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- <!DOCTYPE HTML>
- <html lang="en">
- <head>
- <title>three.js webgl - postprocessing</title>
- <meta charset="utf-8">
- <style type="text/css">
- body {
- color: #000;
- font-family:Monospace;
- font-size:13px;
- text-align:center;
- font-weight: bold;
- background-color: #fff;
- margin: 0px;
- overflow: hidden;
- }
- #info {
- color:#000;
- position: absolute;
- top: 0px; width: 100%;
- padding: 5px;
- }
- a { color: red; }
- </style>
- </head>
- <body>
- <div id="container"></div>
- <div id="info">
- <a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl postprocessing example -
- <a href="http://www.ir-ltd.net/infinite-3d-head-scan-released/" target="_blank">Lee Perry-Smith</a> head
- </div>
- <script type="text/javascript" src="../build/Three.js"></script>
- <script type="text/javascript" src="js/Detector.js"></script>
- <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
- <script type="text/javascript" src="js/Stats.js"></script>
- <!-- Time modulated procedural color fragment shader -->
- <script id="fs-colors" type="x-shader/x-fragment">
- varying vec2 vUv;
- uniform float time;
- void main(void) {
- gl_FragColor = vec4( time, vUv.x, vUv.y, 1.0 );
- }
- </script>
- <!-- Generic vertex shader -->
- <script id="vs-generic" type="x-shader/x-vertex">
- varying vec2 vUv;
- void main() {
- vUv = vec2( uv.x, 1.0 - uv.y );
- gl_Position = projectionMatrix * modelViewMatrix * vec4( position, 1.0 );
- }
- </script>
- <script type="text/javascript">
- if ( ! Detector.webgl ) Detector.addGetWebGLMessage();
- var container, stats;
- var cameraOrtho, cameraPerspective, sceneModel, sceneScreen, sceneBG, renderer, mesh, directionalLight;
- var windowHalfX = window.innerWidth / 2;
- var windowHalfY = window.innerHeight / 2;
- var rtTexture, materialColor, materialScreen, materialFilm, materialConvolution, blurx, blury, quadBG, quadScreen;
- var delta = 0.01;
- init();
- animate();
- function init() {
- container = document.getElementById( 'container' );
- cameraOrtho = new THREE.Camera();
- cameraOrtho.projectionMatrix = THREE.Matrix4.makeOrtho( window.innerWidth / - 2, window.innerWidth / 2, window.innerHeight / 2, window.innerHeight / - 2, -10000, 10000 );
- cameraOrtho.position.z = 100;
- cameraPerspective = new THREE.Camera( 50, window.innerWidth / window.innerHeight, 1, 10000 );
- cameraPerspective.position.z = 900;
- sceneModel = new THREE.Scene();
- sceneScreen = new THREE.Scene();
- sceneBG = new THREE.Scene();
- directionalLight = new THREE.DirectionalLight( 0xffffff );
- directionalLight.position.x = 0;
- directionalLight.position.y = 0;
- directionalLight.position.z = 1;
- directionalLight.position.normalize();
- sceneModel.addLight( directionalLight );
- var pars1 = { minFilter: THREE.LinearFilter, magFilter: THREE.NearestFilter, format: THREE.RGBFormat },
- pars2 = { minFilter: THREE.LinearFilter, magFilter: THREE.LinearFilter, format: THREE.RGBFormat };
- rtTexture1 = new THREE.WebGLRenderTarget( window.innerWidth, window.innerHeight, pars1 );
- rtTexture2 = new THREE.WebGLRenderTarget( 256, 512, pars2 );
- rtTexture3 = new THREE.WebGLRenderTarget( 512, 256, pars2 );
- materialColor = new THREE.MeshShaderMaterial( {
- uniforms: { time: { type: "f", value: 0.0 } },
- vertexShader: getText( 'vs-generic' ),
- fragmentShader: getText( 'fs-colors' ),
- depthTest: false
- } );
- var screen_shader = THREE.ShaderUtils.lib["screen"];
- var screen_uniforms = THREE.UniformsUtils.clone( screen_shader.uniforms );
- screen_uniforms["tDiffuse"].texture = rtTexture1;
- screen_uniforms["opacity"].value = 0.4;
- materialScreen = new THREE.MeshShaderMaterial( {
- uniforms: screen_uniforms,
- vertexShader: screen_shader.vertexShader,
- fragmentShader: screen_shader.fragmentShader,
- blending: THREE.AdditiveBlending,
- transparent: true
- } );
- var film_shader = THREE.ShaderUtils.lib["film"];
- var film_uniforms = THREE.UniformsUtils.clone( film_shader.uniforms );
- film_uniforms["tDiffuse"].texture = rtTexture1;
- film_uniforms["nIntensity"].value = 0.25;
- film_uniforms["sIntensity"].value = 0.5;
- materialFilm = new THREE.MeshShaderMaterial( {
- uniforms: film_uniforms,
- vertexShader: film_shader.vertexShader,
- fragmentShader: film_shader.fragmentShader
- } );
- var increment = 0.001953125;
- blurx = new THREE.Vector2( increment, 0.0 ),
- blury = new THREE.Vector2( 0.0, increment );
- var convolution_shader = THREE.ShaderUtils.lib["convolution"];
- var convolution_uniforms = THREE.UniformsUtils.clone( convolution_shader.uniforms );
