SoftwareRenderer2.js 6.4 KB

123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271
  1. /**
  2. * @author mr.doob / http://mrdoob.com/
  3. */
  4. THREE.SoftwareRenderer2 = function () {
  5. console.log( 'THREE.SoftwareRenderer', THREE.REVISION );
  6. var canvas = document.createElement( 'canvas' );
  7. var context = canvas.getContext( '2d' );
  8. var imagedata = context.getImageData( 0, 0, canvas.width, canvas.height );
  9. var data = imagedata.data;
  10. var canvasWidth = canvas.width;
  11. var canvasHeight = canvas.height;
  12. var canvasWidthHalf = canvasWidth / 2;
  13. var canvasHeightHalf = canvasHeight / 2;
  14. var rectx1 = 0, recty1 = 0;
  15. var rectx2 = 0, recty2 = 0;
  16. var prevrectx1 = 0, prevrecty1 = 0;
  17. var prevrectx2 = 0, prevrecty2 = 0;
  18. var projector = new THREE.Projector();
  19. this.domElement = canvas;
  20. this.autoClear = true;
  21. this.setSize = function ( width, height ) {
  22. canvas.width = width;
  23. canvas.height = height;
  24. canvasWidth = canvas.width;
  25. canvasHeight = canvas.height;
  26. canvasWidthHalf = width / 2;
  27. canvasHeightHalf = height / 2;
  28. imagedata = context.getImageData( 0, 0, width, height );
  29. data = imagedata.data;
  30. };
  31. this.clear = function () {
  32. clearRectangle( prevrectx1, prevrecty1, prevrectx2, prevrecty2 );
  33. };
  34. this.render = function ( scene, camera ) {
  35. rectx1 = canvasWidth;
  36. recty1 = canvasHeight;
  37. rectx2 = 0;
  38. recty2 = 0;
  39. if ( this.autoClear ) this.clear();
  40. var renderData = projector.projectScene( scene, camera );
  41. var elements = renderData.elements;
  42. elements.sort( function painterSort( a, b ) { return a.z - b.z; } );
  43. for ( var e = 0, el = elements.length; e < el; e ++ ) {
  44. var element = elements[ e ];
  45. if ( element instanceof THREE.RenderableFace3 ) {
  46. var v1 = element.v1.positionScreen;
  47. var v2 = element.v2.positionScreen;
  48. var v3 = element.v3.positionScreen;
  49. drawTriangle(
  50. v1.x * canvasWidthHalf + canvasWidthHalf,
  51. - v1.y * canvasHeightHalf + canvasHeightHalf,
  52. v2.x * canvasWidthHalf + canvasWidthHalf,
  53. - v2.y * canvasHeightHalf + canvasHeightHalf,
  54. v3.x * canvasWidthHalf + canvasWidthHalf,
  55. - v3.y * canvasHeightHalf + canvasHeightHalf,
  56. normalToComponent( element.normalWorld.x ),
  57. normalToComponent( element.normalWorld.y ),
  58. normalToComponent( element.normalWorld.z )
  59. )
  60. } else if ( element instanceof THREE.RenderableFace4 ) {
  61. var v1 = element.v1.positionScreen;
  62. var v2 = element.v2.positionScreen;
  63. var v3 = element.v3.positionScreen;
  64. var v4 = element.v4.positionScreen;
  65. drawTriangle(
  66. v1.x * canvasWidthHalf + canvasWidthHalf,
  67. - v1.y * canvasHeightHalf + canvasHeightHalf,
  68. v2.x * canvasWidthHalf + canvasWidthHalf,
  69. - v2.y * canvasHeightHalf + canvasHeightHalf,
  70. v3.x * canvasWidthHalf + canvasWidthHalf,
  71. - v3.y * canvasHeightHalf + canvasHeightHalf,
  72. normalToComponent( element.normalWorld.x ),
  73. normalToComponent( element.normalWorld.y ),
  74. normalToComponent( element.normalWorld.z )
  75. );
  76. drawTriangle(
  77. v3.x * canvasWidthHalf + canvasWidthHalf,
  78. - v3.y * canvasHeightHalf + canvasHeightHalf,
  79. v4.x * canvasWidthHalf + canvasWidthHalf,
  80. - v4.y * canvasHeightHalf + canvasHeightHalf,
  81. v1.x * canvasWidthHalf + canvasWidthHalf,
  82. - v1.y * canvasHeightHalf + canvasHeightHalf,
  83. normalToComponent( element.normalWorld.x ),
  84. normalToComponent( element.normalWorld.y ),
