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- <h1>加载器([name])</h1>
- <p class="desc">用于实现加载器的基类。</p>
- <h2>构造函数</h2>
- <h3>[name]( [param:LoadingManager manager] )</h3>
- <p>
- [page:LoadingManager manager] — The [page:LoadingManager loadingManager] for the loader to use. Default is [page:LoadingManager THREE.DefaultLoadingManager].
- </p>
- <p>
- Creates a new [name].
- </p>
- <h2>属性</h2>
- <h3>[property:string crossOrigin]</h3>
- <p>
- The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
- Default is *anonymous*.
- </p>
- <h3>[property:LoadingManager manager]</h3>
- <p>
- The [page:LoadingManager loadingManager] the loader is using. Default is [page:DefaultLoadingManager].
- </p>
- <h3>[property:String path]</h3>
- <p>
- The base path from which the asset will be loaded.
- Default is the empty string.
- </p>
- <h3>[property:String resourcePath]</h3>
- <p>
- The base path from which additional resources like textures will be loaded.
- Default is the empty string.
- </p>
- <h2>方法</h2>
- <h3>[method:void load]()</h3>
- <p>
- This method needs to be implement by all concrete loaders. It holds the logic for loading the asset from the backend.
- </p>
- <h3>[method:void parse]()</h3>
- <p>
- This method needs to be implement by all concrete loaders. It holds the logic for parsing the asset into three.js entities.
- </p>
- <h3>[method:Loader setCrossOrigin]( [param:String crossOrigin] )</h3>
- <p>
- [page:String crossOrigin] — The crossOrigin string to implement CORS for loading the url from a different domain that allows CORS.
- </p>
- <h3>[method:Loader setPath]( [param:String path] )</h3>
- <p>
- [page:String path] — Set the base path for the asset.
- </p>
- <h3>[method:Loader setResourcePath]( [param:String resourcePath] )</h3>
- <p>
- [page:String resourcePath] — Set the base path for dependent resources like textures.
- </p>
- <h2>Handlers</h2>
- <p>
- *[name].Handlers* is a special object normally used by other loaders like [page:GLTFLoader] or [page:MTLLoader]. It provides an
- API that allows the definition of special mappings: What loaders should be used in order to load specific files. A typical use case
- is to overwrite the default loader for textures.<br /><br />
- Note: It's only possible to use *[name].Handlers* if the respective loader support the usage.
- </p>
- <h3>[method:null add]( [param:Object regex], [param:Loader loader] )</h3>
- <p>
- [page:Object regex] — A regular expression.<br />
- [page:Loader loader] — The loader.
- <p>
- Registers a loader with the given regular expression.
- </p>
- <h3>[method:null get]( [param:String file] )</h3>
- <p>
- [page:String file] — The file path.
- <p>
- Can be used to retrieve the registered loader for the given file path.
- </p>
- <h2>Source</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
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