"></script>
  39. <script type="text/javascript" src="js/Detector.js"></script>
  40. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  41. <script type="text/javascript" src="js/Stats.js"></script>
  42. <script type="text/javascript">
  43. if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
  44. var camera, scene, renderer,
  45. particle1, particle2, particle2,
  46. light1, light2, light3,
  47. object,loader;
  48. init();
  49. animate();
  50. function init() {
  51. var container = document.getElementById( 'container' );
  52. camera = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 1000 );
  53. camera.position.z = 100;
  54. scene = new THREE.Scene();
  55. //loader = new THREE.JSONLoader( true );
  56. loader = new THREE.BinaryLoader( true );
  57. document.body.appendChild( loader.statusDomElement );
  58. var callback = function( geometry ) {
  59. object = new THREE.Mesh( geometry, new THREE.MeshPhongMaterial( { ambient: 0x555555, color: 0x555555, specular: 0xffffff, shininess: 50, shading: THREE.SmoothShading } ) );
  60. object.scale.x = object.scale.y = object.scale.z = 0.80;
  61. scene.add( object );
  62. loader.statusDomElement.style.display = "none";
  63. };
  64. loader.load( { model: "obj/walt/WaltHead_bin.js", callback: callback } );
  65. scene.add( new THREE.AmbientLight( 0x00000 ) );
  66. light1 = new THREE.PointLight( 0xff0040, 2, 50 );
  67. scene.add( light1 );
  68. light2 = new THREE.PointLight( 0x0040ff, 2, 50 );
  69. scene.add( light2 );
  70. light3 = new THREE.PointLight( 0x80ff80, 2, 50 );
  71. scene.add( light3 );
  72. var sphere = new THREE.SphereGeometry( 0.5, 16, 8 );
  73. var l1 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0xff0040 } ) );
  74. l1.position = light1.position;
  75. scene.add( l1 );
  76. var l2 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x0040ff } ) );
  77. l2.position = light2.position;
  78. scene.add( l2 );
  79. var l3 = new THREE.Mesh( sphere, new THREE.MeshBasicMaterial( { color: 0x80ff80 } ) );
  80. l3.position = light3.position;
  81. scene.add( l3 );
  82. renderer = new THREE.WebGLRenderer();
  83. renderer.setSize( window.innerWidth, window.innerHeight );
  84. container.appendChild( renderer.domElement );
  85. /*
  86. stats = new Stats();
  87. stats.domElement.style.position = 'absolute';
  88. stats.domElement.style.top = '0px';
  89. stats.domElement.style.zIndex = 100;
  90. container.appendChild( stats.domElement );
  91. */
  92. }
  93. //
  94. function animate() {
  95. requestAnimationFrame( animate );
  96. render();
  97. }
  98. function render() {
  99. var time = new Date().getTime() * 0.0005;
  100. if( object ) object.rotation.y -= 0.01;
  101. light1.position.x = Math.sin( time * 0.7 ) * 30;
  102. light1.position.y = Math.cos( time * 0.5 ) * 40;
  103. light1.position.z = Math.cos( time * 0.3 ) * 30;
  104. light2.position.x = Math.cos( time * 0.3 ) * 30;
  105. light2.position.y = Math.sin( time * 0.5 ) * 40;
  106. light2.position.z = Math.sin( time * 0.7 ) * 30;
  107. light3.position.x = Math.sin( time * 0.7 ) * 30;
  108. light3.position.y = Math.cos( time * 0.3 ) * 40;
  109. light3.position.z = Math.sin( time * 0.5 ) * 30;
  110. renderer.render( scene, camera );
  111. }
  112. function log( text ) {
  113. var e = document.getElementById("log");
  114. e.innerHTML = text + "<br/>" + e.innerHTML;
  115. }
  116. </script>
  117. </body>
  118. </html>