webxr_vr_layers.html 5.0 KB

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  1. <!DOCTYPE html>
  2. <html lang="en">
  3. <head>
  4. <title>three.js vr - layers</title>
  5. <meta charset="utf-8">
  6. <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=no">
  7. <link type="text/css" rel="stylesheet" href="main.css">
  8. </head>
  9. <body>
  10. <div id="info">
  11. <a href="https://threejs.org" target="_blank" rel="noopener">three.js</a> media and projection layers<br/>
  12. (Oculus Browser 16.1+)
  13. </div>
  14. <script type="module">
  15. import * as THREE from '../build/three.module.js';
  16. import { OrbitControls } from './jsm/controls/OrbitControls.js';
  17. import { VRButton } from './jsm/webxr/VRButton.js';
  18. import { XRControllerModelFactory } from './jsm/webxr/XRControllerModelFactory.js';
  19. import { XRHandModelFactory } from './jsm/webxr/XRHandModelFactory.js';
  20. let container;
  21. let camera, scene, renderer;
  22. let hand1, hand2;
  23. let controller1, controller2;
  24. let controllerGrip1, controllerGrip2;
  25. let controls;
  26. let video;
  27. let video2;
  28. init();
  29. animate();
  30. function init() {
  31. container = document.createElement( 'div' );
  32. document.body.appendChild( container );
  33. scene = new THREE.Scene();
  34. camera = new THREE.PerspectiveCamera( 50, window.innerWidth / window.innerHeight, 0.1, 10 );
  35. camera.position.set( 0, 1.6, 3 );
  36. controls = new OrbitControls( camera, container );
  37. controls.target.set( 0, 1.6, 0 );
  38. controls.update();
  39. scene.add( new THREE.HemisphereLight( 0x808080, 0x606060 ) );
  40. const light = new THREE.DirectionalLight( 0xffffff );
  41. light.position.set( 0, 6, 0 );
  42. light.castShadow = true;
  43. light.shadow.camera.top = 2;
  44. light.shadow.camera.bottom = - 2;
  45. light.shadow.camera.right = 2;
  46. light.shadow.camera.left = - 2;
  47. light.shadow.mapSize.set( 4096, 4096 );
  48. scene.add( light );
  49. //
  50. renderer = new THREE.WebGLRenderer( { antialias: true, alpha: true } );
  51. renderer.setPixelRatio( window.devicePixelRatio );
  52. renderer.setClearAlpha(1);
  53. renderer.setClearColor(new THREE.Color(0), 0);
  54. renderer.setSize( window.innerWidth, window.innerHeight );
  55. renderer.outputEncoding = THREE.sRGBEncoding;
  56. renderer.shadowMap.enabled = true;
  57. renderer.xr.enabled = true;
  58. container.appendChild( renderer.domElement );
  59. document.body.appendChild( VRButton.createButton( renderer ) );
  60. // controllers
  61. controller1 = renderer.xr.getController( 0 );
  62. scene.add( controller1 );
  63. controller2 = renderer.xr.getController( 1 );
  64. scene.add( controller2 );
  65. const controllerModelFactory = new XRControllerModelFactory();
  66. const handModelFactory = new XRHandModelFactory().setPath( "./models/fbx/" );
  67. // Hand 1
  68. controllerGrip1 = renderer.xr.getControllerGrip( 0 );
  69. controllerGrip1.add( controllerModelFactory.createControllerModel( controllerGrip1 ) );
  70. scene.add( controllerGrip1 );
  71. hand1 = renderer.xr.getHand( 0 );
  72. hand1.add( handModelFactory.createHandModel( hand1 ) );
  73. scene.add( hand1 );
  74. // Hand 2
  75. controllerGrip2 = renderer.xr.getControllerGrip( 1 );
  76. controllerGrip2.add( controllerModelFactory.createControllerModel( controllerGrip2 ) );
  77. scene.add( controllerGrip2 );
  78. hand2 = renderer.xr.getHand( 1 );
  79. hand2.add( handModelFactory.createHandModel( hand2 ) );
  80. scene.add( hand2 );
  81. //
  82. const geometry = new THREE.BufferGeometry().setFromPoints( [ new THREE.Vector3( 0, 0, 0 ), new THREE.Vector3( 0, 0, - 1 ) ] );
  83. const line = new THREE.Line( geometry );
  84. line.name = 'line';
  85. line.scale.z = 5;
  86. controller1.add( line.clone() );
  87. controller2.add( line.clone() );
  88. //
  89. window.addEventListener( 'resize', onWindowResize, false );
  90. video = document.createElement('video');
  91. video.loop = true;
  92. video.src = 'textures/pano.webm';
  93. video2 = document.createElement('video');
  94. video2.loop = true;
  95. video2.src = 'textures/MaryOculus.webm';
  96. }
  97. function onWindowResize() {
  98. camera.aspect = window.innerWidth / window.innerHeight;
  99. camera.updateProjectionMatrix();
  100. renderer.setSize( window.innerWidth, window.innerHeight );
  101. }
  102. //
  103. function animate() {
  104. renderer.setAnimationLoop( render );
  105. }
  106. function render() {
  107. const xr = renderer.xr;
  108. const session = xr.getSession();
  109. if ( session && session.renderState.layers !== undefined && session.hasMediaLayer === undefined && video.readyState >= 2 && video2.readyState >= 2) {
  110. session.hasMediaLayer = true;
  111. session.requestReferenceSpace('local').then((refSpace) => {
  112. const mediaBinding = new XRMediaBinding(session);
  113. const equirectLayer = mediaBinding.createEquirectLayer(video, {space: refSpace, layout: "mono"});
  114. const quadLayer = mediaBinding.createQuadLayer(video2, {space: refSpace, layout: "stereo-left-right"});
  115. quadLayer.transform = new XRRigidTransform({x: 1.5, y: 1.0, z: -2.0});
  116. session.updateRenderState( { layers: [ equirectLayer, quadLayer, session.renderState.layers[0] ] } );
  117. video.play();
  118. video2.play();
  119. });
  120. }
  121. renderer.render( scene, camera );
  122. }
  123. </script>
  124. </body>
  125. </html>