AmbientLight.html 1.8 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <meta charset="utf-8" />
  5. <base href="../../../" />
  6. <script src="list.js"></script>
  7. <script src="page.js"></script>
  8. <link type="text/css" rel="stylesheet" href="page.css" />
  9. </head>
  10. <body>
  11. [page:Object3D] &rarr; [page:Light] &rarr;
  12. <h1>[name]</h1>
  13. <p class="desc">
  14. This light globally illuminates all objects in the scene equally.<br /><br />
  15. This light cannot be used to cast shadows as it does not have a direction.
  16. </p>
  17. <h2>Example</h2>
  18. <p>
  19. [example:webgl_animation_cloth animation / cloth ]<br />
  20. [example:webgl_animation_skinning_blending animation / skinning / blending ]
  21. </p>
  22. <code>var light = new THREE.AmbientLight( 0x404040 ); // soft white light
  23. scene.add( light );</code>
  24. <h2>Constructor</h2>
  25. <h3>[name]( [param:Integer color], [param:Float intensity] )</h3>
  26. <p>
  27. [page:Integer color] - (optional) Numeric value of the RGB component of the color. Default is 0xffffff.<br />
  28. [page:Float intensity] - (optional) Numeric value of the light's strength/intensity. Default is 1.<br /><br />
  29. Creates a new [name].
  30. </p>
  31. <h2>Properties</h2>
  32. <p>
  33. See the base [page:Light Light] class for common properties.
  34. </p>
  35. <h3>[property:Boolean castShadow]</h3>
  36. <p>
  37. This is set to *undefined* in the constructor as ambient lights cannot cast shadows.
  38. </p>
  39. <h3>[property:Boolean isAmbientLight]</h3>
  40. <p>
  41. Used to check whether this or derived classes are ambient lights. Default is *true*.<br /><br />
  42. You should not change this, as it used internally for optimisation.
  43. </p>
  44. <h2>Methods</h2>
  45. <p>
  46. See the base [page:Light Light] class for common methods.
  47. </p>
  48. <h2>Source</h2>
  49. <p>
  50. [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
  51. </p>
  52. </body>
  53. </html>