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- /**
- * @author mrdoob / http://mrdoob.com/
- */
- THREE.ColladaLoader = function ( manager ) {
- this.manager = ( manager !== undefined ) ? manager : THREE.DefaultLoadingManager;
- };
- THREE.ColladaLoader.prototype = {
- constructor: THREE.ColladaLoader,
- load: function ( url, onLoad, onProgress, onError ) {
- var scope = this;
- var loader = new THREE.XHRLoader( scope.manager );
- loader.setCrossOrigin( this.crossOrigin );
- loader.load( url, function ( text ) {
- onLoad( scope.parse( text ) );
- }, onProgress, onError );
- },
- options: {
- set convertUpAxis ( value ) {
- console.log( 'ColladaLoder.options.convertUpAxis: TODO' );
- }
- },
- setCrossOrigin: function ( value ) {
- this.crossOrigin = value;
- },
- parse: function ( text ) {
- function parseFloats( text ) {
- var array = [];
- var parts = text.trim().split( /\s+/ );
- for ( var i = 0, l = parts.length; i < l; i ++ ) {
- array.push( parseFloat( parts[ i ] ) );
- }
- return array;
- }
- function parseInts( text ) {
- var array = [];
- var parts = text.trim().split( /\s+/ );
- for ( var i = 0, l = parts.length; i < l; i ++ ) {
- array.push( parseInt( parts[ i ] ) );
- }
- return array;
- }
- function parseId( text ) {
- return text.substring( 1 );
- }
- // cameras
- function parseCamerasLibrary( xml ) {
- var library = {};
- var cameras = xml.getElementsByTagName( 'library_cameras' )[ 0 ];
- if ( cameras !== undefined ) {
- var elements = cameras.getElementsByTagName( 'camera' );
- for ( var i = 0; i < elements.length; i ++ ) {
- var element = elements[ i ];
- library[ element.getAttribute( 'id' ) ] = parseCamera( element );
- }
- }
- return library;
- }
- function parseCamera( xml ) {
- console.log( 'ColladaLoader.parseCamera: TODO')
- var camera = new THREE.PerspectiveCamera();
- camera.name = xml.getAttribute( 'name' );
- return camera;
- }
- // geometries
- function parseGeometriesLibrary( xml ) {
- var library = {};
- var geometries = xml.getElementsByTagName( 'library_geometries' )[ 0 ];
- var elements = geometries.getElementsByTagName( 'geometry' );
- for ( var i = 0; i < elements.length; i ++ ) {
- var element = elements[ i ];
- var mesh = parseMesh( element.getElementsByTagName( 'mesh' )[ 0 ] );
- library[ element.getAttribute( 'id' ) ] = createGeometry( mesh );
- }
- return library;
- }
- function parseMesh( xml ) {
- var mesh = {
- sources: {}
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'source':
- mesh.sources[ child.getAttribute( 'id' ) ] = parseFloats( child.getElementsByTagName( 'float_array' )[ 0 ].textContent );
- break;
- case 'vertices':
- mesh.sources[ child.getAttribute( 'id' ) ] = mesh.sources[ parseId( child.getElementsByTagName( 'input' )[ 0 ].getAttribute( 'source' ) ) ];
- break;
- case 'polylist':
- case 'triangles':
- mesh.primitive = parsePrimitive( child );
- break;
- default:
- console.log( child );
- }
- }
- return mesh;
- }
- function parsePrimitive( xml ) {
- var primitive = {
- inputs: {},
- stride: 0
- };
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'input':
- var id = parseId( child.getAttribute( 'source' ) );
- var semantic = child.getAttribute( 'semantic' );
- var offset = parseInt( child.getAttribute( 'offset' ) );
- primitive.inputs[ semantic ] = { id: id, offset: offset };
- primitive.stride = Math.max( primitive.stride, offset + 1 );
- break;
- case 'vcount':
- primitive.vcount = parseInts( child.textContent );
- break;
- case 'p':
- primitive.p = parseInts( child.textContent );
- break;
- }
- }
- return primitive;
- }
- function createGeometry( mesh ) {
- var sources = mesh.sources;
- var primitive = mesh.primitive;
- var inputs = primitive.inputs;
- var stride = primitive.stride;
- var vcount = primitive.vcount;
- var vcount = primitive.vcount;
- var indices = primitive.p;
- var geometry = new THREE.BufferGeometry();
- for ( var name in inputs ) {
- var input = inputs[ name ];
- var source = sources[ input.id ];
- var offset = input.offset;
- var array = [];
- function pushVector( i ) {
- var index = indices[ i + offset ] * 3;
- array.push( source[ index + 0 ], source[ index + 1 ], source[ index + 2 ] );
- }
- if ( primitive.vcount !== undefined ) {