- convolution_uniforms["tDiffuse"].texture = rtTexture1;
- convolution_uniforms["uImageIncrement"].value = blurx;
- convolution_uniforms["cKernel"].value = THREE.ShaderUtils.buildKernel( 4.0 );
- materialConvolution = new THREE.MeshShaderMaterial( {
- uniforms: convolution_uniforms,
- vertexShader: "#define KERNEL_SIZE 25.0\n" + convolution_shader.vertexShader,
- fragmentShader: "#define KERNEL_SIZE 25\n" + convolution_shader.fragmentShader
- } );
- var plane = new THREE.PlaneGeometry( window.innerWidth, window.innerHeight );
- quadBG = new THREE.Mesh( plane, materialColor );
- quadBG.position.z = -500;
- sceneBG.addObject( quadBG );
- loader = new THREE.JSONLoader( true );
- document.body.appendChild( loader.statusDomElement );
- loader.load( { model: "obj/leeperrysmith/LeePerrySmith.js", callback: function( geometry ) { createMesh( geometry, sceneModel, 100 ) } } );
- quadScreen = new THREE.Mesh( plane, materialConvolution );
- quadScreen.position.z = -100;
- sceneScreen.addObject( quadScreen );
- renderer = new THREE.WebGLRenderer( { antialias: false } );
- renderer.setSize( window.innerWidth, window.innerHeight );
- renderer.autoClear = false;
- container.appendChild( renderer.domElement );
- stats = new Stats();
- stats.domElement.style.position = 'absolute';
- stats.domElement.style.top = '0px';
- //container.appendChild( stats.domElement );
- }
- function getText( id ) {
- return document.getElementById( id ).textContent;
- }
- function createMesh( geometry, scene, scale ) {
- geometry.computeTangents();
- var ambient = 0x444444, diffuse = 0x888888, specular = 0x080810, shininess = 2;
- var shader = THREE.ShaderUtils.lib[ "normal" ];
- var uniforms = THREE.UniformsUtils.clone( shader.uniforms );
- uniforms[ "tNormal" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Infinite-Level_02_Tangent_SmoothUV.jpg" );
- uniforms[ "uNormalScale" ].value = - 0.75;
- uniforms[ "tDiffuse" ].texture = THREE.ImageUtils.loadTexture( "obj/leeperrysmith/Map-COL.jpg" );
- uniforms[ "enableAO" ].value = false;
- uniforms[ "enableDiffuse" ].value = true;
- uniforms[ "uDiffuseColor" ].value.setHex( diffuse );
- uniforms[ "uSpecularColor" ].value.setHex( specular );
- uniforms[ "uAmbientColor" ].value.setHex( ambient );
- uniforms[ "uShininess" ].value = shininess;
- var parameters = { fragmentShader: shader.fragmentShader, vertexShader: shader.vertexShader, uniforms: uniforms, lights: true };
- var mat2 = new THREE.MeshShaderMaterial( parameters );
- mesh = new THREE.Mesh( geometry, mat2 );
- mesh.position.x = 0;
- mesh.position.y = -50;
- mesh.position.z = 0;
- mesh.scale.x = mesh.scale.y = mesh.scale.z = scale;
- mesh.updateMatrix();
- scene.addObject( mesh );
- loader.statusDomElement.style.display = "none";
- }
- //
- function animate() {
- requestAnimationFrame( animate );
- render();
- stats.update();
- }
- function render() {
- var time = new Date().getTime() * 0.0004;
- if ( mesh ) mesh.rotation.y = -time;
- if ( materialColor.uniforms.time.value > 1 || materialColor.uniforms.time.value < 0 ) {
- delta *= -1;
- }
- materialColor.uniforms.time.value += delta/2;
- materialFilm.uniforms.time.value += delta;
- renderer.clear();
- // Render scene into texture
- // background
- renderer.render( sceneBG, cameraOrtho, rtTexture1, true );
- // model
- renderer.render( sceneModel, cameraPerspective, rtTexture1, false );
- // Render quad with blured scene into texture (convolution pass 1)
- quadScreen.materials = [ materialConvolution ];
- materialConvolution.uniforms.tDiffuse.texture = rtTexture1;
- materialConvolution.uniforms.uImageIncrement.value = blurx;
- renderer.render( sceneScreen, cameraOrtho, rtTexture2, true );
- // Render quad with blured scene into texture (convolution pass 2)
- materialConvolution.uniforms.tDiffuse.texture = rtTexture2;
- materialConvolution.uniforms.uImageIncrement.value = blury;
- renderer.render( sceneScreen, cameraOrtho, rtTexture3, true );
- // Render original scene with superimposed blur into texture
- quadScreen.materials = [ materialScreen ];
- materialScreen.uniforms.tDiffuse.texture = rtTexture3;
- materialScreen.uniforms.opacity.value = 1.0;
- renderer.render( sceneScreen, cameraOrtho, rtTexture1, false );
- // Render final scene to the screen with film shader
- materialFilm.uniforms.tDiffuse.texture = rtTexture1;
- quadScreen.materials = [ materialFilm ];
- renderer.render( sceneScreen, cameraOrtho );
- }
- </script>
- </body>
- </html>
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