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webgl_sandbox.html 14 KB

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  1. <!DOCTYPE HTML>
  2. <html lang="en">
  3. <head>
  4. <title>three.js - webgl</title>
  5. <meta charset="utf-8">
  6. <style type="text/css">
  7. body {
  8. background:#fff;
  9. padding:0;
  10. margin:0;
  11. font-weight: bold;
  12. overflow:hidden;
  13. }
  14. #info {
  15. position: absolute;
  16. top: 0px; width: 100%;
  17. color: #ffffff;
  18. padding: 5px;
  19. font-family:Monospace;
  20. font-size:13px;
  21. text-align:center;
  22. z-index:1000;
  23. }
  24. a {
  25. color: #ffffff;
  26. }
  27. </style>
  28. </head>
  29. <body>
  30. <div id="info"><a href="http://github.com/mrdoob/three.js" target="_blank">three.js</a> - webgl cube Fresnel shader demo.</div>
  31. <!-- <script type="text/javascript" src="../build/Three.js"></script> -->
  32. <script type="text/javascript" src="../src/Three.js"></script>
  33. <script type="text/javascript" src="../src/core/Color.js"></script>
  34. <script type="text/javascript" src="../src/core/Vector2.js"></script>
  35. <script type="text/javascript" src="../src/core/Vector3.js"></script>
  36. <script type="text/javascript" src="../src/core/Vector4.js"></script>
  37. <script type="text/javascript" src="../src/core/Ray.js"></script>
  38. <script type="text/javascript" src="../src/core/Rectangle.js"></script>
  39. <script type="text/javascript" src="../src/core/Matrix3.js"></script>
  40. <script type="text/javascript" src="../src/core/Matrix4.js"></script>
  41. <script type="text/javascript" src="../src/core/Object3D.js"></script>
  42. <script type="text/javascript" src="../src/core/Quaternion.js"></script>
  43. <script type="text/javascript" src="../src/core/Vertex.js"></script>
  44. <script type="text/javascript" src="../src/core/Face3.js"></script>
  45. <script type="text/javascript" src="../src/core/Face4.js"></script>
  46. <script type="text/javascript" src="../src/core/UV.js"></script>
  47. <script type="text/javascript" src="../src/core/Geometry.js"></script>
  48. <script type="text/javascript" src="../src/core/Spline.js"></script>
  49. <script type="text/javascript" src="../src/core/Edge.js"></script>
  50. <script type="text/javascript" src="../src/cameras/Camera.js"></script>
  51. <script type="text/javascript" src="../src/lights/Light.js"></script>
  52. <script type="text/javascript" src="../src/lights/AmbientLight.js"></script>
  53. <script type="text/javascript" src="../src/lights/DirectionalLight.js"></script>
  54. <script type="text/javascript" src="../src/lights/PointLight.js"></script>
  55. <script type="text/javascript" src="../src/lights/LensFlare.js"></script>
  56. <script type="text/javascript" src="../src/materials/Material.js"></script>
  57. <script type="text/javascript" src="../src/materials/Mappings.js"></script>
  58. <script type="text/javascript" src="../src/materials/LineBasicMaterial.js"></script>
  59. <script type="text/javascript" src="../src/materials/MeshBasicMaterial.js"></script>
  60. <script type="text/javascript" src="../src/materials/MeshLambertMaterial.js"></script>
  61. <script type="text/javascript" src="../src/materials/MeshPhongMaterial.js"></script>
  62. <script type="text/javascript" src="../src/materials/MeshDepthMaterial.js"></script>
  63. <script type="text/javascript" src="../src/materials/MeshNormalMaterial.js"></script>
  64. <script type="text/javascript" src="../src/materials/MeshFaceMaterial.js"></script>
  65. <script type="text/javascript" src="../src/materials/MeshShaderMaterial.js"></script>
  66. <script type="text/javascript" src="../src/materials/ShadowVolumeDynamicMaterial.js"></script>
  67. <script type="text/javascript" src="../src/materials/ParticleBasicMaterial.js"></script>
