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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - geometry - dynamic</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #61443e;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- background-color: #aaccff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color: #ffffff;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a {
- color: yellow;
- }
- #oldie {
- background:rgb(0,0,50) !important;
- color:#fff !important;
- }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <script type="text/javascript">
- if ( ! Detector.webgl ) {
- Detector.addGetWebGLMessage();
- document.getElementById( 'container' ).innerHTML = "";
- }
- var container, stats;
- var camera, scene, renderer;
- var mesh, texture,geometry, material;
- var worldWidth = 128, worldDepth = 128,
- worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- camera = new THREE.FirstPersonCamera( {
- fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
- movementSpeed: 500, lookSpeed: 0.1, noFly: false, lookVertical: true
- } );
- camera.target.position.z = - 100;
- scene = new THREE.Scene();
- scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
- //var light = new THREE.PointLight( 0xffffff, 2 );
- //light.position.y = 500;
- //scene.addLight( light );
- camera.position.y = 200;
- camera.target.position.y = camera.position.y;
- geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
- var i, j, il, jl;
- for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
- geometry.vertices[ i ].position.z = 35 * Math.sin( i/2 );
- }
- //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
- geometry.computeFaceNormals();
- geometry.computeVertexNormals();
- var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
- texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
- texture.repeat.set( 5, 5 );
- material = new THREE.MeshBasicMaterial( { color:0x0044ff, opacity:1, map: texture } );
- mesh = new THREE.Mesh( geometry, material );
- mesh.dynamic = true;
- mesh.rotation.x = - 90 * Math.PI / 180;
- scene.addObject( mesh );
- renderer = new THREE.WebGLRenderer( { clearColor:0xaaccff, clearAlpha: 1 } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- container.innerHTML = "";
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- container.appendChild( stats.domElement );
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = new Date().getTime() * 0.01;
- for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
- geometry.vertices[ i ].position.z = 35 * Math.sin( i/5 + (time + i)/7 );
- }
- //geometry.computeFaceNormals();
- //geometry.computeVertexNormals();
- mesh.geometry.__dirtyVertices = true;
- //mesh.geometry.__dirtyNormals = true;
- renderer.render(scene, camera);
- }
- </script>
- </body>
- </html>
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