- var index = 0;
- for ( var i = 0, l = vcount.length; i < l; i ++ ) {
- var count = vcount[ i ];
- if ( count === 4 ) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- var d = index + stride * 3;
- pushVector( a );
- pushVector( b );
- pushVector( d );
- pushVector( b );
- pushVector( c );
- pushVector( d );
- } else if ( count === 3 ) {
- var a = index + stride * 0;
- var b = index + stride * 1;
- var c = index + stride * 2;
- pushVector( a );
- pushVector( b );
- pushVector( c );
- } else {
- console.log( 'ColladaLoader.createGeometry:', count, 'not supported.' );
- }
- index += stride * count;
- }
- } else {
- for ( var i = 0, l = indices.length; i < l; i += stride ) {
- pushVector( i );
- }
- }
- switch ( name ) {
- case 'VERTEX':
- geometry.addAttribute( 'position', new THREE.Float32Attribute( array, 3 ) );
- break;
- case 'NORMAL':
- geometry.addAttribute( 'normal', new THREE.Float32Attribute( array, 3 ) );
- break;
- }
- }
- return geometry;
- }
- // nodes
- function parseNodesLibrary( xml ) {
- var library = {};
- return library;
- }
- function parseNode( xml ) {
- var group = new THREE.Group();
- group.name = xml.getAttribute( 'name' );
- var matrix = new THREE.Matrix4();
- for ( var i = 0; i < xml.childNodes.length; i ++ ) {
- var child = xml.childNodes[ i ];
- if ( child.nodeType !== 1 ) continue;
- switch ( child.nodeName ) {
- case 'node':
- group.add( parseNode( child ) );
- break;
- case 'instance_camera':
- var camera = camerasLibrary[ parseId( child.getAttribute( 'url' ) ) ];
- group.add( camera );
- break;
- case 'instance_geometry':
- var geometry = geometriesLibrary[ parseId( child.getAttribute( 'url' ) ) ];
- var material = new THREE.MeshPhongMaterial();
- var mesh = new THREE.Mesh( geometry, material );
- group.add( mesh );
- break;
- case 'matrix':
- matrix.multiply( new THREE.Matrix4().fromArray( parseFloats( child.textContent ) ) );
- break;
- case 'translate':
- var vector = new THREE.Vector3().fromArray( parseFloats( child.textContent ) );
- matrix.multiply( new THREE.Matrix4().makeTranslation( vector.x, vector.y, vector.z ) );
- break;
- case 'rotate':
- var array = parseFloats( child.textContent );
- var axis = new THREE.Vector3().fromArray( array );
- var angle = THREE.Math.degToRad( array[ 3 ] );
- matrix.multiply( new THREE.Matrix4().makeRotationAxis( axis, angle ) );
- break;
- case 'scale':
- var vector = new THREE.Vector3().fromArray( parseFloats( child.textContent ) );
- matrix.scale( vector );
- break;
- case 'extra':
- break;
- default:
- console.log( child );
- break;
- }
- }
- matrix.decompose( group.position, group.quaternion, group.scale );
- return group;
- }
- // visual scenes
- function parseVisualScenesLibrary( xml ) {
- var library = {};
- var visualScenes = xml.getElementsByTagName( 'library_visual_scenes' )[ 0 ];
- var elements = visualScenes.getElementsByTagName( 'visual_scene' );
- for ( var i = 0; i < elements.length; i ++ ) {
- var element = elements[ i ];
- library[ element.getAttribute( 'id' ) ] = parseVisualScene( element );
- }
- return library;
- }
- function parseVisualScene( xml ) {
- var group = new THREE.Group();
- group.name = xml.getAttribute( 'name' );
- var elements = xml.getElementsByTagName( 'node' );
- for ( var i = 0; i < elements.length; i ++ ) {
- var element = elements[ i ];
- group.add( parseNode( element ) );
- }
- return group;
- }
- // scenes
- function parseScene( xml ) {
- var scene = xml.getElementsByTagName( 'scene' )[ 0 ];
- var instance = scene.getElementsByTagName( 'instance_visual_scene' )[ 0 ];
- return visualScenesLibrary[ parseId( instance.getAttribute( 'url' ) ) ];
- }
- console.time( 'ColladaLoader2' );
- var xml = new DOMParser().parseFromString( text, 'text/xml' );
- var camerasLibrary = parseCamerasLibrary( xml );
- var geometriesLibrary = parseGeometriesLibrary( xml );
- var nodesLibrary = parseNodesLibrary( xml );
- var visualScenesLibrary = parseVisualScenesLibrary( xml );
- var scene = parseScene( xml );
- console.timeEnd( 'ColladaLoader2' );
- // console.log( scene );
- return {
- animations: [],
- kinematics: { joints: [] },
- scene: scene
- };
- }
- };
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