  68. <script type="text/javascript" src="../src/materials/ParticleCanvasMaterial.js"></script>
  69. <script type="text/javascript" src="../src/materials/ParticleDOMMaterial.js"></script>
  70. <script type="text/javascript" src="../src/materials/Texture.js"></script>
  71. <script type="text/javascript" src="../src/objects/Particle.js"></script>
  72. <script type="text/javascript" src="../src/objects/ParticleSystem.js"></script>
  73. <script type="text/javascript" src="../src/objects/Line.js"></script>
  74. <script type="text/javascript" src="../src/objects/Mesh.js"></script>
  75. <script type="text/javascript" src="../src/objects/Bone.js"></script>
  76. <script type="text/javascript" src="../src/objects/SkinnedMesh.js"></script>
  77. <script type="text/javascript" src="../src/objects/Ribbon.js"></script>
  78. <script type="text/javascript" src="../src/objects/Sound.js"></script>
  79. <script type="text/javascript" src="../src/objects/LOD.js"></script>
  80. <script type="text/javascript" src="../src/objects/ShadowVolume.js"></script>
  81. <script type="text/javascript" src="../src/objects/Sprite.js"></script>
  82. <script type="text/javascript" src="../src/scenes/Scene.js"></script>
  83. <script type="text/javascript" src="../src/scenes/Fog.js"></script>
  84. <script type="text/javascript" src="../src/scenes/FogExp2.js"></script>
  85. <script type="text/javascript" src="../src/renderers/Projector.js"></script>
  86. <script type="text/javascript" src="../src/renderers/DOMRenderer.js"></script>
  87. <script type="text/javascript" src="../src/renderers/CanvasRenderer.js"></script>
  88. <script type="text/javascript" src="../src/renderers/SVGRenderer.js"></script>
  89. <script type="text/javascript" src="../src/renderers/WebGLShaders.js"></script>
  90. <script type="text/javascript" src="../src/renderers/WebGLRenderer.js"></script>
  91. <script type="text/javascript" src="../src/renderers/WebGLRenderTarget.js"></script>
  92. <script type="text/javascript" src="../src/renderers/SoundRenderer.js"></script>
  93. <script type="text/javascript" src="../src/renderers/renderables/RenderableVertex.js"></script>
  94. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace3.js"></script>
  95. <script type="text/javascript" src="../src/renderers/renderables/RenderableFace4.js"></script>
  96. <script type="text/javascript" src="../src/renderers/renderables/RenderableObject.js"></script>
  97. <script type="text/javascript" src="../src/renderers/renderables/RenderableParticle.js"></script>
  98. <script type="text/javascript" src="../src/renderers/renderables/RenderableLine.js"></script>
  99. <script type="text/javascript" src="../src/extras/ColorUtils.js"></script>
  100. <script type="text/javascript" src="../src/extras/GeometryUtils.js"></script>
  101. <script type="text/javascript" src="../src/extras/ImageUtils.js"></script>
  102. <script type="text/javascript" src="../src/extras/SceneUtils.js"></script>
  103. <script type="text/javascript" src="../src/extras/ShaderUtils.js"></script>
  104. <script type="text/javascript" src="../src/extras/animation/AnimationHandler.js"></script>
  105. <script type="text/javascript" src="../src/extras/animation/Animation.js"></script>
  106. <script type="text/javascript" src="../src/extras/cameras/FirstPersonCamera.js"></script>
  107. <script type="text/javascript" src="../src/extras/cameras/PathCamera.js"></script>
  108. <script type="text/javascript" src="../src/extras/cameras/FlyCamera.js"></script>
  109. <script type="text/javascript" src="../src/extras/cameras/RollCamera.js"></script>
  110. <script type="text/javascript" src="../src/extras/cameras/TrackballCamera.js"></script>
  111. <script type="text/javascript" src="../src/extras/geometries/CubeGeometry.js"></script>
