webgl_geometry_dynamic.html 3.8 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js webgl - geometry - dynamic</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. color: #61443e;
  9. font-family:Monospace;
  10. font-size:13px;
  11. text-align:center;
  12. background-color: #aaccff;
  13. margin: 0px;
  14. overflow: hidden;
  15. }
  16. #info {
  17. color: #ffffff;
  18. position: absolute;
  19. top: 0px; width: 100%;
  20. padding: 5px;
  21. }
  22. a {
  23. color: yellow;
  24. }
  25. #oldie {
  26. background:rgb(0,0,50) !important;
  27. color:#fff !important;
  28. }
  29. </style>
  30. </head>
  31. <body>
  32. <div id="container"></div>
  33. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - dynamic geometry demo - webgl<br />(left click: forward, right click: backward)</div>
  34. <script type="text/javascript" src="../build/Three.js"></script>
  35. <script type="text/javascript" src="js/Detector.js"></script>
  36. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  37. <script type="text/javascript" src="js/Stats.js"></script>
  38. <script type="text/javascript">
  39. if ( ! Detector.webgl ) {
  40. Detector.addGetWebGLMessage();
  41. document.getElementById( 'container' ).innerHTML = "";
  42. }
  43. var container, stats;
  44. var camera, scene, renderer;
  45. var mesh, texture,geometry, material;
  46. var worldWidth = 128, worldDepth = 128,
  47. worldHalfWidth = worldWidth / 2, worldHalfDepth = worldDepth / 2;
  48. init();
  49. animate();
  50. function init() {
  51. container = document.getElementById( 'container' );
  52. camera = new THREE.FirstPersonCamera( {
  53. fov: 60, aspect: window.innerWidth / window.innerHeight, near: 1, far: 20000,
  54. movementSpeed: 500, lookSpeed: 0.1, noFly: false, lookVertical: true
  55. } );
  56. camera.target.position.z = - 100;
  57. scene = new THREE.Scene();
  58. scene.fog = new THREE.FogExp2( 0xaaccff, 0.0007 );
  59. //var light = new THREE.PointLight( 0xffffff, 2 );
  60. //light.position.y = 500;
  61. //scene.addLight( light );
  62. camera.position.y = 200;
  63. camera.target.position.y = camera.position.y;
  64. geometry = new THREE.PlaneGeometry( 20000, 20000, worldWidth - 1, worldDepth - 1 );
  65. var i, j, il, jl;
  66. for ( i = 0, il = geometry.vertices.length; i < il; i ++ ) {
  67. geometry.vertices[ i ].position.z = 35 * Math.sin( i/2 );
  68. }
  69. //console.log( "triangles: " + geometry.faces.length * 2 + " faces: " + geometry.faces.length + " vertices: " + geometry.vertices.length );
  70. geometry.computeFaceNormals();
  71. geometry.computeVertexNormals();
  72. var texture = THREE.ImageUtils.loadTexture( "textures/water.jpg" );
  73. texture.wrapS = texture.wrapT = THREE.RepeatWrapping;
  74. texture.repeat.set( 5, 5 );
  75. material = new THREE.MeshBasicMaterial( { color:0x0044ff, opacity:1, map: texture } );
  76. mesh = new THREE.Mesh( geometry, material );
  77. mesh.dynamic = true;
  78. mesh.rotation.x = - 90 * Math.PI / 180;
  79. scene.addObject( mesh );
  80. renderer = new THREE.WebGLRenderer( { clearColor:0xaaccff, clearAlpha: 1 } );
  81. renderer.setSize( window.innerWidth, window.innerHeight );
  82. container.innerHTML = "";
  83. container.appendChild( renderer.domElement );
  84. stats = new Stats();
  85. stats.domElement.style.position = 'absolute';
  86. stats.domElement.style.top = '0px';
  87. container.appendChild( stats.domElement );
  88. }
  89. //
  90. function animate() {
  91. requestAnimationFrame( animate );
  92. render();
  93. stats.update();
  94. }
  95. function render() {
  96. var time = new Date().getTime() * 0.01;
  97. for ( var i = 0, l = geometry.vertices.length; i < l; i ++ ) {
  98. geometry.vertices[ i ].position.z = 35 * Math.sin( i/5 + (time + i)/7 );
  99. }
  100. //geometry.computeFaceNormals();
  101. //geometry.computeVertexNormals();
  102. mesh.geometry.__dirtyVertices = true;
  103. //mesh.geometry.__dirtyNormals = true;
  104. renderer.render(scene, camera);
  105. }
  106. </script>
  107. </body>
  108. </html>