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- <!DOCTYPE html>
- <html lang="en">
- <head>
- <meta charset="utf-8" />
- <base href="../../../" />
- <script src="list.js"></script>
- <script src="page.js"></script>
- <link type="text/css" rel="stylesheet" href="page.css" />
- </head>
- <body>
- [page:WebGLRenderTarget] →
- <h1>[name]</h1>
- <p class="desc">
- 被[page:CubeCamera]作为它的[page:WebGLRenderTarget]使用
- </p>
- <h2>例子</h2>
- <p>有关示例请参阅[page:CubeCamera]</p>
- <h2>构造器</h2>
- <h3>[name]([param:Number width], [param:Number height], [param:Object options])</h3>
- <p>
- [page:Float width] - renderTarget的宽度 <br />
- [page:Float height] - renderTarget的高度 <br />
- options - (可选)一个保存着自动生成的目标纹理的纹理参数以及表示是否使用深度缓存/模板缓存的布尔值的对象。
- 有关纹理参数的说明,请参阅[page:Texture Texture]. 以下是合理选项:<br /><br />
- [page:Constant wrapS] - 默认是[page:Textures ClampToEdgeWrapping]. <br />
- [page:Constant wrapT] - 默认是[page:Textures ClampToEdgeWrapping]. <br />
- [page:Constant magFilter] - 默认是[page:Textures .LinearFilter]. <br />
- [page:Constant minFilter] - 默认是[page:Textures LinearFilter]. <br />
- [page:Constant format] - 默认是[page:Textures RGBAFormat]. <br />
- [page:Constant type] - 默认是[page:Textures UnsignedByteType]. <br />
- [page:Number anisotropy] - 默认是 *1*. 参见[page:Texture.anistropy]<br />
- [page:Constant encoding] - 默认是[page:Textures LinearEncoding]. <br />
- [page:Boolean depthBuffer] - 默认是*true*.如果不需要就设为false <br />
- [page:Boolean stencilBuffer] - 默认是*true*.如果不需要就设为false<br /><br />
- 创建一个新[name]
- </p>
- <h2>属性</h2>
- <h3>继承属性,请参阅[page:WebGLRenderTarget]</h3>
- <h2>方法</h2>
- <h3>继承方法,请参阅[page:WebGLRenderTarget]</h3>
- <h2>源码</h2>
- <p>
- [link:https://github.com/mrdoob/three.js/blob/master/src/[path].js src/[path].js]
- </p>
- </body>
- </html>
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