  112. <script type="text/javascript" src="../src/extras/geometries/CylinderGeometry.js"></script>
  113. <script type="text/javascript" src="../src/extras/geometries/IcosahedronGeometry.js"></script>
  114. <script type="text/javascript" src="../src/extras/geometries/LatheGeometry.js"></script>
  115. <script type="text/javascript" src="../src/extras/geometries/PlaneGeometry.js"></script>
  116. <script type="text/javascript" src="../src/extras/geometries/SphereGeometry.js"></script>
  117. <script type="text/javascript" src="../src/extras/geometries/TextGeometry.js"></script>
  118. <script type="text/javascript" src="../src/extras/geometries/TorusGeometry.js"></script>
  119. <script type="text/javascript" src="../src/extras/geometries/TorusKnotGeometry.js"></script>
  120. <script type="text/javascript" src="../src/extras/io/Loader.js"></script>
  121. <script type="text/javascript" src="../src/extras/io/JSONLoader.js"></script>
  122. <script type="text/javascript" src="../src/extras/io/BinaryLoader.js"></script>
  123. <script type="text/javascript" src="../src/extras/io/SceneLoader.js"></script>
  124. <script type="text/javascript" src="../src/extras/objects/MarchingCubes.js"></script>
  125. <script type="text/javascript" src="../src/extras/objects/Trident.js"></script>
  126. <script type="text/javascript" src="../src/extras/physics/Collisions.js"></script>
  127. <script type="text/javascript" src="../src/extras/physics/CollisionUtils.js"></script>
  128. <script type="text/javascript" src="../src/extras/renderers/AnaglyphWebGLRenderer.js"></script>
  129. <script type="text/javascript" src="../src/extras/renderers/CrosseyedWebGLRenderer.js"></script>
  130. <script type="text/javascript" src="js/RequestAnimationFrame.js"></script>
  131. <script type="text/javascript" src="js/Stats.js"></script>
  132. <script type="text/javascript">
  133. var statsEnabled = true;
  134. var container, stats;
  135. var camera, scene, renderer;
  136. var mesh, zmesh, lightMesh, geometry;
  137. var mouseX = 0, mouseY = 0;
  138. var windowHalfX = window.innerWidth / 2;
  139. var windowHalfY = window.innerHeight / 2;
  140. init();
  141. animate();
  142. function init() {
  143. container = document.createElement( 'div' );
  144. document.body.appendChild( container );
  145. camera = new THREE.Camera( 60, window.innerWidth / window.innerHeight, 1, 10000 );
  146. camera.position.z = 3200;
  147. scene = new THREE.Scene();
  148. scene.fog = new THREE.Fog( 0xffffff, 1, 10000 );
  149. var geometry = new THREE.SphereGeometry( 50, 32, 16 );
  150. var uniforms = THREE.ShaderUtils.lib[ 'basic' ].uniforms;
  151. var vertexShader = THREE.ShaderUtils.lib[ 'basic' ].vertexShader;
  152. var fragmentShader = THREE.ShaderUtils.lib[ 'basic' ].fragmentShader;
  153. var texture = new THREE.Texture( generateTexture( 0, 0.5, 1 ), new THREE.UVMapping() );
  154. var texture2 = new THREE.Texture( generateTexture( 0, 1, 0 ), new THREE.SphericalReflectionMapping() );
  155. var materials = [
  156. new THREE.MeshNormalMaterial(),
  157. new THREE.MeshDepthMaterial(),
  158. new THREE.MeshBasicMaterial( { color: 0x0066ff, blending: THREE.AdditiveBlending } ),
  159. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  160. new THREE.MeshBasicMaterial( { map: THREE.ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  161. new THREE.MeshBasicMaterial( { map: texture2, envMap: THREE.ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  162. new THREE.MeshShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  163. /*
  164. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.FlatShading } ),
  165. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.FlatShading } ),