  85. normalToComponent( element.normalWorld.z )
  86. );
  87. }
  88. }
  89. var x = Math.min( rectx1, prevrectx1 );
  90. var y = Math.min( recty1, prevrecty1 );
  91. var width = Math.max( rectx2, prevrectx2 ) - x;
  92. var height = Math.max( recty2, prevrecty2 ) - y;
  93. context.putImageData( imagedata, 0, 0, x, y, width, height );
  94. prevrectx1 = rectx1; prevrecty1 = recty1;
  95. prevrectx2 = rectx2; prevrecty2 = recty2;
  96. };
  97. function drawPixel( x, y, r, g, b ) {
  98. var offset = ( x + y * canvasWidth ) * 4;
  99. if ( data[ offset + 3 ] ) return;
  100. data[ offset ] = r;
  101. data[ offset + 1 ] = g;
  102. data[ offset + 2 ] = b;
  103. data[ offset + 3 ] = 255;
  104. }
  105. function clearRectangle( x1, y1, x2, y2 ) {
  106. var xmin = Math.min( x1, x2 );
  107. var xmax = Math.max( x1, x2 );
  108. var ymin = Math.min( y1, y2 );
  109. var ymax = Math.max( y1, y2 );
  110. for ( var y = ymin; y < ymax; y ++ ) {
  111. for ( var x = xmin; x < xmax; x ++ ) {
  112. data[ ( ( x + y * canvasWidth ) * 4 ) + 3 ] = 0;
  113. }
  114. }
  115. }
  116. function drawTriangle( x1, y1, x2, y2, x3, y3, r, g, b ) {
  117. // http://devmaster.net/forums/topic/1145-advanced-rasterization/
  118. // 28.4 fixed-point coordinates
  119. var x1 = Math.round( 16 * x1 );
  120. var x2 = Math.round( 16 * x2 );
  121. var x3 = Math.round( 16 * x3 );
  122. var y1 = Math.round( 16 * y1 );
  123. var y2 = Math.round( 16 * y2 );
  124. var y3 = Math.round( 16 * y3 );
  125. // Deltas
  126. var dx12 = x1 - x2;
  127. var dx23 = x2 - x3;
  128. var dx31 = x3 - x1;
  129. var dy12 = y1 - y2;
  130. var dy23 = y2 - y3;
  131. var dy31 = y3 - y1;
  132. // Fixed-point deltas
  133. var fdx12 = dx12 << 4;
  134. var fdx23 = dx23 << 4;
  135. var fdx31 = dx31 << 4;
  136. var fdy12 = dy12 << 4;
  137. var fdy23 = dy23 << 4;
  138. var fdy31 = dy31 << 4;
  139. // Bounding rectangle
  140. var xmin = Math.max( ( Math.min( x1, x2, x3 ) + 0xf ) >> 4, 0 );
  141. var xmax = Math.min( ( Math.max( x1, x2, x3 ) + 0xf ) >> 4, canvasWidth );
  142. var ymin = Math.max( ( Math.min( y1, y2, y3 ) + 0xf ) >> 4, 0 );
  143. var ymax = Math.min( ( Math.max( y1, y2, y3 ) + 0xf ) >> 4, canvasHeight );
  144. rectx1 = Math.min( xmin, rectx1 );
  145. rectx2 = Math.max( xmax, rectx2 );
  146. recty1 = Math.min( ymin, recty1 );
  147. recty2 = Math.max( ymax, recty2 );
  148. // Constant part of half-edge functions
  149. var c1 = dy12 * x1 - dx12 * y1;
  150. var c2 = dy23 * x2 - dx23 * y2;
  151. var c3 = dy31 * x3 - dx31 * y3;
  152. // Correct for fill convention
  153. if ( dy12 < 0 || ( dy12 == 0 && dx12 > 0 ) ) c1 ++;
  154. if ( dy23 < 0 || ( dy23 == 0 && dx23 > 0 ) ) c2 ++;
  155. if ( dy31 < 0 || ( dy31 == 0 && dx31 > 0 ) ) c3++;
  156. var cy1 = c1 + dx12 * ( ymin << 4 ) - dy12 * ( xmin << 4 );
  157. var cy2 = c2 + dx23 * ( ymin << 4 ) - dy23 * ( xmin << 4 );
  158. var cy3 = c3 + dx31 * ( ymin << 4 ) - dy31 * ( xmin << 4 );
  159. // Scan through bounding rectangle
  160. for ( var y = ymin; y < ymax; y ++ ) {
  161. // Start value for horizontal scan
  162. var cx1 = cy1;
  163. var cx2 = cy2;
  164. var cx3 = cy3;
  165. for ( var x = xmin; x < xmax; x ++ ) {
  166. if ( cx1 > 0 && cx2 > 0 && cx3 > 0 ) {
  167. drawPixel( x, y, r, g, b );
  168. }
  169. cx1 -= fdy12;
  170. cx2 -= fdy23;
  171. cx3 -= fdy31;
  172. }
  173. cy1 += fdx12;
  174. cy2 += fdx23;
  175. cy3 += fdx31;
  176. }
  177. }
  178. function normalToComponent( normal ) {
  179. var component = ( normal + 1 ) * 127;
  180. return component < 0 ? 0 : ( component > 255 ? 255 : component );
  181. }
  182. };