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- import { vec4, NodeMaterial } from '../../nodes/Nodes.js';
- import QuadMesh from '../../objects/QuadMesh.js';
- const quadMesh = new QuadMesh( new NodeMaterial() );
- class PostProcessing {
- constructor( renderer, outputNode = vec4( 0, 0, 1, 1 ) ) {
- this.renderer = renderer;
- this.outputNode = outputNode;
- }
- render() {
- quadMesh.material.fragmentNode = this.outputNode;
- quadMesh.render( this.renderer );
- }
- renderAsync() {
- quadMesh.material.fragmentNode = this.outputNode;
- return quadMesh.renderAsync( this.renderer );
- }
- set needsUpdate( value ) {
- quadMesh.material.needsUpdate = value;
- }
- }
- export default PostProcessing;
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