  166. new THREE.MeshLambertMaterial( { color: 0xdddddd, shading: THREE.SmoothShading } ),
  167. new THREE.MeshPhongMaterial( { ambient: 0x030303, color: 0xdddddd, specular: 0x009900, shininess: 30, shading: THREE.SmoothShading } ),
  168. new THREE.MeshNormalMaterial( { shading: THREE.SmoothShading } ),
  169. new THREE.MeshBasicMaterial( { color: 0xffaa00, wireframe: true } ),
  170. new THREE.MeshBasicMaterial( { map: texture, fog: false } ),
  171. new THREE.MeshBasicMaterial( { envMap: texture2, fog: false } ),
  172. new THREE.MeshLambertMaterial( { map: ImageUtils.loadTexture( 'textures/land_ocean_ice_cloud_2048.jpg' ) } ),
  173. new THREE.MeshLambertMaterial( { map: texture2, envMap: ImageUtils.loadTexture( 'textures/envmap.png', new THREE.SphericalReflectionMapping() ) } ),
  174. new THREE.MeshShaderMaterial( { uniforms: uniforms, vertexShader: vertexShader, fragmentShader: fragmentShader } )
  175. */
  176. ];
  177. for ( var i = 0, l = geometry.faces.length; i < l; i ++ ) {
  178. var face = geometry.faces[ i ];
  179. if ( Math.random() > 0.5 ) face.material = [ materials[ Math.floor( Math.random() * materials.length ) ] ];
  180. }
  181. materials.push( new THREE.MeshFaceMaterial() );
  182. // materials = [ new THREE.MeshBasicMaterial( { map: texture, envMap: texture2 } ) ];
  183. for ( var i = 0; i < 5000; i ++ ) {
  184. var mesh = new THREE.Mesh( geometry, materials[ Math.floor( Math.random() * materials.length ) ] );
  185. mesh.position.x = Math.random() * 10000 - 5000;
  186. mesh.position.y = Math.random() * 10000 - 5000;
  187. mesh.position.z = Math.random() * 10000 - 5000;
  188. mesh.rotation.x = Math.random() * 360 * ( Math.PI / 180 );
  189. mesh.rotation.y = Math.random() * 360 * ( Math.PI / 180 );
  190. mesh.scale.x = mesh.scale.y = mesh.scale.z = Math.random() * 4 + 1;
  191. mesh.matrixAutoUpdate = false;
  192. mesh.updateMatrix();
  193. scene.addObject( mesh );
  194. }
  195. renderer = new THREE.WebGLRenderer();
  196. renderer.setSize( window.innerWidth, window.innerHeight );
  197. container.appendChild( renderer.domElement );
  198. if ( statsEnabled ) {
  199. stats = new Stats();
  200. stats.domElement.style.position = 'absolute';
  201. stats.domElement.style.top = '0px';
  202. stats.domElement.style.zIndex = 100;
  203. container.appendChild( stats.domElement );
  204. }
  205. document.addEventListener( 'mousemove', onDocumentMouseMove, false );
  206. }
  207. function generateTexture( r, g, b ) {
  208. var canvas = document.createElement( 'canvas' );
  209. canvas.width = 256;
  210. canvas.height = 256;
  211. var context = canvas.getContext( '2d' );
  212. var image = context.getImageData( 0, 0, 256, 256 );
  213. var x = 0, y = 0, p;
  214. for ( var i = 0, j = 0, l = image.data.length; i < l; i += 4, j ++ ) {
  215. x = j % 256;
  216. y = x == 0 ? y + 1 : y;
  217. p = Math.floor( x ^ y );
  218. image.data[ i ] = ~~ p * r;
  219. image.data[ i + 1 ] = ~~ p * g;
  220. image.data[ i + 2 ] = ~~ p * b;
  221. image.data[ i + 3 ] = 255;
  222. }
  223. context.putImageData( image, 0, 0 );
  224. return canvas;
  225. }
  226. function onDocumentMouseMove(event) {
  227. mouseX = ( event.clientX - windowHalfX ) * 10;
  228. mouseY = ( event.clientY - windowHalfY ) * 10;
  229. }
  230. //
  231. function animate() {
  232. requestAnimationFrame( animate );
  233. render();
  234. if ( statsEnabled ) stats.update();
  235. }
  236. function render() {
  237. camera.position.x += ( mouseX - camera.position.x ) * .05;
  238. camera.position.y += ( - mouseY - camera.position.y ) * .05;
  239. renderer.render( scene, camera );
  240. }
  241. function log( text ) {
  242. var e = document.getElementById("log");
  243. e.innerHTML = text + "<br/>" + e.innerHTML;
  244. }
  245. </script>
  246. </body>
  247. </html>